S1E24 - S01E024: "Fruit" Basket Case

Transcript
So although it has been seconds since we last played in game, it has been like months in real life. And I think a good way to start things off is that everyone take some free inspiration to kick this session off.
Speaker B:Oh, heck yeah.
Speaker C:I already had inspiration.
Speaker A:Well, then you may be interested in one of you lucky folks can earn some heroic inspiration.
Speaker C:Whoa, you got a whole coin too?
Speaker A:So that the person who earns it knows that they have it and then they can spend it that session.
Speaker B:Wait, I have the same one. I found the bottom of cereal box.
Speaker A:It's inspiration worthy. Then you guys might earn.
Speaker C:Wait, can I see the coin?
Speaker A:Yeah.
Speaker C:I won't take it from you.
Speaker B:Actually, now you have the coin. Doesn't matter.
Speaker C:That's mine. Cool. Where'd you get this?
Speaker A:So they sell these D and dice packs that come with little bags with beholders or dragons on them. And each set comes with a random set of dice that have rarities and coins.
Speaker C:That's cool. It's like a nice.
Speaker A:Like, remind me next time to bring them because I have extra for you guys. At least the bags, so.
Speaker C:Oh, I got a coin too.
Speaker B:Oh, yes.
Speaker C:It's a sick coin. Take our word for it.
Speaker B:That's it? That's the only description you're gonna get. Sick coin. Take our word for it. Gather your sword and board and get ready for adventure. Because it's time for pain campaign. Let's roll. The land has once again become plagued by creatures, abominations and other nefarious forces in wake of the Great Vanishing which occurred almost a year ago when all the heroes were laughing, laughing their off, laughing in red shirts, laughing across the table, laughing at any given moment, doing accents. Doing accents from the Midwest. Doing accents from England. Doing accents from Brooklyn.
Speaker A:Something turned off, we're pretty sure, right?
Speaker B:Oh, that was my computer. Oh, sorry.
Speaker A:I was like. After all that, something died, I was gonna freak out.
Speaker B:Take four.
Speaker C:Take four.
Speaker B:Action. In the Sunfire Kingdom of Valdoria, our adventures attend a camp for heroes called Camp Shimmer Lake. The land has once again become plagued by creatures, abominations and other nefarious forces. In the wake of the Great Vanishing, which occurred almost a year ago when all the heroes are rushed off on assignment and never returned. Ever since, a new generation of heroes have been vying to rise to the call and save the lands. The only problem is they need training. And that's where we come in. Welcome back to our unmitigated disaster of our D and D campaign. With friends, we ask the question of what happens when we combine a coming mage summer camp with D and D and the dice of fate. Well, we're gonna find that out here. Let's get started. From the murky bottom of time before time. Following a rare mushroom incentive stone, we have Mike playing Goldor Firebeard, the honest to goodness dwarven druid who is old enough for a beard and knows how to use his chilele.
Speaker D:Hey, everybody.
Speaker B:Yes. When this warforged lays his hands upon thee, you better hope for some divine intervention, because wood and metal still has pain and emotion, Especially when there's a bear cub walking by Mike Levine as TR33, the warforged paladin. When tracking is needed across a path that seems lost, or an arrow needs to find a target that seems too far away, we look no further than Bridget playing Belth, our tiefling ranger who loves plants, hates adventure.
Speaker C:Wait, sorry, I do not.
Speaker B:Who hates plants, loves adventure, and who would rather pull out a bow than engage in pointless conversation?
Speaker C:Hi.
Speaker B:Hello. And I'm Mike, Light off key, out of practice and Raider Rock, as always. I'm playing seven the Bard, but it's not about me. You know what? It is about me, apparently.
Speaker C:Actually, it's only about you.
Speaker A:This whole show is for you.
Speaker B:We just want to take a special moment and say hello to everyone. It's been a hot second since we've recorded, and we had a little bit of a flood at the end of last summer, and that put our entire show out of whack for the year we were recording online. This is the first time we're back together in person, so I'm super duper excited. And you can tell that it is when we get together. The sarcasm level offsets the ability to record intros, and that happens sometimes. So we're super excited to be together. Next time, we'll have Mike Levine join us, but it is a four of us, and Liam is going to jump right in and explain where he is. All right, let's do it.
Speaker A:So we last left off in Lila's odds ends and curiosities, where our heroes had spent probably in game only minutes buying their items. But in real life, it was literally two hours.
Speaker B:I wonder who made it two hours. I know.
Speaker C:So did I. Seriously, I did not to that one.
Speaker D:Check the other things.
Speaker A:No, no, no.
Speaker B:If you offered me an immovable object, it would have taken four seconds to do it.
Speaker A:So tree goes. Hey, guys, I think we have some time to kill before we meet with Hector later. I love it all.
Speaker B:He sounds like that when he's out Here.
Speaker A:I'm gonna go train with my boar. Snuffles. And he runs out of the store.
Speaker C:Adios.
Speaker A:Do you guys know where the fighting pit is? No. Never mind. I'll find it.
Speaker C:Thanks. Love that guy.
Speaker B:And then there were three.
Speaker A:So what are your plans?
Speaker C:What time is it?
Speaker A:I'm gonna say it's probably around this time. Like around maybe like 2, 3 o'. Clock.
Speaker C:Okay.
Speaker A:Like IRL.
Speaker C:IRL. Yeah. Till we have somewhere to actually be.
Speaker D:Some mysterious meeting.
Speaker B:I thought we had the inclination of going into the sewer for some unbeknownst reason. Do you remember. Do you remember that happening yesterday?
Speaker C:You mean the thing I'm about earlier this afternoon?
Speaker B:Yes. Earlier this afternoon. Like February? Yes. Well, I think I'm following him. Right? Is that what he said?
Speaker A:Do you let Bellith know that you're just. There's. Bella's following.
Speaker C:I'm gonna go shopping, so.
Speaker A:Okay.
Speaker B:I'm going shopping.
Speaker D:Shopping.
Speaker B:Leave me alone.
Speaker C:Going shopping.
Speaker A:All right.
Speaker B:So don't roll your dice, buddy.
Speaker A:All right, so for the folks at home, this is going to be a session where our party is split.
Speaker C:That's always a good idea. Always split the party cabins. And rule number one, Split the party and go into a deep, dark sewer. That's rule number one.
Speaker B:I can't imagine that in Elden Ring. That was a bad idea. All right, this is good. This is good. Okay.
