S1E18 - S01E018: A Horse With No "Shame"

Transcript
Gather your sword and board and get ready for adventure, because it's time for pain campaign. Three, two, one. Let's roll. We welcome you back to an unmitigated disaster of a d and D campaign. With friends. We ask the question of what happens when we combine a coming of age summer camp with d and D, the dice of fate. Well, we're gonna find that out here. Let's get started. From the murky bottoms of time before time. Following a rare mushroom and setup stone, we have Mike playing goldar Firebeard, the honest and goodness dwarven druid who's old enough for a beard and knows how to use his shillelagh.
Speaker B:Hey, everybody. How are you?
Speaker A:When this warforged lays its hands upon thee, you better hope for some divine intervention, because wooden metal still has pain and emotion, especially when there's a little buddy hopping by. Mike Levine is triphenhe 33, the war forge Paladin.
Speaker C:Yes.
Speaker D:What's up, everybody? It's good to be back.
Speaker A:When tracking, if either cross a path it seems lost or an arrow needs to find a target that seems too far away, or if it's covered in marshmallow, we look no further than Bridget playing belleth. Our tiefling ranger who hates plants, loves adventure, and who'd rather pull out our bow and engage in pointless conversation.
Speaker E:Hi.
Speaker A:Hi. And I'm Michael Hyde, off key rated rock. As always, I'm playing the seven, the bard. But it's not about me. I'm going to pass it off to our good friend Liam, who puts the danger in DM.
Speaker E:Very good.
Speaker A:Thank you.
Speaker D:Hello, mister DM.
Speaker A:Hello, mister DM.
Speaker C:Welcome back.
Speaker A:That's almost like, a hot moment. It sounds good to see you in game time. It's been about three minutes in lifetime. It's been two months.
Speaker B:Stop breaking the fourth wall.
Speaker A:Yeah, that's true.
Speaker D:What are you, Deadpool?
Speaker A:Yes, exactly. Exactly. One week and six days.
Speaker C:All right, welcome back, everybody. A brief recap before we continue with today's session. So, last time, our heroes fought a s'mores chimera, who they may or may not have had a hand in creating by accident when dealing with cunin and his cronies, as they were antagonizing our heroes at the camp bonfire, the campfire circle, and despite a whole bunch of s'mores creatures coming alive, rampaging through the forest, destroying a good part of the forest, luckily, no heroes were hurt, thanks to the courageous actions of our heroes and the other counselors. Yes. However, our. Oh, hold on. My headset just died. For some reason. There we go. The director.
Speaker A:No. Who's breaking the fourth wall.
Speaker C:Director Bramblefoot patently knew that our heroes had a hand in the s'mores creation and called them into our office at first light. So our heroes went to go get some stew to cap the night, and they met. Sieg. Sieg, sieg.
Speaker E:I forgot about gat guy. That's crazy.
Speaker A:Sieg.
Speaker E:What a guy.
Speaker A:He's gonna be tree's mentor.
Speaker C:So they had some wonderful stew. Tree might pick up a cooking kit this session.
Speaker D:Yeah, I like to cook.
Speaker C:And then they went to sleep, at which time, Bella had a new dream from her grandmother. Until now, it's been the same dream of telling her to go to Camp Shimmer Lake, aka camp paim, for the summer. And in this new dream, she's been warned that the counselors are hiding something. She doesn't know if good for bad, but she does know that the cult of Orcus is on the rise.
Speaker A:I'm like, dude, as us, apparently.
Speaker C:And to trust Hector Applewater, who will be visiting the camp soon, Marcus. Similarly, she can trust her former mentor and now counselor Winston at the end of last session.
Speaker E:Oh, God, no. I would never trust that guy. Kidding me.
Speaker C:So in the morning, they go to the director's office. She greatly admonished them, told them their new camp debt was 3000 whole gold. They did some questioning to the director about seven's brother Val, and did a little peeping around the room. Not much could be told about Val, but they didn't notice that Bramblefoot had some books on demonology in her office that she seemed to be actively reading and studying.
Speaker E:We did.
Speaker C:You did?
Speaker E:I have a lot of stuff written down. I don't have that written down. I'm on top of this, guys.
Speaker A:Yeah, I mean, I just feel like we were so concerned with. To what degree we should char the marshmallow. I don't remember this.
Speaker E:Wait, who was reading the demon books?
Speaker C:The director. Not to summon demons, but about demonstration.
Speaker A:Interesting taste, and reading material. Oh, when we. When we walked in. Wait, when we walked in to get yelled at by her, that's what she was reading.
Speaker C:That was one of the things that you. You. When you made a perception check that you notice on her reading material.
Speaker A:I mean. Yes. Yes, we did.
Speaker C:Oh. Furthermore, I'll just rewind real quick before we. We go back to the director's office. Also before Bellis decided to stay up extra late and read one of the books that lived to her through the library about communicating with the dead. And she found out that, yes, it is possible to communicate with people after their death, but there has to be a tertiary source helping or aiding that communication. Potentially, there might be other ways, but she hasn't read too much into the book yet. So back to the director's office. They then met shelby, who is their happy go lucky herring on counselor. Every time I say that name, it causes one of our players extreme emotional damage. No, at this point, we just leave it. Oh, my God. Shelby. Shelby will live on. I'm so sorry.
Speaker A:Oh, man.
Speaker C:Oh, God.
Speaker B:Shelby.
Speaker C:Anyway, so, yeah, you, miss shelby, who's so happy to have her new camp ease under her proverbial wing. And so, to test the group out, she met up with another counselor, winston and his group, and decided that they were hedging their bets about which group would finish a little race obstacle course first. The goal for each group was to collect a gem. Your teams was the red gem, and you had to start by coasting up the lake in a boat and then winding your way back down to one of the caves.
Speaker A:That's why we were mocking Wednesday on.
Speaker C:The map that I share with you.
Speaker A:All what we were mocking Wednesday before we go on. You were.
Speaker B:Rabbit.
Speaker C:Would you say shelby is like a humanoid rabbit?
Speaker B:Not actually a creature.
Speaker C:Not like a creature has no, like.
Speaker B:Like a wild shape type creature. Gotcha. Gotcha. Okay.
Speaker C:Yeah, yeah. That would be their normal business, if you will. Yeah, they're, like, not transformed. It's like a regular rabbit.
Speaker B:Right.
Speaker C:Got it. Okay.
Speaker E:Okay.
Speaker C:Squee. Oh. And so Winston and his group, as you might remember, he took under his tutelage. Is that the right word? I'm looking for the goblin trio that is now part of the camp. This is the first goblin group that is being allowed to attend camp, and as such, they thought that you might play nicer than others. So the fourth member ramming off their group, because each cohort typically has units of four, is Graham, who was a water genasi, which is kind of like someone who has, like, water elemental heritage, if you will, or something along those lines. So he had kind of like, the bluish skin, like the CBD hair that I described last time.
Speaker A:Just out of curiosity, does he resemble Maurice?
Speaker C:Your character might be like, oh, this reminds me of Maurice.
Speaker A:Cool.
Speaker E:Who's Maurice?
Speaker A:He's the guy we bet money you got. You were rolling hot that night.
Speaker E:Oh, then I rode like crap. But it was a good thing.
Speaker A:Yes.
Speaker C:Yeah, the. The gin good crap. Way after you released him and got the.
Speaker A:Only.
Speaker E:Got the astrolabe. Yeah.
Speaker A:Imagine he's like, by the way, I need that back, Maurice.
Speaker B:Isn't he a smoker?
Speaker A:He's a bit of a joker at times.
Speaker C:That song's never gonna leave my head again.
Speaker E:Now, you have the monomano song stuck in my head, so I wanna hear it.
Speaker C:All right, so with those things stated, did we have any questions? Anything I can clarify? There were some other pieces of information that you learned that I could share in case you forgot or didn't write it down. But let's take.
Speaker E:We're, like, doing this whole, like. Like, we're going to, like. We stopped at the point where we.
Speaker C:Were getting, for example, tree asked sieg questions about the counselors and, like, information about warforged. And you learned that the councilors did not intervene in the incident that made all the heroes disappear.
Speaker A:I remember that, yes.
Speaker C:You also learned that Sikh's extent of knowledge about war of fortresses that they were created by sylvanas in the last goblin war.
Speaker A:Um, would you know about that? Do you know if you know about that?
Speaker C:No, no. Like, they. You guys asked them and that's what.
Speaker A:No, I don't mean that. I mean, would. Would, um, golder.
Speaker C:Firebeard would not know about that.
Speaker A:Okay.
Speaker B:I don't know.
Speaker A:Okay. And then, um, golder is a shelter child.
Speaker B:Sylvanas hasn't spoken to me about that.
Speaker C:Okay, so Winston and Shelby, I'm gonna.
Speaker D:Just start crying every time you do it.
Speaker C:I'm sorry.
Speaker A:I wanna see who cries first. You are a rigid.
Speaker C:It might be me have you lined up in front of your prospective little canoes on the lakeside.
Speaker A:Boats. Boats.
Speaker C:Oh, no.
Speaker A:Poor dwarf.
Speaker E:This is literally the second time we've been on a boat.