Speaker A:Okay. So we're actually going to start with following Bellith. Where do you go, gang?
Speaker C:Gang? I'm going to go find that fighting pit. Yeah, the fighting pit. I actually work there. No, I want to find. What was his name? I wrote it down. I did. Is that how you say it? Varsu. I need to, like, phonetically spelled.
Speaker A:B, H, A.
Speaker C:That's what I have it spelled. But I can't.
Speaker B:We call him Bar.
Speaker A:So B, A, R, S, U.
Speaker C:Bar. Yeah.
Speaker A:Or UE.
Speaker C:Baru. Yeah.
Speaker B:Just say once. Baru. Sports.
Speaker C:Kill that.
Speaker B:No, never say it again.
Speaker C:Yeah, I'm gonna go.
Speaker A:Very nice.
Speaker C:Meet him.
Speaker A:Where are you? Walking.
Speaker B:It's gonna be a hard thing to get into characters today. We are already in our.
Speaker C:Okay, I'm gonna go to the Hollow Hearth. Right? That's where that got. That's where Barsu was.
Speaker A:Yeah. So you quite adequately make your way to the Low Hollow district of Shimmer Lake City, which is probably one of the most dangerous and squalorful places in Shimmer Lake. Sounds like the proper phrase or word. But it is now.
Speaker C:Now it is immediately after the stewards.
Speaker A:Yes, yes. Immediately after.
Speaker B:Oh, nobody goes to there.
Speaker A:It's debatable. It's debatable. They have hunts down there after all. So, you know, can't be too bad. So, yes, you make your way to the Hollow Hearth Tavern and Inn. This tavern is dimly lit, but it has the. It's pungent with. You smell like weird tobacco, but also just like bodily odors. There's a bunch of odd characters throughout the bar with very low chatter. Everyone's kind of keeping to themselves. This is not the. The environment, the air that you felt in the Celestial Rose where things were more upper class and out in the open. This is where people go to quietly discuss some badness. Yeah. And you see in one of the corner tables, Barsu enjoying a drink.
Speaker C:What a guy. I'm gonna just like head on over. Pull up a. Pull up a chair. Is it a chair or is it a booth?
Speaker A:It's a chair.
Speaker C:And pull up a chair.
Speaker A:Took you long enough. I left that note in your pocket hours ago.
Speaker C:Listen, okay, I'm not very perceptive sometimes.
Speaker A:That does not bode well for you.
Speaker C:I know. That's why I'm here.
Speaker A:Well, I of course owe you and your friends a favorite for letting me go and helping me save the baby treant. So how can I be of assistance?
Speaker C:Can we like split the favor?
Speaker A:How so?
Speaker C:Like, give me a favor and then like maybe give my friends a favor too.
Speaker A:So what would that look like in practice?
Speaker C:That would look like you teaching me how to do your rogue stuff stuff. Because that was crazy in the woods. And also, like, if we happen to need help, could I entrust in you?
Speaker A:Fair enough. Fair enough. What would you still want me to do for your friends then?
Speaker C:I don't know. Like, if we need to go find out information on something, maybe like, you could try.
Speaker A:Yes. We have people who deal in infantry. That is not my greatest skill set, but we have a network here of the Black Veil.
Speaker C:That's a sick name.
Speaker A:So how about this? If you can complete a task for us, I will in fact introduce you to our leader, who will ingratiate you for further into the Black Veil.
Speaker C:Can I ask you something?
Speaker B:Yes.
Speaker C:Is it a guild or is it a cult? And is it. If it's a guild, what's the difference between that and a cult?
Speaker A:We're a guild. We follow no God, no overarching philosophy other than to get rich. We don't deal in murder specifically, but. But we've been known to do what is needed to achieve our goals. But we don't aim to kill.
Speaker C:Okay.
Speaker A:The less People know about us. The more unseen we are, the better.
Speaker C:Got it. Okay.
Speaker A:So are you still interested?
Speaker B:Yeah.
Speaker C:All right. Sick.
Speaker B:Where do I sign up?
Speaker C:Blackmail. You kidding me?
Speaker A:My leader has.
Speaker C:Later.
Speaker A:You only meet them if you.
Speaker C:No, no, I got. Sorry, it was the.
Speaker B:My quote movies from.
Speaker A:I'm not from your human culture. Your tiefling culture.
Speaker C:Sorry, sorry, sorry, sorry, sorry, sorry.
Speaker A:Tieflings must have a strange.
Speaker C:Yeah, sometimes we just, like, mumble. Sometimes.
Speaker A:I noticed.
Speaker C:Oh, yeah.
Speaker A:So I've been tasked to plant something on one of our estate themed nobles. Lord Duvein. So you need to plant this object on his person, and you're going to see a small, silver spherical ball, and there's a seam that is going across the diameter of it, kind of like two halves that join together. It's barely noticeable, but it is there. And then he says, duvain should have a similar object on his person that you will also need to lift. So, essentially, you're doing an exchange. He has one, but you're gonna replace it with this one in the other corner there. You can talk to our friend Rook to get more information on where to start. And he points to a half elven woman in the other corner.
Speaker C:What was her name?
Speaker A:Rook Rook or Rook? Rook, like the chess piece.
Speaker C:Oh, okay. What is this thing?
Speaker A:Oh, if you're inclined to join our organization, I'll let you try to figure that out.
Speaker C:Okay, cool.
Speaker A:So he gives you the spherical silver ball. Do you examine it in any way?
Speaker C:I kind of just want to run my finger, if I could. Can I see the scene on the ball? Yeah, like, can I just, like, run my finger over it? Like, just, like, kind of like. Yeah, pick at it? Yeah, it's just like, there.
Speaker A:Are you. Is that you just.
Speaker C:I just, like, want to, like. Is it like.
Speaker A:Like, are you just. Just using.
Speaker C:Yeah, like, I'm just like. Yeah, there's a scene there. Oh, it's just like, there. Okay. Does it have anything on it? Like, marks or. Like, is it just straight up? A silver ball?
Speaker A:It's a silver ball, but it has, like, a seam.
Speaker B:So.
Speaker A:But you've only just.
Speaker C:Yeah, yeah. Like, put your name.
Speaker A:Can I, like, Are you trying to.
Speaker C:I want. I don't want to, like, open it, but I want to, like. Like, you know how you put your nail in, like, a seam of something?
Speaker A:So you go to, like, open it, and he's like, well, if you're going to examine it, don't do it here. Oh, wait until there's. There are still other people around while we do Business here. This is not our main area of business. I'm doing you a courtesy meeting here, along with Rook.
Speaker C:Okay? So don't blatantly open things that shouldn't.
Speaker A:Be opened in front of other people. Just throw it away for now.
Speaker C:Okay. I'm gonna write these rules down. Thank you. I appreciate that.
Speaker A:He'll learn quickly, I hope. And then. And then he. No, it does.
Speaker C:Oh, my God. I would have freaked out. I would have been like, this is the best day of my life.
Speaker A:No. Never use a smoke bomb in the middle of a tavern unless you're wanting to make a scene.
Speaker C:Rule number two. Never use smoke bomb in the middle of tavern. Got it.
Speaker A:But he did try to psych you out by, like, miming that he was going to do that.
Speaker C:Okay. You're so cool.
Speaker A:Veil. As in veil.
Speaker C:Okay, yeah, black, like veil.
Speaker B:That's what I figured it was. Oops.
Speaker C:It's okay. Okay.
Speaker A:Anyway, so you see Rook, the.
Speaker C:Half.
Speaker A:Elven woman in the corner, she's dressed very practically, kind of sort of like yourself. Like, she's not wearing the typical dresses and things like that that most women wear in the city and such. So you walk over, she says.
Speaker B:Hello.
Speaker C:Hi. I was sent over here to get information on Lord Duvan.
Speaker A:Duvain.
Speaker C:Duvain.
Speaker A:Duvain. Lord Duvain. Wow. That's a tricky one. And you've certainly come to the right person. I broke her. All the information for the black veil.
Speaker C:Oh, you're an information guy, Girl.
Speaker A:Thank you.
Speaker C:Girl.
Speaker A:Come on, Woman.
Speaker C:Woman. My bad.
Speaker A:So, Lord Thuvane, he comes from a very reclusive noble family. Historically, almost paranoid. However, we have a good intel that today he's making a rare trip to Shimmer Lakes Market in the Eastern District. The problem is that due to his paranoia, he. He often enters the city with magically enhanced body doubles that will look exactly like him. They also tend to group in the same area, so that's hard to tell exactly which one's which at any given time. And the body doubles themselves are also guards. We know that the magical methods they use, they are seemingly illusion, so they wouldn't have real substance to them. And depending on how far they go, we don't know. But we know that Duvain has a thick scar on the back of his left hand.
Speaker C:Okay. Would the body doubles not also have that?
Speaker A:They may, but maybe only in appearance. If it's truly a thick scar, the texture might be different. So, Eastern. Eastern Market.
Speaker C:Left hand, right.
Speaker A:Left hand. Yes. And he will be there, supposedly in about A half hour or so. And that's where we're gonna cut away.
Speaker B:Your time starts.
Speaker C:Yeah, go.
Speaker A:Alright, so cutting back to Goldor and. And seven, you are in the shop and this is rewinding about. We'll say that took you about like a half hour to do that. Let me just bring up my notes here. Do you just like go try to find that sewer grate?
Speaker B:Yeah, man, let's do it. Do you have your. You have all your gear? Let's do this, man.
Speaker D:I've got my gear.
Speaker B:He's got his gear. All right, listen, I've got your back. But the only thing is I did. Okay, so here's the thing. When we were shopping, I ended up going with the thing that cast as the big big ass pressed digitation. I did not go with night vision. I could see now that being a problem in our near future. But I still will not be able to see in the dark.
Speaker A:Do you have a dark version, Goldor?
Speaker D:I do. Dwarf.
Speaker C:Okay.
Speaker B:It'd be funny if you called him dwarf.
Speaker A:I mean you probably have torches in your.
Speaker B:I probably do, right. Yeah.
Speaker D:I junior not have a lot unless.
Speaker B:We just end up buying something else.
Speaker D:I mean I can cast, create bonfire.
Speaker A:Kind of will, but Seven.
Speaker D:Well, seven, that's a bit much.
Speaker A:You have prestidigitation which could make light, I think.
Speaker B:All right, so I'll just. I'll just snappy, snappy with that.
Speaker A:Let me just double check. Yeah, you can. I mean you can light a torch with your presidigation. Or a candle.
Speaker C:Cool.
Speaker B:So we'll do it once. We'll call it. Like that continues to happen.
Speaker A:Yeah, you definitely. You definitely have a torch on you.
Speaker B:That was a bit forward of me. I'll just say that these are the rules now.
Speaker A:You also have a spell, but that's a. No, you don't. You don't need this second spell level. Second level spell slot for that. Okay. Yeah. So pressure digitation. I forgot cuz you went part warlock.
Speaker B:Yes. So there. There's no warlock key. You can see in the dark automatically, right?
Speaker A:No, no, no, no, no. Sorry. Yeah. You didn't put night vision on your upgrade to 2024. Yeah, no, sorry.
Speaker B:Well, it's too late now.
Speaker C:Yeah.
Speaker B:No, no. Why? Okay. I don't know if that was. Is that some warlock thing you could do?
Speaker A:Oh, no, no, no. I wasn't sure. I wasn't sure if there was something new that put it on.
Speaker B:No, no, no.
Speaker A:Yeah, yeah. I was just checking. Okay. Okay.
Speaker B:Whatever it is, what it is, I'LL light something. I'll snap my fingers and whatever. All right, play my whistles.
Speaker A:So you guys exit Lila's shop, you thank her for your services.
Speaker B:Thanks again.
Speaker A:And you head back towards the center of the city. All right, so you are now basically in between the river and the church. And you're kind of following along the wall of the church to kind of hopefully find that sewer grate. And you see a black manhole cover. Right? That's what they're called. Am I crazy? Okay. And there's a little bit of, I guess you say steam rising for. Because of the temperature difference between them. What do you guys do?
Speaker D:I'll lift up the manhole cover.
Speaker A:So you lift up the manhole cover and you see that there's a clergy member behind her. Just like. What are you guys doing?
Speaker B:Well, we want to make sure that everything's safe in this town. We're for, you know, there's a lot going on here, big celebration. We just want to just kind of scope things out a bit.
Speaker A:Oh, you're trying to get a head start on the great hunt?
Speaker B:No, just we want to make sure that things are safe.
Speaker A:I don't think this is even down there yet.
Speaker B:So it would be fine just to kind of take a peek around, make sure things are. We don't really want to put our necks out in this. This whole thing with the living dead walking around and everything else. I think my friend and I are concerned about our well being before we kind of agree to do this thing.