Speaker A:Two times. It's too many.
Speaker C:So Winston begins by. On your mark, Shelby goes, get set. And they say together, go. And you see the three goblins and Graham get into their boat. I'm assuming you proceed to do the same.
Speaker A:Let's do it, guys.
Speaker C:Fantastic.
Speaker A:How many boats are we in? Us?
Speaker C:You're in a canoe.
Speaker A:One.
Speaker C:Yeah. Okay, can I.
Speaker D:Where can I theoretically be a boat?
Speaker A:You know what?
Speaker C:If you want to try. Guys, I got this.
Speaker A:I love your idea.
Speaker C:Is that what you're trying to do here?
Speaker D:I think I can help us float.
Speaker E:God, I hope he sings.
Speaker A:Outrigger, listen, I would do it. The only problem is I have to just. I have to etch box of death eight on you. If you don't mind that. That's fine. If not, maybe just hop in the canoe for now.
Speaker D:All right, we'll sit in the canoe.
Speaker A:All right, let's do it.
Speaker D:But if we need a floating device, I'm here.
Speaker A:Okay.
Speaker E:Thank God.
Speaker A:Just call it this. Like a circle. And then, like a freaky circle. And then we need you. You can always save us.
Speaker E:We should probably start racing like a freaky circle.
Speaker A:All right. We proceed to decide that we're gonna get into the boat after all that.
Speaker E:We're in a boat.
Speaker A:Golder's like, I'm not kidding. Nothing.
Speaker C:So, off the bat, what I need you all to do is make me an athletics check to see how fast off the bat you're going here compared to the other group.
Speaker A:Shoot thunder wave behind the boat.
Speaker D:We roll a D 20 for that, right?
Speaker C:Yes.
Speaker A:Wait, you got a modifier. Oh, a four. Wait, so this is dexterity.
Speaker B:I got a four.
Speaker A:A dexterity check.
Speaker B:It's a check.
Speaker A:Oh, wait.
Speaker B:That was my acrobatic check. I mean.
Speaker A:Zero.
Speaker B:So I could roll even worse. Hold on a second. Let me roll the right thing this way.
Speaker A:Minus 516.
Speaker B:Much better. 16.
Speaker E:The tower didn't help.
Speaker A:What did he get?
Speaker C:Wait, wait.
Speaker A:What did tree get?
Speaker C:I got a four.
Speaker A:Oh, no, I got 16.
Speaker E:It's cool. Fancy tower.
Speaker C:We made a tower to save one. We have 114. 104.
Speaker A:Yeah.
Speaker C:And what about you all? 1616.
Speaker E:What am I doing? Sorry, I'm trying to figure out if I have a spot on my computer or if. Okay. Oh, that's a two.
Speaker C:All right. So wait.
Speaker D:I have a plus three to my athletic.
Speaker C:So, yes, with your mighty seven, you lose the lead.
Speaker E:Yeah, obviously.
Speaker C:Yeah. So the other group takes off ahead of you.
Speaker B:How far ahead of us are they?
Speaker A:Bard and the guy afraid of water roll?
Speaker C:I would say they're like a good, like, after, like, you get going for like 30 seconds a minute. They're good. Like 30ft ahead of you or something like that. You guys, like, shamble them to the canoe?
Speaker B:Could I aim my thorn whip cantrip at their boat instead of at one of the goblins?
Speaker C:You can actually aim at one of. At the boat. Yeah, go ahead.
Speaker B:I'm gonna aim my thorn whip at the boat.
Speaker C:Yeah. I'm going to say, yeah, make a normal. Make a normal check.
Speaker A:To make it like water is filling up in the bottom of their boat. When did we become the bad guys?
Speaker E:From the second we started playing this game.
Speaker B:War forgery.
Speaker D:When they started saying mean 14 to us.
Speaker E:Yeah, that grease ball.
Speaker C:All right, so describe how you hit their canoe.
Speaker B:So I'm aiming the thorn whip right at the. At the rear end of their canoe. And then I'm gonna use the thorn whip ability to attempt to pull it closer to us.
Speaker C:So glad.
Speaker A:Gold rush in our team.
Speaker E:So glad he got on the boat.
Speaker A:Me too.
Speaker C:All right, so you successfully pulled her back. They're all kind of, like, astonished. Like, what's going on? And Graham with the seaweed hair goes, ah, so you want to play like that? And so, as you're overtaking them, as you're overtaking them, he manipulates the water and starts rocking your boat back and forth. I need everyone to make a strength check to see if you hold onto this boat.
Speaker E:I'm not good at those.
Speaker B:I'm sorry. Strength check, you said? Isn't tree acting as our outrigger?
Speaker A:I must want to use.
Speaker C:I'm just saying, since he's technically a medium creature, he falls within the normal limits of a thing, so he's nothing particularly. He can't be like an anchor if that's kind of like what you're going for.
Speaker A:What is this now? Strength chest.
Speaker B:I got a nine.
Speaker A:Oh, it rolled off.
Speaker D:I got an eight.
Speaker C:All right.
Speaker A:What's that? And strength. Oh, good. Minus one.
Speaker E:I'm a minus two.
Speaker A:So nine. Nine.
Speaker C:So, yeah, you all tip over into the light.
Speaker E:Honestly, perfect. It's just what I wanted.
Speaker C:Then again, overdose. Take you and get onto shore, heading towards the cave, putting you behind. So you all collect yourselves to get back into the boat, and you finish getting to shore. You see that they've just gone into the cave. You also notice, as you get to shore, that you see on each side as you arrive to shore, red and blue flags pointing towards the cave. So if you see your colored flags, you should follow it for the course.
Speaker B:Are we red or blue?
Speaker E:We're red.
Speaker A:Sorry.
Speaker B:Thank you.
Speaker C:Yes. That wasn't clear.
Speaker E:I didn't know if that was gonna be, like, a trick thing that I had to figure out.
Speaker C:No, no, no. Cause we have the right to, shem.
Speaker B:Right.
Speaker E:Okay, there it is.
Speaker A:Zone of truth. I guess it's not good news.
Speaker C:Now, somehow you see that Shelby and Winston are already by the cave as well. Shelby goes, you're behind. You're making me look bad. Let's go, let's go, let's go.
Speaker A:When she's like, you look bad, we all look bad.
Speaker E:I hate her.
Speaker C:You're gonna. You're gonna stop the chat.
Speaker E:Oh, my God.
Speaker C:Let's just go.
Speaker E:Let's just go. Let's just go.
Speaker C:Under like this, like. Like, roll of hills. This relatively narrow opening into a cave that seems to open up really widely under these hills. So now we're opening huge inside, very dark now. I know. Belliff. Does anyone else have dark vision?
Speaker B:I have dark vision.
Speaker C:Okay, so what that means, because I don't like this, remember we discussed this last time, is that you can see as if it was dim light within the sphere of radius that if you have light, so it does not allow you to see as you would in regular light. But you can see essentially like, I think something like 30, 60ft ahead of you. Roughly speaking, maybe like 30ft. Let me just double check.
Speaker A:I said it was the opposite. Didn't the new rules make it sound like you could see as if it was nice?
Speaker C:First of all, we're not the new rules.
Speaker A:Yeah, no, I don't mean that. I'm not the five e. Not the five five. I mean, you look it up and.
Speaker C:It was that dark vision within a specified range. Oh, what's your range on dark vision?
Speaker E:9200.
Speaker C:And.
Speaker E:As far back as the cave.
Speaker C:Goes, many feet, even, even feedback creatures dark vision can see in darkness as if darkness were dim light.
Speaker E:Yeah.
Speaker C:So you're still not seeing in regular, regular light?
Speaker E:I can still see, yeah.
Speaker C:So area of dim light is defined as usually a boundary between a source of bright light, such as a torch and surrounding darkness. So essentially if you have a light source, you can kind of like see that 90ft or bright light would be where the torch is and then everything else around it within 90ft from its dim light.
Speaker A:Are there sconces or like torches or anything on the walls?
Speaker C:No, it is otherwise completely pitch black in here. But Goldor and bellith, you can see that hanging on the ceiling are a wealth of giant bats and in the corner you see something crawling in and around. Is it stalagmites on the ground?
Speaker B:Yes.
Speaker C:Okay. You notice in gold are a particular note too. You notice that there's a lot of different like mushrooms and fungal things growing in here as well.
Speaker E:You're like suddenly I'm interested.
Speaker C:So right now you two are the only two that can, that can see with your dark vision, but you can't see through the entire you at this point. Can't even actually you can just see the other group ahead of you within your vision.
Speaker E:Are we under the impression that whatever is crawling through is, knows we're there.
Speaker C:Or like they have not reacted to you as you've entered the.
Speaker B:How far ahead of us would you.
Speaker C:Say they are at this point? Maybe 90ft.
Speaker B:Gotcha.
Speaker C:Because they're just exiting bell's face. Range of vision.
Speaker A:Talk to the bats, talk to the.
Speaker E:Spider how about let's try and avoid the bats and the spiders?
Speaker A:I like that.
Speaker E:Considering the other group did.
Speaker A:These are no bad ideas.
Speaker C:We're just brainstorming here.