Speaker A:I don't know if the sewer is any safer though. Strange noises come from the sewer sometimes.
Speaker B:Anything you know about that? Strange noises?
Speaker A:I mean, it sounds like.
Speaker B:Sounds great.
Speaker D:You know, it's not like there's any undead hanging around, hanging around town, but most of the.
Speaker A:Or as far as I know, the returned find their way to their loved ones. Sure, they get a little bit hungry.
Speaker B:If you don't eat them. Eventually.
Speaker A:Sure, yeah, sure, they get a little bit hungry if you don't feed them.
Speaker B:But what happens to the ones that don't find their loved ones or don't.
Speaker A:I mean, I haven't really seen any that haven't have been unaccompanied.
Speaker B:Do they.
Speaker D:Do they go down the sewers?
Speaker A:Oh, I hope that. That would be really bad for tomorrow.
Speaker D:Ah, we should probably go and check that out. Did you think.
Speaker B:Let's just do that. Let's do that. I think it's the right thing to do. We'll report back.
Speaker D:I'll just make sure everything's you know, safe.
Speaker A:Oh, well, I. I guess good luck.
Speaker D:To you and that everything down there is, you know, dead.
Speaker B:Out of curiosity, is there anything that. Out of precaution that's. Let's just say like, you know, one of these come back or gets a little feisty. Do you guys do anything in town to control them if they get a little.
Speaker A:They're returned? Yeah, well, they get a little hungry if you don't feed them. They get a little antsy. But we've never not fed them.
Speaker B:So it's kind of feeding them, right? That's kind of the thing.
Speaker D:It's what do they eat?
Speaker A:What do you feed them? Same thing we do. Yeah.
Speaker B:What do you feed them?
Speaker A:Oh, I don't have a return. What this is.
Speaker B:I feel like I'm having collect. So if you did hypothetically, or people in town, what do they feed them?
Speaker A:You know, like porridge, some chicken, some bread.
Speaker B:Oh, food. Regular food? Yeah. Okay. Not like what kind of food. I was curious if it was like you're feeding like, I look a pet, you know, a pet maybe needs like live food.
Speaker A:Like poisoned rabbits too, or something.
Speaker B:Not like a live rabbit or like a living.
Speaker D:Brains.
Speaker B:Brains.
Speaker A:Why would they eat brains? So maybe an insight check right now?
Speaker B:Yeah.
Speaker D:An insight check.
Speaker A:Yeah.
Speaker C:Yeah.
Speaker B:Okay.
Speaker A:Plus 4.
Speaker D:15.
Speaker B:19.
Speaker A:Okay. Golder, your face kind of remains kind of stonk like you're trying to figure him out, but it's kind of like Larry David when he's like checking something out and it's not accomplishing anything. Height, on the other hand, is like very, like, very outwardly. Like he's showing his cards. And so this clergy member notices. He's like, why would return eat brains? We've never ever seen them, ever. This is the first time we've ever even heard of these type of beings.
Speaker B:You know, it's. I feel like the part that makes me nervous is the concern that maybe you guys have about when they're not fed properly.
Speaker A:So you're starting to piece together that this guy is like a ignorant and shimmer. Lake City lives in a time where they haven't had any sort of necromantic issues in like their living memory.
Speaker C:Huh?
Speaker B:All right, well, we're gonna pop down and check things out.
Speaker D:Isn't that queen?
Speaker B:Isn't that. Yeah. All right, well, thank you. Thank you.
Speaker A:Good luck. So you guys start climbing down and he covers the manhole.
Speaker B:I got my porridge upstairs so Golder can see. Did you.
Speaker A:Are you lighting?
Speaker B:Yeah. Press the digitization.
Speaker D:Okay.
Speaker A:Well, yeah, on your torch. You have one hand. So just remember you have one hand holding a torch.
Speaker D:Did you use. Did you use press it digitation or use a torch?
Speaker A:Use the first digitization to light the torch. He can't just like have a flame in his hand.
Speaker C:You can't two hand weapon fight.
Speaker B:What do I do about that?
Speaker C:Well, what weapons?
Speaker A:Well, you do have a handy cantrip called Dow's light if you want to get rid of the light. I know.
Speaker B:Do I have a spell called undoused light?
Speaker A:Okay, so you guys head to the bottom of the sewer level.
Speaker B:Okay.
Speaker A:And it just branches either left or right.
Speaker B:Out of curiosity though, in the sewer level itself, is it very dark?
Speaker A:Yeah, it's black.
Speaker B:So there's no torches that are lightable in the sewer?
Speaker A:Not at this part.
Speaker B:Okay.
Speaker A:At least not in the immediate area that your light is lighting up.
Speaker B:Do you gold or do you want to. Do you have any way to detect anything coming from either side to detect things?
Speaker D:No.
Speaker A:Well, you have a candle that. Sorry, you have a candle in your kit that lights things up in a five foot radius. So you don't see any sort of sconce on the wall. At least in that five feet.
Speaker C:Cool.
Speaker B:Well, so left or right?
Speaker A:Do you have a torch? Boulder maybe? Yeah.
Speaker B:I have. I do.
Speaker D:I have ten torches.
Speaker B:Nice.
Speaker A:Oh, you also have crate bonfire.
Speaker D:I do have crate bonfire, but yeah, that's big. Like, you know, I could create a bonfire, you know, 10ft of. In front, front of us, light things up nicely. Doing that as long as I like, basically every round. Oh, but I can only make one at a time.
Speaker A:Yeah. Because it's a concentration. And your alchemy jug, just as a reminder, can create a little bit of oil.
Speaker D:I was looking. I have some oil as well.
Speaker A:Wow.
Speaker D:It's gonna get like my alchemy jug.
Speaker B:Toasty.
Speaker D:Can create a quart of oil per day.
Speaker A:So with a torch there, seven you can now see in a 20 foot radius. Well, that's an improvement in dim light. And you do see every 15ft or so there is a torch.
Speaker B:Oh, all right. So can I light them up? Yeah, please.
Speaker A:Yeah, sure. But just FYI, you get to see. But there's other things down there. Thank it.
Speaker B:It's a fair trade off.
Speaker A:Okay.
Speaker B:I think.
Speaker A:Very fair.
Speaker C:Don't look at me, I'm not there.
Speaker B:No, it's just funny because even though belth is like completely something else, just in. In the space, the reaction that I get, your decision making height is not great.
Speaker C:No, no, I would, but I'm not.
Speaker B:Well, because the torch. The torch is not. It's still.
Speaker A:It's still.
Speaker C:I would, like light it as your.
Speaker B:As you're going. Yeah, yeah.
Speaker C:Don't like.
Speaker B:Oh, you're saying. Yeah, yeah. I was gonna go, like, 20ft down the. Down there.
Speaker C:Yeah.
Speaker A:I was just like, what's that down there?
Speaker D:Mike, I know that. I know that Liam's suggesting that my jug of alchemy could create, you know, oil. I could create a quart of oil, or. Or I could create two gallons of mayonnaise.
Speaker C:That sounds better.
Speaker B:Oh, no, we don't need the oil. What if we. What if we encounter bread?
Speaker D:I hope.
Speaker A:Check, actually.
Speaker B:I mean, on the mail down the clown.
Speaker A:You with perception.
Speaker B:Check.
Speaker A:We'll say, let me see dim and light. I gotta double check if that's me. Double check. If the Dorch creates. Yes. So all the torchlight is dim light. You rolled disadvantage just now.
Speaker B:Yeah, because I rolled. Oh, no, I see the lower. Yes, great. Lower his.
Speaker D:It's hard to notice things in the dim light.
Speaker B:Oh, yeah. You use that seven.
Speaker D:I got a nine.
Speaker A:Okay.
Speaker B:She cast a chaos magic.
Speaker A:When I roll seven, you do actually find a little piece of, like, bread, like, crusty bread at the bottom of the scooger.
Speaker B:Do the mayo.
Speaker D:I could do the mayo, but then I can't make any other liquids until tomorrow.
Speaker A:Seems like a good idea.
Speaker D:It seems like a waste.
Speaker B:See a piece of bread.
Speaker D:When you say a piece of bread, do you mean, like. Like a hunk of bread or do you mean, like. Like a small crumb almost? It's been left intentional.
Speaker B:Like the heel. Oh. Oh. Like. Like. Like two children trying to get their eye out of a forest, for example.
Speaker D:It could be hard to find your way back to the. Back to the manhole, especially if you can't see.
Speaker B:We should just crumble pieces of bread.
Speaker A:You have bread?
Speaker B:Yeah, we just found.
Speaker A:I mean, you found, like, a little. Do I hunk pulled off from, like, a loaf, Basically.
Speaker D:Do I notice any more chunks of bread?
Speaker A:Not in your immediate radius.
Speaker B:So deconstructed sandwich is what it is.
Speaker D:Now I can see with my darkvision fairly far. Correct.
Speaker A:Oh, sorry. Yes, you have. Sorry. What's your darkvision?
Speaker B:Detect bread.
Speaker D:My dark vision. Whatever normal dark vision is.
Speaker A:I don't think that usually you have dark versions up to 60ft. So, yeah, see more bread, but you see to the right scraps of cloth.
Speaker D:Scraps of cloth, yeah. How far down, like, does the quarter go? Does it go beyond the farthest I can see?
Speaker A:This quarter in particular goes about 40ft.
Speaker D:And then it ends. Or then it.
Speaker A:Then it branches off into another it.
Speaker C:Yeah.
Speaker D:So let's go down toward the scraps of cloth. We can investigate the scraps of cloth and then we can go down whatever corridor's there. It's almost like somebody else has been here.
Speaker B:Yeah, I'm almost wondering if. Sorry, we were busy being children. Were you talking about going the other direction?
Speaker D:I was thinking now that we've found these scraps of cloth that may have been left behind, maybe we should go that way.
Speaker B:Yes, perhaps.
Speaker D:Perhaps we're following somebody.
Speaker B:That's a good point. I wonder if the other. The other path has other things, but the cloth was from the other direction or if the cloth was further up.
Speaker A:The cloth is further down the right.
Speaker B:Further down. So we don't know what's happening in the other direction. We just know that this direction is breadth and cloth.
Speaker D:Well, we can only go one direction. Unless we further split the party, which we're not.
Speaker A:Yes, please, if you could please.
Speaker C:Together.
Speaker D:We've already split the party twice.
Speaker B:So first you find the bread, then you find the cloth. Next a hand. All right, let's keep going.
Speaker D:Let's go, let's go. I'm gonna go down and I'm gonna. I'm gonna inspect the cloth and see if there's anything special about the cloth.
Speaker A:Make me an investigation check.
Speaker D:Yeah, an investigation check.
Speaker A:Sure.
Speaker B:Can I roll as well?
Speaker D:Plus one.
Speaker B:Woohoo.
Speaker A:Uh, sure.
Speaker D:I get. Ooh, a 19.
Speaker B:Is mine always disadvantage or no?
Speaker D:I know.
Speaker A:Just perception.
Speaker B:Just perception.
Speaker A:Okay, because you're trying to figure out. This is definitely. You're trying to figure out what the cloth.
Speaker B:That 20.
Speaker A:Holy crap. We know about cloth.
Speaker B:That's for sure. Who knew? But it really counts. I know to take bread to kind.
Speaker A:Of figure out what kind of a Nat20 clue I'm going to give you. Let me ask you some questions about seven. How much of a fashionista get to talk about myself? How much. How much of a fashionista is seven?
Speaker B:I think that seven plays off as not being too. Doesn't really care. But I think he's aware. I think he's really more aware than he likes to let out.
Speaker A:Okay.
Speaker B:So yeah, I mean, you know, it's a bar. It's all part of the show.
Speaker A:This.
Speaker B:I work hard to dress this undressed. No, to dress this not dressed up.
Speaker A:Cloth is. Is you would recognize as being at least several hundred years old because of the weaving style and the way they do the borders of the cloth.
Speaker B:Wow. Any more of like a.
Speaker A:It would be Something a commoner would.
Speaker B:A commoner. Okay, So a commoner from a very long time ago. Any idea of, like. Like, cultural significance or, like.
Speaker A:Oh, no.
Speaker B:And is it. Is it. Is it part of something else? Like, part of a shirt maybe?
Speaker D:Yeah.
Speaker B:20 questions. Do we care any more than that.
Speaker A:If you have any more reasonable questions? Because you haven't that 20. If there's anything.
Speaker B:Can I see if there's any stains or anything that looks recent or if there's, like, food or.
Speaker D:It's hundreds of years, so.
Speaker B:I know the hundreds years old. I get that. But I think the thing that I'm more concerned about. Is there any dichotomy between what's hundreds of years old and something that's very, very present? Like, would I know if there's something that, like, recently.