Speaker D:But I like to talk to animals.
Speaker B:Can I use my knowledge of nature to tell whether or not bats can see in bright light?
Speaker C:Whether bats can see in bright light.
Speaker A:Gold or fire reserve to turn the lights on? I like when he starts. Like to show us that while ours.
Speaker E:Play in chess, we're all just playing checkers. That's what's happening.
Speaker A:I need to rewrite the intro.
Speaker B:Hey, I slowed their boat down. Just saying.
Speaker A:Listen, we're on board with whatever you're about to do. He's just getting started.
Speaker C:So you could try to. If what I think I'm gonna put this not as like the correct answer, but in terms of what you're thinking. If your intention is to startle them, you can try. But you would know giant bats can use their sense of hearing and echolocation.
Speaker B:To maneuver just as well, even in bright light. Gotcha. Okay, and then does anybody else here having trouble seeing in the dark? You guys are both having trouble seeing in the dark?
Speaker A:Yeah.
Speaker B:Okay, I'm gonna use my cast bonfire to cast it ahead of us where we're heading behind the. It fills a five foot cube with.
Speaker C:Flames as long as I can't shut.
Speaker A:Down it space, you know.
Speaker C:What was your range of dark vision?
Speaker B:That is a great question.
Speaker A:Feet square.
Speaker B:Hold on a second.
Speaker A:Night shoot.
Speaker C:60Ft.
Speaker B:60Ft.
Speaker C:So I'm gonna quickly recon here because I think it makes more sense. I'm gonna say that the other group was 60ft ahead of you and your bonfire was placed directly behind them.
Speaker B:Yes, directly behind them. If they were closer, I was gonna place it directly in front of them to slow them down. But the little goblin legs went too fast.
Speaker C:Well, I was gonna say, upon setting your bonfire, you hear the bats and the creepy crawlies which end up being giant centipedes.
Speaker E:Vomit. Sorry.
Speaker C:And start attacking the other group near the bright light. Oops.
Speaker E:Cold or. This makes up for before. This makes up for before. You're good. You're good.
Speaker C:I'm gonna see how well they can escape this nuisance and how much damage we're taking here. Ah. This group is hindered by the giant bats and centipede attacks. Hindered means bit. You are quickly able to catch up, but you're also now within range of like this bright light.
Speaker B:Then I'm gonna stop concentrating. Turns bright light off.
Speaker C:Sure, it turns off as you're passing. As you're being attacked by the giant bats. Are we? So how are the two, quote unquote blind people getting out of here?
Speaker A:Holding on. Can't see.
Speaker E:We're holding hands. Singing Kumbaya while we're running.
Speaker C:Okay.
Speaker E:That's probably what's happening.
Speaker A:Maybe. Rainbow connection.
Speaker C:What I'm gonna have everyone do with advantage because you're helping each other is make a survival check as you. Oh, I'm good at this.
Speaker A:Survival. Oh. Plus three. How does that happen? I've never survived anything.
Speaker B:Uh oh.
Speaker A:It's good.
Speaker B:Ah, crap. 8th.
Speaker A:15.
Speaker C:Oh, I only heard.
Speaker E:Hold on, hold on.
Speaker A:15.
Speaker C:All right, so it actually doesn't matter. Unfortunately, we have enough failures where I.
Speaker E:Don'T like to get 17.
Speaker C:You both rolled with advantage.
Speaker B:Thank you. There we go. 22. That's more like it.
Speaker E:Funny one.
Speaker C:Oh, fantastic.
Speaker A:All right, me too. 222.
Speaker C:So you all take the lead over the this group and are now dashing through this cave. Gold. Or you're probably noticing that a lot of the things in here are things like Sieg might use in his. Like, some of his recipes. Sure. They might also be pictures and other places that you have not experienced in the camp yet, but now's not the time.
Speaker A:Yes. So.
Speaker C:Gotcha. All right, I'm. So after about a few minutes, you end up. As you're dashing through escape. You exit to the sunny daylight, and you were roundabouts behind the coliseum, and your red flag is pointing you to go around to the front entrance.
Speaker B:Then we go around to the front entrance.
Speaker E:Yep.
Speaker A:Is the front entrance like the. Is that big v opening?
Speaker C:Okay.
Speaker B:By the way, Liam, I'm gonna pretty much assume that anytime I'm in any sort of adventuring type situation, that I will always cast shillelagh when it goes out.
Speaker A:That is 100% makes me so happy.
Speaker C:Okay, fantastic. So you beat the other team to the front of this coliseum, whereupon, you see, after you go through the entrance into the actual grounds of the stadium itself, you see two chariot carts led by several horses, and then you see Shelby and Winston in the stands. Gotta make your way around.
Speaker A:Thanks, Shelby.
Speaker B:Around the colosseum, I guess.
Speaker A:We're jumping on chariots, so if we.
Speaker B:Took both chariots, then they wouldn't be able to catch.
Speaker A:Or what if we jump on one and cause fear to the other horse?
Speaker D:Split up.
Speaker B:Split up. I like that.
Speaker A:Okay. We stay together. I'm gonna cast fear into the horse.
Speaker C:You're casting fear on the other horse. Okay. Can you leave the effects of fear real quick?
Speaker A:If it's a horse, it gets plus ten. Okay, hold on. It says, okay, you awaken the sense of mortality in one creature. You can see within range. A construct or an undead is immune to this effect. The target must succeed on a wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. I think what I want to do is it's a wisdom save. A three on 13. I think what I'm going to do is get us moving and then once we're moving, I think I want to.
Speaker C:Cast it on your horse or their horse.
Speaker A:No, no, their horse.
Speaker C:Okay. And then, okay, I'm assuming it's a single target. Yes. With a casting time of one action. And what's the range?
Speaker A:The range is 60ft casting times one action. And yeah, the wisdom's 13.
Speaker C:Okay, great. And then it said that. And then read me, like, the flavor of, like, what it actually does.
Speaker A:Sure. You awaken a sense of mortality in one creature. You can see within range. A construct or an undead is immune to the effect. No, that's like you, buddy. The target must succeed on a wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Speaker C:Okay. All right. So I'm going to say you all get a start on the race ahead of the other group. I'll say after 60ft, you cast a your spell fear on one of the horses who is now, like, being very agitated, ready to go. Get out of there. All of a sudden, in your path, several wooden pyres rise from the ground. I need you all to make an animal handling check as a group to see if you can maneuver the horses around in the suriname. At this point, the other group is now also embarking on their chariot. First, I'm gonna do a roll for.
Speaker B:The official museums for I got a natural one, so I'm assuming that's not good.
Speaker E:See?
Speaker A:Hell yeah. Animal handling. That is a 21. I'm not sure the voice is. Where is it? I don't know. Oh, plus, yeah, 21, not net.
Speaker E:Also 20.
Speaker C:115. All right, with that, you were all successfully able to maneuver. How do you chariot around these fires?
Speaker A:Characters.
Speaker C:Winston, on the other hand, there, they get on the chariot and they start taking off. And the horse that's been feared starts leading the other horses, like at a 90 degree angle rather than going around and starts going the wrong direction. And once they see some of these spires rising from the ground, they actually lose control over the cart, and it detaches itself. So now they're trying to wrangle some of the horses together. And Indonesia, you're successfully making your way around the rest of the colosseum, by which point they've only wrangled it so they can get about halfway around the colosseum. So you are now well ahead of the other group. Okay. As you get back to the entrance, the flags are now pointing towards the forest.
Speaker A:Horsepower.
Speaker C:So as you follow the flags, you see them diverge into two separate alcoves. And you're going a little bit deep into the forest. Not too badly. You're still pretty near the ground, as you can see. If the trees weren't obstructive, you could probably see the colosseum within sight and things like this. And you see in a clearing, a brown bear licking a red gem covered in honey and other attractants to bears.
Speaker A:I want to cast. Press the digitation on the honey, make it taste disgusting.
Speaker C:All right.
Speaker A:I guess. From a man of action tonight.
Speaker C:Interesting.
Speaker D:I was going to talk to the bear.
Speaker B:I know this is a little bit meta, but what's the challenge rating on a bear?
Speaker C:This I was gonna say.
Speaker E:Cause we're gonna fight a bear right now.
Speaker B:No, no, no.
Speaker A:We're fighting a bear stuff.
Speaker C:I believe there is a version of a bear that you can turn into at this time, and I will let you turn into that version of the bear.
Speaker B:I'm gonna turn into a bear.
Speaker A:Okay, this is getting unbearable.
Speaker C:I am going to frog left, bear right. Double check. But I do believe you need to, like, ruminate on the form a little before you. It gets added to your repertoire. Okay. So probably after this encounter, this I'll.
Speaker B:Be able to do.
Speaker C:Yes.
Speaker B:Gotcha.
Speaker C:Yes. So you can go up to. What's your cr.
Speaker B:That you can go up to one half.
Speaker C:Okay.
Speaker B:Things.
Speaker C:I think there might be a bear that. That goes up to. Let me double check.
Speaker A:Yeah.
Speaker C:I believe there is one, but.
Speaker B:So you're saying I could do it now? Cause the bear is there and we'll be able to do it sort of at will later or I'm not able to do that now.