Speaker D:So, like, any fresh mayonnaise stains?
Speaker B:Yes.
Speaker A:Okay. There is soil that looks more fresh on it.
Speaker B:Okay.
Speaker C:Like someone walked over it or like someone used it?
Speaker B:Yeah. Like, does it appear to be, like.
Speaker A:As if someone had dropped it in dirt and that's what it would be?
Speaker B:What difference from eating like, a person? Okay.
Speaker A:And I would say from this point on, you have. The sewer is gonna be, like, there's gonna be a very narrow walkway on one side for now and, like, the. The water way to the left.
Speaker D:Sure.
Speaker B:Oh, so we're walking alongside the water.
Speaker D:In the narrow water for now? Yeah, that's next to the water.
Speaker B:Okay. Do we hear any. Do we need to. Like, would we have to take a moment to say to you, like, hey, we're listening really intently to see if we hear any sound or anything coming from up ahead?
Speaker A:I'll say through your past perceptions, you don't hear anything at the moment.
Speaker B:Okay.
Speaker A:You both can make me an intelligence check real quick just to make a. That's right. There was something no one had yet, but I'll let you do.
Speaker D:The allege is better than I thought.
Speaker B:Tis.
Speaker A:18, Goldor, you realized that between Braha the goblin and the clergy member, no one had asked, like, when they were hearing these noises. Right now it's about, like, 2:15.
Speaker D:Monty said that it was at night.
Speaker B:But he just said night, Right?
Speaker A:Did I say in the recap, or did I say it in the actual.
Speaker B:Yes.
Speaker A:I thought I didn't say night, but maybe I did.
Speaker B:I think you said, like, at night time when you people go down there.
Speaker C:You did. You said at night. We heard. We overheard somebody saying that at night. They gave.
Speaker D:Yeah, I thought they said at night.
Speaker B:Okay, so what do we have, like, four hours Five hours.
Speaker D:Which is why I was thinking, you know, brain eating zombies.
Speaker B:Yes, sir. I'm also thinking like we have a rough idea of what time it is. We should really not go much further past the half point when it comes to getting back out of here.
Speaker A:Well, for now, you guys can see. So you're at the. You went about What I said, 15ft down, and you found the cloth. Do you keep going that direction? For now, yeah, sure.
Speaker D:It should go without saying, by the way, that I keep my eyes out for any strange and unusual.
Speaker A:Of course, of course. Wait, so when you.
Speaker B:When you cast, what are the. Was it barbs. What is on the ground that you cast?
Speaker D:The spike growth.
Speaker B:Are they permanent?
Speaker D:No.
Speaker B:Oh, they're not.
Speaker A:Is anyone carrying the bread?
Speaker B:Just out of curiosity, I was gonna left it there.
Speaker D:Nah, I think we should leave it there.
Speaker B:You wanna leave it there?
Speaker D:Yeah, it's like a signpost for the way it is.
Speaker B:Straight out of Goonies, you know, Mikey, God put that bread there for a reason. And. Okay, sorry.
Speaker A:Basically, at the end of this sewer quarter, you find a very old shoe.
Speaker B:This is a fun game called Piece It All Together.
Speaker D:Right?
Speaker B:Shoe, a cloth, and a bread walking.
Speaker D:Can I take a knowledge of cobbling? Check to.
Speaker B:Excuse me, cobbler?
Speaker D:No, I was not a cobbler.
Speaker A:We'll call it a history technique.
Speaker D:I don't know much about history, but, yeah. Oh, I do have history.
Speaker B:Holy shit. Is Coplin your favorite enemy?
Speaker D:It is not my favorite.
Speaker B:Okay.
Speaker D:It's a 12.
Speaker B:Oh, wait, I got hit.
Speaker D:My knowledge of picture is a 12.
Speaker A:I mean, these are shoes worn very, very thin.
Speaker B:16. Okay.
Speaker A:It's old, it's dirty. 16 smells old. It's dirty, it smells.
Speaker B:Do they seem like they're from the same time period as you could reasonably make that connection? Is it bread from the same period as time period as the cloth?
Speaker D:I think that bread would be.
Speaker B:Because that'd be crazy.
Speaker D:There'd be some crazy mold grown on that.
Speaker B:Or if it's, like, from McDonald's, it's, like, fine.
Speaker D:Or maybe they've just recently fed it.
Speaker B:Or fed that.
Speaker D:So maybe they eat bread instead of porridge.
Speaker A:Given your current train of thought, would you guys look for some sort of trail? Sure.
Speaker B:Yes.
Speaker A:Okay, so here's what we're gonna do. You're gonna make me survival checks, and then we're gonna cut back to Belos. Don't announce it yet. Just roll it. Keep the number.
Speaker B:Okay.
Speaker A:And we're gonna cut back to Bellas.
Speaker D:Excellent. Got it.
Speaker A:All right, Bellas, we're Gonna fast forward to the time where we're expecting Duvain to enter the Eastern Market. Did I just. I think I just messed with my mic. Hold on. Give me one second.
Speaker B:Is that okay?
Speaker D:Yeah, it sounds fine.
Speaker B:I thought it was Duvane.
Speaker D:It's only one of us. That sound, like, ritzy.
Speaker B:Yes, yes. The count of Duvon.
Speaker C:The more you mumble, the higher it sounds.
Speaker A:Okay.
Speaker B:Like, spread.
Speaker C:Detect bread.
Speaker A:All right, so you go to the, like. Like, the outdoor market area, where, like, it's not just, like, storefronts, but it's actual. Like, there are stands and things like that. People who are, like, you know, out in the open. There's, like, a bustle in the hustle and things like that. And you're coming from, like, essentially the west side. And you see down at the eastern side, you see three figures kind of, like, skulking down in, like, basically, like a. Like, all three people look the same. He's got, like, a short gray beard. He's human. He's got, like, green velvet clothes on, and they're all just kind of looking out and heading down the street. So do you have kind of, like, a tentative plan or what you want to do?
Speaker C:Yeah.
Speaker A:Okay.
Speaker C:First thing I want to do. Okay. So, like, did I get any. I meant to ask, but I didn't. Is this, like, the small silver thing that he has, is it something that, like, only he has, or would his duplicates also have it? Like, is it all, like. Is it a part of his clothes, or is, like, something in his pocket.
Speaker A:That was not mentioned to you?
Speaker C:All right, well.