Speaker C:You're not able to do that this moment.
Speaker B:Gotcha.
Speaker A:Okay. Make the honey taste not sweet anymore.
Speaker C:You'll be able to add black bear to your list. Yes.
Speaker A:All of a sudden, like, we're talking, like, golder walks over, talks to the bears and bear, can I borrow your jam? I'll give you something else as you precedentation to me.
Speaker C:The gem tastes terrible. It is no longer distract or.
Speaker A:Sorry.
Speaker C:The honey. It is no longer distracted. It goes and starts noticing the four of you have entered the clearing. Please roll for initiative.
Speaker E:Really killed that one.
Speaker A:Yes, literally. I did not do a good job. What should I have done?
Speaker C:It just rolled a nat one on initiative.
Speaker A:That's better than a one.
Speaker C:I have tenny.
Speaker A:16. Initiative. Where's it supposed to be? 19.
Speaker E:1318. My brain doesn't work today.
Speaker A:19. Should I really be the one going first after messing that up? Command, stop. Drop.
Speaker C:Okay. All right, so seven, you are up first.
Speaker A:I don't want to hurt him. He seems like a nice bear.
Speaker E:Says who?
Speaker A:Says Goldor. Wait. I don't want to hurt. I think this is going to be more burnt. My spell slides. All right, can I. Can I. I'm just trying to look at the spell effects of command. You know what? I am going to hold my action.
Speaker B:I think he needs to understand you to cast command.
Speaker A:Is that accurate?
Speaker C:What is.
Speaker A:Your language? Thank you. Yep. Does not understand language. Okay, I am going to. I'm going to hold my action. And if the bear starts to charge at us in between where we are. If the bear starts to charge, I want to cast a thunder wave, but I'm going to hold my action.
Speaker C:Okay. Just make sure that you're far enough away from everyone that you're not also hitting.
Speaker A:Agreed. Okay.
Speaker C:I'll give you those tips less often as we go. You gotta learn.
Speaker A:No, you know what? I seem to forget things a lot, so let's go. A reminder is okay.
Speaker C:Yeah. And it's also been a while, so I'm gonna get my actions. Okay. Tree.
Speaker A:We talking to the microphone, dear?
Speaker D:Oh, I'm gonna talk to the bear.
Speaker A:Okay.
Speaker C:What are you saying to it?
Speaker D:I'm gonna say. Hey, buddy, how you doing?
Speaker A:Coming.
Speaker D:Are you okay?
Speaker E:Why?
Speaker B:You seem terrible.
Speaker C:I was enjoying my treat.
Speaker A:Oh, would you like more different treat?
Speaker D:The funny thing about that treat is it was bad for you, so we.
Speaker C:But it tasted good. You look like you taste good. And you look like you're good dental cleaner afterwards.
Speaker A:Oh, like a toothpick.
Speaker D:Surely that's a little messed up, I'm gonna say. Because I'm wood and you think I.
Speaker C:Look like awesome cleaning tool. You're a toothpick tree.
Speaker D:I have a better treat for you in my backpack.
Speaker A:Colder is like.
Speaker B:I'm gonna point out that apparently it speaks common bear. Yeah, so you can.
Speaker C:Simple ideas.
Speaker B:Well, yeah, if he speaks common, then.
Speaker C:No, he's speaking bear.
Speaker B:Oh, you can speak bear?
Speaker C:Yeah.
Speaker B:When did you learn to speak bear?
Speaker A:Oh, it's. It's somewhere between him having a terrible animal handling. He has an amazing way to talk to animals.
Speaker C:He basically chose the druid subclass of paladin.
Speaker B:Gotcha. You're like a regular doctor doolittle.
Speaker C:Yes. Excellent.
Speaker A:Oh, my gosh.
Speaker D:So I'm talking to this bear, and I'm telling you.
Speaker E:So anyway, I was talking to this bear, right? And he says to me, he says to me, he says, waka, waka, wakka. I was talking to this bear the other day, and he says to me.
Speaker D:He says, I'm looking in my bag, and I have some treats in my bag.
Speaker C:Okay, do you actually have treats in your bag?
Speaker D:I am asking my friends, do we have treats in our bag?
Speaker C:Of course.
Speaker D:Before the bear gets bed, do we have treats?
Speaker B:Could you press the digitate some delicious honey?
Speaker C:Yes, he can. I mean, he can't create honey, but he can flavor something.
Speaker A:Flavor? Those leaves taste like honey. I'm gonna flavor his paws. That tastes like honey. Oh, but how would he know that? We smell it like a flavor treat. It tastes like honey.
Speaker E:I have a. Like a. I have, like a gem.
Speaker D:I have rations. One day rations. Are you gonna throw the press of dissipation? One day rations? Make it taste like honey.
Speaker A:Bam. Makeup tastes like zero day rations.
Speaker C:I got some honey buns here for you, seven. This will be your action that will longer be held if you do that with.
Speaker A:Am I allowed to switch that? Am I allowed to do it?
Speaker C:Yeah.
Speaker A:Okay, let's go for it. I withdraw my.
Speaker C:So.
Speaker A:Yes.
Speaker C:Yeah. You flavor like honey. Do you throw it to him? You throw it, like, to the side. Like, where do you throw it?
Speaker D:I actually woke up to him and.
Speaker A:Said, here, buddy, just gotta bite your arm.
Speaker D:I have some honey buns for you.
Speaker C:And.
Speaker D:And I kind of just within, I want to say, like, 2ft away from.
Speaker C:Wow.
Speaker A:Close. 2ft from a bear.
Speaker E:2Ft is really close.
Speaker D:Well, you know, I'm a very heartfelt tree.
Speaker C:Oh, tree. And he takes this, like, big, powerful claw and tries to take it from you. And he is going to use his powerful swipe attack to try to get that treat land. You're going to take ten damage and be shoved 10ft away as he grabs that treat from you.
Speaker D:Okay, I'll take it. But you know what? I think I hit him where it hurts. And that's the heart.
Speaker C:It's kind of tough, but it tastes good.
Speaker A:Does this just sound like. Does it just sound like tree and the bear just growling to each other.
Speaker C:Yes. Yeah.
Speaker E:We have no idea, like, what's going.
Speaker C:On with that tree. You probably still have, like, 5ft of movement. I don't know, like. Actually, no, you're prone. So if you need to spend your movement to get up, if you want to. Okay, so, yeah, you can be standing now. Yeah. It is Bella's turn. Bear is eating this, like, kind of, essentially this tough tack that's flavored like honey. And the red jam is right in front of him.
Speaker E:Interesting. Very interesting.
Speaker A:Moving right along. Yeah.
Speaker E:I'm gonna use levitate on the gem to bring it.
Speaker A:Oh, that makes sense as well.
Speaker E:Yeah. It says, one creature or loose object of your choice. So you can see within range, rises vertically, 20ft up. So I'm gonna raise it above him.
Speaker D:Who says you weren't playing chess either?
Speaker A:You could have used that hand the entire time instead of raise it.
Speaker C:Absolute him. Is there anything else.
Speaker A:You'Re missing? Killer music right now.
Speaker C:I'll say. While you're thinking about this, you hear another bear growl from another clearing nearby.
Speaker A:Bear left, bare right. Bear in frog.
Speaker C:Oh, actually, we're gonna wreck on that. Because you can. Even though levitate can target other things, you can only target yourself with jumper. Levitate. Oh, on the armor, it says that.
Speaker A:You fly over there and get it.
Speaker E:That's why he unborn it. Okay, never mind. Also, on, like, I don't know why, but on d and D beyond, do you know how things have charges?
Speaker C:Yes.
Speaker E:For some reason they don't reset.
Speaker C:Can you click them off?
Speaker E:No, it's like a new bug in D and D beyond. Yeah.
Speaker C:So just manually keep track of it.
Speaker E:Yeah, I will. I don't want to, like.
Speaker C:Sorry about that, y'all.
Speaker A:Wait, how many presentations can you do at once? You can do a few different things. Right.
Speaker C:In combat, it'll be treated as an action, but. Yeah, but you'd have to use it. Another action to stack it.
Speaker A:Oh. So if we need to, I can make it on the gym.
Speaker C:On your turn.
Speaker A:On my turn.
Speaker C:What's the size? Because the gem, I'll say, is like a foot long.
Speaker A:I will say that in this case.
Speaker C:And, like, I'm like, teardrop shape.
Speaker A:It can fit in your hand. Does that kind of. Yeah, I mean, I have nice. I could. I got pretty big. I could. I could change. I could change myself to bigger hands.
Speaker C:Rule cool all out.
Speaker A:Okay. Rule of cool, kid.
Speaker E:So, like, I haven't gotten yet, right?
Speaker C:No, no.
Speaker A:Like, George has a mistake.
Speaker B:Do I go next after Bellas?
Speaker C:You are nice.
Speaker A:Yeah.
Speaker B:How far away are we from the gem?
Speaker C:I would say, like, you're 30ft.
Speaker B:So we need to get in there, get the gem, and get away from the bears that are coming. Correct. What if I wild shaped into a riding horse and you ran in 30ft, jumped on my back, ran in and then ran 30ft.