Speaker A:Oh, by the way, before we cut to this scene, did you. In that interim that you were walking towards the market, did you take, like, a moment aside to, like, try to.
Speaker C:Yeah, I wanted to, like, like, duck into, like, out of.
Speaker A:So you. You duck out of sight for, like, a moment on your way to the market, and you try to pry it open. It does open quite quite easily. Oh, yeah. And you see a slip of PA Paper in there, and the slip of paper says House, Renault.
Speaker C:House. What?
Speaker A:R E N O U X.
Speaker C:House.
Speaker B:Again, R. It's actually pronounced Renox.
Speaker C:Renax.
Speaker A:R E N O U X. U X.
Speaker C:Have I ever, like, heard of that before? Does it say anything else? Is it just literally that.
Speaker A:It just literally says that.
Speaker C:That's it.
Speaker A:That's it.
Speaker C:Okay. Yeah, I'm. Mental note. Yeah. Okay. And he said that this thing looks exactly like the other. The one that he has on himself.
Speaker A:At least on a surface level. Yeah.
Speaker C:Okay. So can I okay, so I'm in the market, right? Can I. Can I cast locate object and describe this thing that I'm looking at, but to locate it. You know what I mean?
Speaker A:Read me the exact wording of locate object.
Speaker C:It says describe or name an object that is familiar to you. You sense the direction of the object location if the object is within 1,000ft of you. If the object is in motion, you know what direction it's moving. So I don't want to name the object, but I want to describe the object that I'm looking at that he says it looks exactly like. Also.
Speaker A:Okay, so two things here. I will also add. Sorry, there is like a little government seal on the paper.
Speaker C:Okay.
Speaker A:And then let me just see the spell casting requirements for the spell, because I just want to see how obvious this spell casting is. So you're doing. I'm sorry, you're doing locate object, Right?
Speaker C:Mm.
Speaker A:So that is vocal, somatic, and material. You're concentrating on it. Okay. Okay. So I'm going to go with the. The second part of the spell because you're not intimately familiar with his silver wall, but I'm going to say the second part of spell says. Alternatively, the spell can locate the nearest object of a particular kind. So if you would say spherical metal, like silver. Yeah. Joined at two seams, then you could find that. So you. What just happened?
Speaker B:I'm laughing something stupid then. I just want to step away for a second. I'm making more noise. Step your way. Okay. Anyway.
Speaker A:Yeah, you. So this is a thousand feet. You detect one to your. If you're looking down that street to, like, the east side, you would detect one northeast and two from the trio. Two. Two. So there's one in the middle and one on the right hand. Lord Duvain's. So the one on the left does not have it.
Speaker C:But there's another one. You said also.
Speaker A:There's another one. Yeah, there's a third just ball in the northeast.
Speaker C:Okay, well, great. Northeast. And then one within thousand feet. Yeah, it's like the. Okay. Okay. Okay. So then we're in, like, a market, right? Can I, like, go to one of the stands and, like, buy, like, a bunch of, like, fruit. Fruit. Like a basket of fruit. Is that like a. Like, is there fruit?
Speaker A:Yeah, like the nicest fruit.
Speaker C:Yeah, yeah, like, whatever. I don't care.
Speaker B:Like, something cheap.
Speaker C:It could be expensive. I don't even care. But like.
Speaker A:Oh, my God. How can I help you today?
Speaker C:Hi. I would love your finest. It doesn't need to be finest. Fruit, like I'm looking, I'm gonna sell the finest. Fantastic. That's great. I'm actually getting, getting it for one of my friends and it's their birthday.
Speaker A:Oh, how sweet.
Speaker C:I know. So I would just like, like a really big basket of fruit. Like the like as much fruit as you can offer me.
Speaker A:So first, like, she like, she's like, she's like, she's like old. So she's like, okay, let me get you a basket.
Speaker C:Thank you.
Speaker A:She like very like slowly like.
Speaker C:Do you need help?
Speaker A:No, no, I'm fine.
Speaker C:Jim, are you sure?
Speaker A:She grabs the basket and she's like bringing it up.
Speaker C:Okay, I, I, I can help you. I can help you. I can help you. Okay. Okay.
Speaker A:Good job.
Speaker B:Okay, thank you all.
Speaker A:So first of all, let's start with the apples. So she like. This one's red.
Speaker C:I'll take three.
Speaker A:Okay, so let's see this one.
Speaker C:That's fine. It looks great.
Speaker A:No worms in this one. But this is one in the basket.
Speaker C:Okay, great.
Speaker A:What about a Granny Smith?
Speaker C:Nope, just three of the ones that you just put in there.
Speaker A:Three red. This one looks okay. So puts another one in the basket.
Speaker C:Yep, yep, yep, yep, yep.
Speaker A:So the, the trio is now like a third closer.
Speaker C:Can I just like start grabbing stuff and just give her money?
Speaker A:What's your touch of Customers are little, you know.
Speaker C:Can I use like my sleeves?
Speaker A:If you here, give me the.
Speaker C:See the thing is, is that my friend's birthday is happening in like like three minutes and I'm late because I.
Speaker A:Had to make me a persuasion check.
Speaker C:15.
Speaker A:15.
Speaker C:Yeah, yeah.
Speaker A:Oh, okay. Just here, take out this bucket wall. Wash your hands first and then you can help me choose the fruit. So I think this. You gotta organize it.
Speaker C:No, we're good. We're good. She's blind. It doesn't matter.
Speaker A:I'm not blind.
Speaker C:No, no, no, not you, my friend.
Speaker A:You wanted the taste to be great though.
Speaker C:Yeah, I'm sure they're all great. It looks great.
Speaker A:You don't want to taste the wrong fruit.
Speaker C:She can't taste either. Her tongue's burned off. I'm just trying to within now a.
Speaker A:Reasonable time you get the basket made. Okay, let me see. That's you have hatched a picture. I have to count all the food.
Speaker C:I literally throw like so much money at her.
Speaker A:No, no to a 20 gold is too much. 20 gold's too much.
Speaker C:Keep the change. And I take the best.
Speaker A:Okay, so you minus 21 from your mature.
Speaker C:That's fine. Whatever.
Speaker A:That was great. Okay, so what's your next step in your plan.
Speaker C:Okay, so how like big basket of fruit? Like. Yeah, like big enough. Okay. I want to like as much fruit in front of my eyeballs to the point where I can still see over it realistically. But it may not look like I can see over it realistically.
Speaker B:You know what I mean?