Speaker A:I would watch that movie, and we'll.
Speaker B:Just run the hell out of there on the next turn.
Speaker E:I mean, we can do that.
Speaker B:Okay.
Speaker C:All right, so Belle is gonna hold her turn, and then Goldor is gonna go next.
Speaker B:I am gonna turn into a horse.
Speaker C:What kind of. What does your horse look like?
Speaker B:I have a riding horse.
Speaker E:It's as big as he is. Like, normally, it's like one of those, like, mini ponies. Oh, my gosh.
Speaker B:I. Sam, I'd say he's got a red coat. Ooh, he's got a red coat.
Speaker A:British.
Speaker B:With, like, a long, shaggy mane.
Speaker E:The British are coming. The British are coming.
Speaker C:Roan.
Speaker B:Is that what they call it?
Speaker E:Roan is the British.
Speaker A:Nice.
Speaker C:So, okay, so you turn into this horse, and then what?
Speaker B:I'm gonna. I'm gonna. When Bella jumps on my back, I'm gonna run in, let her grab the. Grab the gem, and run.
Speaker C:30 people. Great.
Speaker A:The riders of Rohan.
Speaker B:So 30 in and 30 back.
Speaker C:I'm going to have Balaf make a. Oh, no. Slightly slanted hand, check to see if she can, like, successfully grab this while moving.
Speaker A:Can I bard against Brationer before, or.
Speaker C:Do you want to, like. Or would you rather, like, get down, pick it up, get back on, or do it while moving?
Speaker A:One of the better odds.
Speaker E:Um, I feel like I'm gonna. I mean, you gotta make it look cool, so I might as well just try it. Yeah. Cool. Horns count for something. I should have done that.
Speaker A:Give them help. Action.
Speaker E:It's a. It's a seven.
Speaker C:You cannot.
Speaker E:I could. I could talk and roll.
Speaker C:So. Yeah, you absolutely fail to grab from all his slobber and it escapes your grasp, do you? I'm assuming you keep running past to get out of, like, the.
Speaker B:Yeah, I'm gonna keep running.
Speaker A:So the.
Speaker C:The baron goes, look. Looks at the horse. No snark. Better than honey.
Speaker B:And only about it.
Speaker C:So only tree hears this, but everyone else sees a bear menace menacingly growling at gold or.
Speaker B:Right.
Speaker E:You know, that didn't count. That's not, like, an attack action that I just did. Right.
Speaker C:I'll give, you know, I'll give you that as, like, the. The free action of, like, picking something up. So if you want to come back to your turn. Also, you've used your movement to at least, like, also you use at least half your movement to get on the horse and everything. So if you'd like to do something from Goldor's horseback, like, say, like 10ft away or actually how far away?
Speaker B:I move 60ft. So if it's 30ft in, I can move 30ft back out.
Speaker C:Okay, so you're kind of back where you started, but I can move closer.
Speaker B:To him if he's going to break.
Speaker E:I was gonna try and just, like, do some shooty shooty. Yeah, and try and, like, push it out of the way further, like, behind so that we can go.
Speaker C:And I'll say you wouldn't have taken an attack of opportunity because he was distracted at that time of the tack, but he's no longer distracted now.
Speaker E:Okay.
Speaker C:Okay. So you're gonna go shooty shooty.
Speaker A:Yeah.
Speaker C:Okay. Go for it.
Speaker E:Oh, my God.
Speaker C:1010 is enough. Ten is enough, yeah. So what was your original goal with.
Speaker E:The shot, like, to push the gem, like. Cause the bear's gonna come, I'm assuming, towards us now. So I wanted to push it further that way so that maybe somebody could go around and grab it, or we.
Speaker C:Could go around behind the bear, you're saying?
Speaker E:Yeah, because the bear's gonna come this way, right?
Speaker C:Yes.
Speaker E:So I wanted to push it further back.
Speaker C:I'll say. Kind of shoots, like, at, like, a 45 degree angle to, like, your left.
Speaker E:Yeah, yeah, yeah.
Speaker C:And you're back near the entrance of the clearing. Correct. With gold or diamond?
Speaker E:Yeah, that's where.
Speaker C:Okay. All right, so, yeah, you push it, like, on an angle 45 degrees. Mostly. You push it, like, another 20ft away. Okay, so now it is no longer, like, right in front of the bear.
Speaker E:Right? Right.
Speaker C:All right. Anything else? Since we're kind of playing lose with the rules here, that's kind of if you want to take any more movement, like getting off the horse and then gold, or if you have anything else you want to do, we'll kind of, like, adjudicate that real quick. No, just turn it back into you, for example, as a bonus, actually, regular action.
Speaker B:Regular action transmitter for it into the horse.
Speaker C:Oh, is it not a bonus?
Speaker B:Yes, it's not a bonus.
Speaker C:Check. Wild shape, just in case. Double check. It might be under the actions tab, but it might be a bonus action.
Speaker A:Minor illusion, I believe.
Speaker E:I don't know.
Speaker B:Revert form as a bonus action.
Speaker C:You're right.
Speaker B:I can revert as a bonus action. I am not gonna revert, though. Sure.
Speaker C:Okay, Annabelle, is that your turn? You're gonna stay on gold or.
Speaker E:I. Yeah.
Speaker C:Okay. All right. Um, I will, uh, that is going to be the bear's turn then. Um, and he's gonna go. Gotta get that. No snack. Any charges towards the horse.
Speaker D:Boomerang shield and the necklace?
Speaker C:Ooh. Gold or no, that does not actually. What's your ac as a horse? Gold art?
Speaker B:My ac as a horse is a ten.
Speaker C:Okay. So it was trying to claw bell, but miss. Just couldn't get high enough while it was charging. Couldn't coordinate. But it does successfully bite Goldor's leg for eight damage. Okay.
Speaker B:Now I'm trying to remember with wild shape, I've got hit points as the horse. So I just have those hit points.
Speaker C:Yes.
Speaker B:And when I get to zero, I come back to me with my full hit points.
Speaker C:Yes.
Speaker B:Got it. That's what I thought. All right, so eight points said.
Speaker C:Okay.
Speaker D:That is really cool.
Speaker B:All right, I've got five hit points left.
Speaker C:Great.
Speaker B:That's a horse, of course.
Speaker A:Of course. Horse is a horse. Of course. Oh, man. All right, I'm going to. So where in relation is a bear?
Speaker C:Like, right near you guys who drop the front of the clearing right now.
Speaker A:Are there any like big boulders or rocks or anything like heavy or large like that would hurt if you hit it like big boulder y things?
Speaker C:Um, I will do a simple left check to see if there's a boulder. There is no boulders in the.
Speaker A:Okay. I'm gonna cast minor illusion and make a very delicious looking deer standing right in front of a. Right in front of the biggest tree I could see in range. Me second to my friend.
Speaker C:Did you intend for the deer to, like, be close to you guys or far away?
Speaker A:I want the deer to be kind of like, sort of in between us and the bear.
Speaker C:So right now the bear is kind of like right in front of you. Like, literally right in front of Goldor and belf as it just bit Goldor.
Speaker A:Okay.
Speaker C:And you're like, you and tree are kind of. Tree's actually a little out further that way because he, he did a thing.
Speaker A:So maybe have like a deer kind of like to the side of. And I maybe with it. How is this? I want the bear to chase the deer, which is not really there, but this feels like a terrible idea. Is it unbearable?
Speaker D:Okay, I got the. Am I next?
Speaker A:Oh, you can still speak animal.
Speaker C:You'll be next. What's the. If something's trying to pierce the illusion, what's the, like, the difficult check?
Speaker A:Oh, it is a user oh, use your illusion. That could be a good song to use this one. Is it an album or song? It says, where is it?
Speaker C:You need me to help?
Speaker A:If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful intelligence. Check against your spell save DC.
Speaker C:Okay. Which was 13.
Speaker A:And my spell save is DC is. I was checking as mine.
Speaker C:Yeah.
Speaker A:So then if I go, I'm sorry, this is like episode 17.
Speaker C:It's gonna make an intelligence 13 to see if, like, it believes that that deer is real.
Speaker A:This is dumb question. What would be my spell serp. How would it. How do you know that it's good against what. What is my skill? That is checking us.
Speaker C:So if you look at your spells, see how it says, like, saving throw score. Instead of like, plus whatever to roll, it'll say like, oh, modifier plus three. No, no, actually, next to the spells.
Speaker A:Okay.
Speaker C:And then, like, under, like, once it requires saving throw, it'll be like a number, like 13 should say, where do.
Speaker A:I am so sorry.
Speaker C:I didn't know. Look at the last spell at the top of the first part.
Speaker A:Okay. The last spell and top part. This is wisdom 13.
Speaker C:Yep. See, there's. 13 is the number.
Speaker B:There you go.
Speaker C:13 is the spell saving myself. Yes.
Speaker A:Oh, that's it. Thank you. Yeah, it's almost like they spell it out 100%.
Speaker C:So the bear on its turn, will make a intelligence check to see if it believes the deer is okay.
Speaker A:Thank you.
Speaker C:But tree is next.
Speaker D:I am going to use my necklace of helping.
Speaker C:Okay.
Speaker D:And grab the gem.
Speaker C:Nice. Absolutely. Your action to summon the mage hand and the mage hand will kind of like. And you'll be able to direct it to grab that gem has is there. Does it give me chant? A foot of movement is a 30 return.
Speaker A:Item.
Speaker D:The wear make has made hand uphill.
Speaker C:Hover over machand or click Mae chant.
Speaker D:Wondrous item. Uncommon.
Speaker A:What do we do when the other bears get here?
Speaker E:We're running.
Speaker A:Yeah. I feel like Orloff and I are busy trying to figure out bear puns right now. Honey, I shrunk your face.
Speaker E:Great movie.
Speaker C:The hand vanishes. If an infant is ever more than 30ft away. You can use your action to control the hand. You can use a hand to manipulate an object. Open. Okay. So I will say that you can freely summon it. Yeah. It has a 30 foot range, which you're in range to grab it and bring it back. Yeah. I will allow you to use my chan to grab the gem and move it back. To you. Absolutely.
Speaker D:And now that we have the gem.
Speaker A:Let'S get out of here, guys. Yes.
Speaker D:Right. So I will continue talking the bear and say, thank you, dear.
Speaker C:Eat that deer.
Speaker D:Go get that deer. It's yummy. It's even yummier than that thing that I gave you before.
Speaker A:Okay, clean your teeth with the next group coming.
Speaker C:So is everyone going to try to escape now?
Speaker B:Yeah.
Speaker A:Without getting ahead?
Speaker E:We're in a forest, right?
Speaker C:You are in a forest. Do you get mom read?
Speaker E:I'm reading.
Speaker A:I was gonna say you might get some, like, fancy shit schmancy footwork, right? Like some belly fit.
Speaker E:Difficult terrain doesn't slow your group. Your group can't become lost. You remain alert to danger even when you're engaged in another activity. You can move steadily at a normal pace.
Speaker A:What can this group do?
Speaker E:Yeah, you got everything.
Speaker A:Oh, you got your micro.
Speaker E:I mean, my proficiency bonus has doubled when doing anything related to intelligence or wisdom about, like, moving through the forest.
Speaker A:She hates plants.
Speaker E:Wisdom and intelligence. My proficiency score is doubled if we're in the forest.
Speaker C:Gotcha. Okay, so what we're going to do, if we're all going to attempt to flea, I'm going to have you all make a group dexterity check to try to dash out of here. As a group, I will give you advantage due to ballads. Forestry knowledge.
Speaker E:Just straight up Dex.
Speaker C:Yeah.
Speaker A:This is like a certificate saving throw. Is that what that is?
Speaker C:We're no.
Speaker B:13.
Speaker A:Just roll.
Speaker C:Playing with the rules for fleeing from combat.
Speaker E:21, 20.
Speaker C:Nat. 20.
Speaker E:Doesn't matter. It's group, so it's 521.
Speaker B:Did you roll twice by.
Speaker A:Oh, no, I roll for advantage. Okay, I'm gonna roll here.
Speaker B:Surely you can't do worse than a 513.
Speaker C:We're good.
Speaker E:Surely I can surely can be worse than a five rolls. A literal four.
Speaker A:Surely you can win the lottery if you go buy a ticket. Bet.
Speaker C:Now handily escape to spear as it wanders towards the deer. Now you will handily escape from the bear as it wanders toward the deer. You see from an opposite clearing and exiting this forest, that innocence group with the goblin and Graham. The goblins and Graham. Their weapons are bloodied and they're a little bit ahead of you.
Speaker A:It's helping them be behind us.
Speaker B:Toss the gem to Bella's. She's still riding on my back, and I can run faster than they can.
Speaker E:Just saying. This is a red gem, right?
Speaker C:This is a red gem. And your goal now is to get.
Speaker E:Back to the starting position and wait there. Now are they chasing?
Speaker C:They're dashing the way back towards the starting position. Correct. Oh.
Speaker A:So now this is the race. Back to the starting position. We can walk. Tree, tree. Jump my back.
Speaker D:Jump on my back.
Speaker E:Maybe just give me the gem and.
Speaker A:We'Ll give her the gem. I'll cast bard of inspiration.
Speaker D:I toss it over to Bella.
Speaker A:Wait, who needs a bardic inspiration? Who's better off having it?
Speaker E:Well, I'm not doing anything holding a gem.
Speaker A:I'm going to tell gold or firebird. You rock too hard for one hand. Don't take nay for an answer. You guys got this. Thank you.
Speaker E:That was really good.
Speaker B:So when I'm a dwarf, I'm gul d'or, but when I'm a horse, do I have a name or do I have no name?
Speaker E:Gold horse. Sorry.
Speaker C:That was it.
Speaker E:It wasn't good. I tried.
Speaker C:We had golf before the animals named Colbert. Goldfighter.
Speaker B:So horse with. No.
Speaker C:Yes.
Speaker A:That's amazing.
Speaker C:Okay, so. So just make sure I understand Bella and gold, or are taking the gym and running back to the sort of just at the lake's edge.
Speaker B:That is correct.
Speaker C:All right, you're making great headway. As you're passing by the fountain and getting to the cross section of the road there towards the lake, you notice that, like, a couple of, like, people who work at the camp are moving like cartoon supplies. So I need you to make me. I'll give you the advantage. Goldworkers. Belf is going to help you out here. An acrobatics check as the horse to jump over this cart.
Speaker B:As the. As the horse.
Speaker C:And then we're going to acrobatic seven after.
Speaker B:I do not get any additional acrobatics.
Speaker C:So whatever your modifier for.
Speaker B:As a horse.
Speaker C:For dexterity.
Speaker E:As a horse.
Speaker C:So whatever your dex mod is, you're gonna add that to a d 20 roll.
Speaker B:Okay, that's a. It's a plus zero. Not a very dexterous horse.
Speaker C:With advantage.
Speaker B:With advantage. Okay. So surely I can't roll worse than a natural one.
Speaker A:And. Oh, my God. And you have bardic inspiration if you care to use it.
Speaker B:I do care to use it, because that time I rolled an eight. And a bardic inspiration lets me add.
Speaker C:What was it?
Speaker A:One d six?
Speaker B:Is it one d six?
Speaker A:I think so.
Speaker C:I think you have a d six right now.
Speaker A:I think it is d six.
Speaker B:Sounds right.
Speaker A:Is it actions?
Speaker C:Oh, no. Is it a one?
Speaker B:It's a one. I got a nine. Oh, my God, I got a nine.
Speaker C:Oh, my gosh.
Speaker B:Do I go clattering through them?
Speaker C:Okay. Yeah, you so your back hooves clip the cart and you go face planting into the ground. I am going to roll a d four for both Belleth and golder to see how much damage can go ahead.
Speaker E:If he's going down, can I recognize that he's going down and, like, make an acrobatics check? No, not even that. Can I levitate?
Speaker A:It's pretty woodsy, isn't it?
Speaker C:An action speed. I'm gonna rule out a no. Sounds like I won't let you make it exterior. I won't let you make me. A dexterity saving a throw.
Speaker A:Two horses are running from one town to another. They point a, they leave the train.
Speaker E:Wait, what am I doing? I'm sorry.
Speaker C:Dexterity saving the throw. Now I'm gonna roll d four.
Speaker A:Wait, are you take more than two.
Speaker C:Points of damage, you get out of your form.
Speaker B:I have five.
Speaker C:Oh, yeah. So you're good.
Speaker A:You get a bonus since you're still in the woods.
Speaker E:No, no, it's deck start. I have a hijack saved.
Speaker B:Not like a horse.
Speaker C:It ended up being one damage.
Speaker B:One damage, fail.
Speaker C:One damage and then gold. Or you take one damage.
Speaker A:Quit your horsing around.
Speaker B:I have four left.
Speaker E:22.
Speaker C:22. Okay, so you successfully land on your feet and start helping Goldor back up on your horseshoes. We're gonna quickly cut to seven and tree, who are just behind Winston's entire group, carrying the blue gem bloodied together.
Speaker B:Like you could use command on them to make them stop.
Speaker E:Did you emphasize for reason just now?
Speaker C:I don't know.
Speaker E:You stress me out together.
Speaker A:You mean the group?
Speaker C:I'm sorry, let me do.
Speaker E:Liam just said, you know, you're right behind the other group who is together. We are currently not together. Does your whole group have to get there? Does your group have to get there is my question.
Speaker D:So we should pick up the other.
Speaker A:Ten speed, I should cast command and we should run for it.
Speaker D:Can I use my hand to grab them?
Speaker C:Uh, you know, they would be too happy for you to grab.
Speaker E:Wait, where are we in relation to them?
Speaker A:You're.
Speaker E:Are we ahead of them or behind?
Speaker C:What's your, um, running? Your full horse's running speed? Bulldozer.
Speaker B:Uh, 60ft per round, so 120ft if I'm doing a full run.
Speaker C:Okay, we'll say you made 100ft because of the face plant. Okay, good.
Speaker A:Picking up on that, Bowie.
Speaker C:So I will say that after 100ft and them still moving, you're roughly 70ft in front of Winston's group with tree and seven roughly 20ft behind them.
Speaker A:Are you gonna come back and pick us up.
Speaker B:Use command yes to the guy holding the gem.
Speaker A:Right.
Speaker B:Tell him to throw away.
Speaker A:Throw into the woods.
Speaker B:Throw. Well, you only get one word.
Speaker A:You have a throw.
Speaker B:Throw.
Speaker E:What if he throws it further? Oh, they still gotta get through it.
Speaker C:Okay.
Speaker B:I just, you know, it's a thought.
Speaker A:Yeah.
Speaker C:Is that what you're intending to do?
Speaker A:Yeah, I am. I was also gonna ask Tree. I thought we're gonna have some time to chat. While we were doing, like, split scenes. I was gonna ask tree if, like when. When he talks to bears. If bears have accents, tree always has time to chat.
Speaker D:That bear did not have an accent, just that one.
Speaker A:Accents when you talk to him, like, are they bear? From different reasons. Sorry, we got to do something about this. I'm gonna cast command, say throw to the man. To the goblin holding the gem, and indicate they want to throw.
Speaker C:So the roguish looking goblin is one holding the gem. Okay, what's the saving throw? Is it 13? Is it savings or at all?
Speaker A:It is. So there I was. Wisdom 13. Yeah.
Speaker C:I'm gonna put this in the public box of doom here.
Speaker B:The public box of doom.
Speaker A:That's got a nice sound to it. This goblin has a plus three.
Speaker C:I'm sorry. No, this is wisdom. So plus zero.
Speaker B:All right.
Speaker C:It rolled Goldor who careful not to filter.
Speaker B:I'm not tilting a five.
Speaker C:What a page. This rogue full stops and throws it ahead of them.
Speaker E:Near gold or near us?
Speaker C:Uh, you're too far away for it to get successfully that far. What I am going to take it is I am going to roll a percentile to see how far it actually throws it.
Speaker A:Can we get to in time?
Speaker E:Are you ahead of the. Behind them?
Speaker C:Uh, it throws it a good 30ft.
Speaker A:Well, this is going off.
Speaker C:They're both behind. You're in front.
Speaker A:Well, this is still going to be.
Speaker E:No in relation to the group. The other group.
Speaker C:All right, you're in front of.
Speaker E:We're in front of.
Speaker C:They're behind like 70.
Speaker B:Liam. My bonus action to revert back to my normal form. And then I'm going to use my regular action to cast bonfire on the five foot cube where their gem is.
Speaker C:So you will have a chance for that in a moment. Let me cut to Winston's group real quick.
Speaker A:Barely.
Speaker D:Wait, I can. It's 30ft in front of us. I can use the hand.
Speaker C:The goblin of the group, the hobgoblin, the group. Zargoth, he turns at you. I. To play nice. And he starts shifting his hands and he throws a gust of wind at you and tree.
Speaker E:Fireball.
Speaker C:Seven. I'm gonna need seven and three to make a strength saving throw, please.
Speaker A:I wanna do a hellish rebuke as well.
Speaker E:You have hellish rebuke at 20, baby.
Speaker C:Yeah, that's right.
Speaker A:What is that? Was it. What was the throw?
Speaker D:I got an at 20.
Speaker A:What? Saving throw. Strength, strength, strength. Twelve.
Speaker C:All right, you both passed. As you're buffeted by these winds, you're still able to move forward at the fireball. Catching up to Winston's group as they have stopped because of the rogue. And now you are on even footing as you are racing ahead.
Speaker A:Can you hell. Can I get my hellish rebuke off?
Speaker C:Oh, what is that? I'm sorry.
Speaker A:The hellish rebuke is. Where is it? A reaction which you can take in response to being damaged by a creature. Did it count if I wasn't damaged?
Speaker C:Say it again.
Speaker A:Can I use it if I wasn't damaged? It says it's, you were not damaged so that I can't use it.
Speaker C:No.
Speaker A:Okay. Just kidding.
Speaker C:Okay. All right, so then we're gonna. We're gonna go, I guess you could say, top of round, even though we're.
Speaker B:Not really gold ore. Yeah, actually, I'm thinking. Hold on a sec. Better than bonfire.
Speaker A:I'm gonna cast touch death.
Speaker C:No, no, no.
Speaker A:I'm gonna take my vial of mushrooms.
Speaker C:Tree and seven. Do you plan on just catching up with the group?
Speaker D:Yes.
Speaker A:Yes.
Speaker D:In that case, we gotta get back.
Speaker C:Make me back to them athletics checks. Hold the number. Don't tell me now, just hold the number.
Speaker A:It's what? S. Tree, while he's doing this, what kind of vaccine seagulls have, I am.
Speaker B:Gonna use my bonus action to revert form back to catching up with dwarven form. And then I'm going to cast spike growth centered around the gem.
Speaker C:Okay. That will take a full, like 6 seconds or so. Is that okay?
Speaker B:Yeah, that's a. That's a full. That's a full action. So, yes, that's a. Yeah.
Speaker C:Okay, so makes that ground very tough to get through around that blue gem, as the other group is trying to wad their way.
Speaker B:Now, they also take damage as they move through it.
Speaker C:Oh, fantastic.
Speaker B:But if they're not in damage for every 5ft that they move.
Speaker C:Okay, every 5ft. And is it typical terrain?
Speaker B:It is difficult terrain. And they take two d, four piercing damage for every 5ft they move through it.
Speaker C:Great. And I'm sorry, give me the total circumference again.
Speaker B:20Ft, 20 foot radius.
Speaker C:So 20 foot radius.
Speaker B:So I'm gonna center it where the gem is so that they have to move 20ft to get to it and 20ft out.
Speaker C:I'm gonna quickly cut to seven and three. What were your athletics checks?
Speaker A:911.
Speaker C:Nine and eleven. Okay. You make a less than a dashing pace back towards the group skipping.
Speaker E:You're sauntering.
Speaker C:Are sauntering.
Speaker E:However, like we're not in a race or anything.
Speaker C:The other group is now wadding through. We'll say that they have to wad through all 20ft of that. So it's gonna be.
Speaker B:84 damage just to get there and then another 84 to get back out again.
Speaker A:84 damage.
Speaker B:884. It's a minimum. What if they're a minimum of 16 damage?
Speaker A:They will probably get the first.
Speaker E:I feel like we're gonna get.
Speaker C:So what if we kill them?
Speaker B:If they stepped into it like that.
Speaker D:We just put the spell out there. They walked into it.
Speaker A:What if they die? Like, we'll probably get there first.
Speaker C:They ended up having the, a couple of them, we'll say, took like eight damage, stopped, and then only had the fighter of the group continue, or the barbarian, rather, while he's raging, going through. So he's taking half damage, but Aida's severely slowing them down at this point.
Speaker B:Run. Just run.
Speaker C:At this .7 entry have caught up because you kind of stop to do your stuff. Bell, that had no choice. Because you're on horseback again.
Speaker B:No, because I'm back to.
Speaker C:Oh, that's right, you switched fell off. Okay.
Speaker B:And by fell off, did you stay with gold?
Speaker E:I fell and I mean, yeah, I stayed there.
Speaker C:All right, so you're caught up now. They're behind. All right, we're gonna make one last check for the gambit now.
Speaker E:Focus, everybody focus.
Speaker A:I feel like they weren't actually being very mean to us. And we're kind of like, this isn't.
Speaker C:Like a zero sum loss where if you fail this, you fail the whole thing because you are already at an advantage. We, so we can just do one or two ways. I can give you an advantage on this next role for how far ahead you are, or I can say, I can mitigate if you fail, for example, I can mitigate by how badly I potentially give you another chance.
Speaker A:A little betting action, eh?
Speaker D:I say we mitigate because our rolls. Yeah, our rolls haven't been that well.
Speaker C:All right.
Speaker B:Well, the advantage means we all get to roll twice off the top of the bat. The mitigating, I would assume, is like.
Speaker C:If we fail, that will be the last roll. Then.
Speaker B:Right?
Speaker C:Yeah. Okay.
Speaker A:Wait.
Speaker D:I still haven't been able to go to use my hand to grab that gem.
Speaker A:Well, it's gone now. We've chucked it into the right.
Speaker C:Yeah, you're too far away now.
Speaker B:I would have to.
Speaker A:Spikes use your hand to high five.
Speaker D:Somewhere, and I have to beat 30ft away.
Speaker C:All right, so let's get one last athletics check in.
Speaker B:Athletics check. You got it. This is why with my plus zero.
Speaker A:Oh, wait a minute.
Speaker E:Mine minus two.
Speaker A:This is such a dumb thing. A 19. If I have a plus zero and you have that bardic thing, do I get my. Do I give myself a bonus to that?
Speaker C:Can you give yourself bardic inspiration?
Speaker A:Not bardic inspiration, but isn't it there, that thing of, like, the master? Yeah, yeah.
Speaker C:You can add whatever you add. Yes.
Speaker A:So what do I do? I add.
Speaker C:That should be under your features and traits, I think, probably.
Speaker A:Sorry, I should know this by now. It's called the bardic. No, it's called jack of all trades.
Speaker E:Yes, it's automatically added.
Speaker A:Oh, but I'm using dice, so I should give myself. Oh, it is there on the right. So if it says plus zero, that's it. It means that I probably had a negative one.
Speaker E:I think you had a negative one.
Speaker A:So I'm rolling acrobatics.
Speaker C:Athletics, athletics.
Speaker E:Okay, I got 16.
Speaker D:Me, too.
Speaker A:Nine.
Speaker C:What?
Speaker E:You're good.
Speaker C:Three passes.
Speaker A:Nine didn't passes.
Speaker E:Yeah.
Speaker C:As group, you make it back to shore of the lake before Winston's group, Shelby goes. I knew you could do it. As Winston surreptitiously passes her for you.
Speaker B:We did it for you.
Speaker C:Winston surpasses sleep, passes her like a clinking bag of gold as she stuffs it into her armor.
Speaker A:You know, Shelby, I'm not. I mean, we celebrate as a team. We? Us all. I'm feeling the excitement from you.
Speaker C:Me, too. Let's get some stew.
Speaker A:Let's get some stew. What do we. What do we all win? What do we all win? We.
Speaker C:Oh, you get to go, students.
Speaker E:Oh, my God. I wish we would have lost.
Speaker C:Oh, the sense of pride and satisfaction.
Speaker A:And how much pride satisfaction do you get?
Speaker B:You know, 20.
Speaker A:Congratulations. So let's listen, Shelby, on a rainy day when things aren't going well, let's just remind us how we all won together.
Speaker C:And so the other group starts running back. We start talking to you. Well, first of all, great job on not hurting the bear. The other group lost some style points for killing their bear, but you all roughed them up pretty bad.
Speaker E:The other group was that a rule that we couldn't.
Speaker D:Did.
Speaker E:We didn't do anything to fire. Like, I don't know what you want for me.
Speaker D:Did not do that.
Speaker B:Forces of nature.
Speaker C:Just FYI, again, that's true.
Speaker D:Again, we didn't do anything to them.
Speaker E:Was it a rule that we couldn't hurt them? I'm just asking out the.
Speaker B:Just because they never had the opportunity for this show doesn't mean that they.
Speaker A:Wouldn'T have done it.
Speaker C:No. I just wanted to know if you all had the guts to do what was necessary.
Speaker A:We did.
Speaker E:I really hate her. Like, I really hate her.
Speaker A:What advice would you give us for next time? Sure.
Speaker C:Finish the job.
Speaker E:I wanted to kill them and you.
Speaker C:I just knocked him out.
Speaker A:I said he'd probably be slower.
Speaker D:Yeah, but then we wouldn't have gotten style points.
Speaker B:They didn't have to walk into the thorns.
Speaker E:They did it themselves.
Speaker B:They did it to themselves.
Speaker A:They just seemed to throw their gem into the woods.
Speaker B:Either way, I slew their boat. I put thorns in their way.
Speaker A:How is that?
Speaker C:Through there.
Speaker B:You made them.
Speaker E:Next time, I'll just take them out with an arrow.
Speaker A:Shelby, how was our style in this whole thing?
Speaker C:How was what?
Speaker A:How was our style?
Speaker C:Your style?
Speaker E:Yes. Ours.
Speaker A:Ours. How did we do with our style points?
Speaker C:Yeah, pretty good. I mean, it was pretty funny when you fell off the boat and when you were stumbling your way through the dark cave. Cherry thing was pretty cool. It was kind of vanilla, but it was pretty cool. I mean, that's right. You were so far ahead, and then you lost it. The bear.
Speaker A:We lost the bear.
Speaker D:I would say talking to the bear was pretty rocky road, not vanilla, you know?
Speaker A:Yeah.
Speaker E:I'm just saying, pretty rocky road is a fire comeback.
Speaker B:I love Rocky road.
Speaker E:And I'm like, yeah, nice. Very nice.
Speaker B:I love Rocky road. Just saying.
Speaker D:Well, I could have went cookie dough.
Speaker E:I imagine Liam's face right now would be the face of the.
Speaker B:So, Liam, did this event go the way you expected?
Speaker C:Are you guys seeing Liam or Sheldon?
Speaker B:Sorry. Liam, did this go the way you expected?
Speaker C:Yeah, about.
Speaker E:It's like, low expectations.
Speaker C:This is a warm up. The. We haven't even gotten to the actual mission today. All right, so how about y'all get some stew, and I'll meet you at the. I'll meet you back here later. How about that? Okay.
Speaker D:Sounds like a plan.
Speaker C:Fantastic. All right, so you all walk back to the mess hall where Sieg is serving some lunch, some stew, some chicken, some vegetables. So you can have it however you want. You guys want stew or, like, a normal lunch.
Speaker E:I want a normal one.
Speaker C:Like some bread and cheese. Vegetables do.
Speaker D:So he's got guys.
Speaker A:He's got. Remember, his stew is like healing stew.
Speaker B:He's got like the.
Speaker A:I would love some of your stew. Good to see you.
Speaker C:Good afternoon, everybody. Sig, how are we doing today?
Speaker E:I love that.
Speaker B:Love.
Speaker A:See, look, trees here. See?
Speaker C:Sing, my man.
Speaker A:Are you mocking me?
Speaker C:Are you mocking me, buddy? No.
Speaker A:So good to see you.
Speaker C:Joking with you. Anyway, after our conversation last night, I found my extra cooking kit. Here you go. And he gives you a nice little cooking kit for traveling. Thank you, sig. I promise, when I can, I'll teach you some things that I know.
Speaker D:You're a good man, Sieg.
Speaker E:Sieg.
Speaker A:Thank you.
Speaker C:Now, who wanted some stew? And he ladles out some police for gold ore. I'll take sure you guys can heal for eight. Health from drink. Eating the stew. Cheese. The bread and cheese is normal.
Speaker E:I don't have any damage. Some good.
Speaker C:Okay, cool. Two, three. How about ya? You're trying to whip something up for yourself. This time I'll let you behind the counter.
Speaker D:Sounds like a plan. Got any. You got any recipes for me?
Speaker A:Stop mocking him.
Speaker C:No. Here I am doing something good for you, and you're mocking me.
Speaker E:Boy, now you're actually mocking him. You're just bullying him.
Speaker C:I'm sorry.
Speaker D:I'm not mocking you.
Speaker E:It started out as like you weren't actually, but now we're just doing it.
Speaker C:I'm not mocking you.
Speaker D:I just want to be like you. You're. You have such a cool accent. I just want to be.
Speaker A:We did bears or the seagulls have an accent.
Speaker D:Not as cool as Siegs.
Speaker A:It's pretty awesome.
Speaker C:Sieg.
Speaker A:Sieg.
Speaker C:I'm sorry.
Speaker A:That's it. We'll see you next time. Thanks for listening. Bye bye. Campaign is produced by Levine, Orlip, Liam, Bridget and myself, Michael Haidt. I edit mixer show. Our intro voice recording was done by the one and only Coltrane. Music used in this podcast was sourced by Fanatical's 2023 music bundle featuring dark Fantasy studio. If you like campaign, we hope you'll consider going to our show notes and supporting the show. Doing so helps us put out more shows just like this one. Thanks for listening and we'll see you next time.
Camp Pain #018: A Horse With No "Brain"
In this episode, we are set off for a competitive challenge to rescue our gym. This involves a boat race, a run-in with a bear and so much more! Join Bellith Thornton, Guldor Firebeard, TR33, Seven of the Nite Wood, and Liam the DM.
In the Sunfire kingdom of Valdoria, our adventurers attend a relatively mundane school named Pyreglow Preparatory Academy. The land has once again become plagued by creatures, abominations, and other nefarious forces in the wake of the great vanishing, which occurred almost a year ago when all the heroes were rushed off on an assignment and never returned. Ever since, a new generation of heroes have been vying to rise to the call and save the land. The only problem is, they need training.
Wannabe heroes flock to camps and training centers across the land, but none surpassed the famed Camp Shimmer Lake. Our Camp Pain sessions are a bi-weekly Dungeons & Dragons game hosted by Michael Heit from Hey Other Parents, Food & Fury, and Snackzeroth Podcasts. Our unfortunate teens are at a crossroads in this campaign world created by the extraordinary DM Liam, and also stars Bridget, Orlep, and Levine, along with the occasional guest-appearances. Players and Dungeons Masters might say that it's an original disaster of a 5e podcast! Each episode title is a pun reference to a real song or band. If you are looking for a serious adventure, this might not be for you. Otherwise, buckle in for laughs and excitement for our adventures.
Camp Pain is produced by Liam, Bridget, Orlep, Levine and me, Michael Heit. I edit and mix our show. Our intro voice recording was done by the one and only Koltrane. Music used in this podcast was sourced from Fanatical’s 2023 Music Bundle featuring Dark Fantasy Studio. My son Ethan is our official Cartographer for maps used in our sessions. We are using Dungeons & Dragons 5E for this season of Camp Pain on DnD Beyond. In this Podcast we are a mix of friends who are here to have some fun and do some D&D our way. Some of us are seasoned players and others are a little new to the game. We hope you will enjoy hopping along as we set off on this adventure together.
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