Speaker A:So are you going for the visage of a kid who's in over their head trying to carry this big heavy basket of fruit? Okay.
Speaker B:Okay.
Speaker C:So that's what I'm doing currently. Yes. And I walk towards the three.
Speaker A:Yes.
Speaker C:Are they behind me at this point.
Speaker A:Or are they like they're still on the other end. So if you imagine almost like a grand street with a more circular or square like in the middle, like so there's two ends and like a, like a.
Speaker C:So like I can walk towards them?
Speaker A:Yes. They haven't gotten to the center yet.
Speaker C:So like I can walk towards them.
Speaker A:They're heading towards the center now.
Speaker C:Okay. So I want to be like. Yeah, almost like I'm like a ditzy like child. Basically.
Speaker A:You're heading towards the center, they're in the center and all of a sudden like. Remember how we said the hustle and bustle?
Speaker C:Yeah.
Speaker A:They're hustling, bustling. The 3 breakup.
Speaker C:Okay. That's.
Speaker A:How long does your locate object last? 4. Casting time duration up to 10 minutes. So for the next 10 minutes, at least you can track the 2. So what I'm going to say is make me a perception check with advantage.
Speaker C:Perception. 20. Not natural, but 20.
Speaker A:So you. Even though they're all divided up and they're getting lost in the crowd, you know, the one in the middle is. The one in the middle. You know, the one in the right is one. As you're looking, two objects. If none of them had, you wouldn't know like where. Yeah. But you were able to keep track of essentially where each one is. Okay, so there's one that's kind of like on the left hand side, one that's kind of like in the center, one on the right. And they all kind of like diverge. Like they're like the order they were already in.
Speaker C:Okay, so then can I just. The one that was in the middle that had the. That I could like see. Sure. Can I like go in that direction? I wanna.
Speaker A:Yeah, yeah. So you see like a very like almost like regal, like. Lord, he's like looking at some. You know, we'll say we have a person selling some jewelry out in front, like trying to like go from the storefront to the.
Speaker C:Yeah. My goal is to act like I'm.
Speaker A:Trying, like, the finest jewelry in the land. Rubies, sapphires, emeralds. We have it all. Prepare for the feast of light.
Speaker C:Belth. Like, gets, like.
Speaker A:And he's, like, very, you know, he's very proper. He's back straight. He's examining it.
Speaker C:Okay, so I like, trying to act like a fluster.
Speaker A:Also have swords at their hips, by the way.
Speaker C:That's fine.
Speaker B:Yeah.
Speaker C:Okay, good fight. I want to act like I'm caring too much and, like, I'm in a rush. And, like, bump into the back of him so that all the fruit falls all over the floor, basically, and kind of into him.
Speaker A:You bump into him. Watch where you're going.
Speaker C:I want to fall kind of with the fruit. Okay, so everybody's falling. Not him, but me and the fruit.
Speaker A:Yeah, you. And I fall on top of it. And he's like. He looks at you with disgust.
Speaker C:Fine. So I reach up for his left hand to feel it, to help myself up. Oh, Jesus, Liam. Okay, I still reach for it anyway, but can I try and pull the glove off?
Speaker A:Yeah, absolutely. As I'm reaching, at the risk of this being useless anyway, make a sleight of hand.
Speaker D:Check.
Speaker C:16 plus 11.
Speaker A:Yeah. Okay, so the most natural way, this person clearly seemed like you were trying to grab onto him for just stability, not to pull off the glove. You pull off the glove, and you see a thick, ropey scar going up from the hand, up the arm.
Speaker C:Okay. I want to drop the glove and reach back for the hand. Like I'm trying to get up.
Speaker A:Okay. As you go to feel it, it's smooth. Just don't touch me.
Speaker C:Sorry, Sorry. I'm just really in a rush. I got my fruit. I'll collect it.
Speaker A:And so he does it. He goes and he starts and he whistles. And the one from the left starts coming.
Speaker C:Is that the other one with no ball?
Speaker A:Yeah.
Speaker C:Okay. I don't care about him. I just, like. I want to just collect, like. Like, I'm like. I'm not really, like, paying attention to them. I just want to, like, collect it and get up and. Well, I'm already up, I guess.
Speaker A:So now. Now you're seeing two of them, and you're like, yeah, this is. This is my twin. And, yes, please. Are you. Are you hurt?
Speaker C:No. But you know what's funny is, are.
Speaker A:You looking for a job? Because it doesn't look like you're very affluent.
Speaker C:Okay, first of all, buddy, let's tone it down. Second of all, I'm not hurt. Thanks for asking. For third of all, I've never seen twins before, so I was gonna compliment you. Cool. That you're a twin.
Speaker A:Are you. Are you noticing the problem?
Speaker C:What?
Speaker A:Never mind. Give me. Give me a perception ch.
Speaker C:There's a problem. 13.
Speaker A:Oh, sorry.
Speaker C:No, no, no, you're good.
Speaker A:I was just thinking you, like, the. The first guy, like, you fell upon is like, clearly, like, just kind of like buy time.
Speaker C:Yeah, yeah.
Speaker A:And the second one is like, clearly like, giving you, like, to use a phrase from always sunny fell at ocular pat down.
Speaker C:Oh, like. Okay.
Speaker B:Yeah.
Speaker C:Okay.
Speaker A:But that's all you notice.
Speaker C:Granted. Okay. What did he say to me?
Speaker A:And he starts putting his glove back on.
Speaker C:Oh, yeah, that's fine. Anyway, I have to go to my friend's birthday party now. Sorry.
Speaker A:Yes, you better. And he gives a little nod to the one who just came over. Okay, what do you do?
Speaker C:I walk away. But you know when you got eyes in the back of your head, you're trying to see if someone's following you type thing.
Speaker A:Oh, yeah, the one from the left with no silver balls following him.
Speaker C:Yeah. Okay. Do I know where the other one went?
Speaker A:Yeah, he's off to the side. He is looking at some cutlery. He's looking for some new gold plates and forks and spoon stuff.
Speaker C:Okay, so I. Where. I'm sorry, where did I put this silver ball? Did I just put it in my. Like, I don't think I.
Speaker A:One of your many pockets, gears, etc.
Speaker C:Okay.
Speaker A:If you want, you can make another perception check for, like, if you're looking for that third guy now. Yeah, so you've kind of identified that, but leave me a perception check. Oh, wait, before you roll perception. Oh, keep that number. I'm gonna let you choose.
Speaker C:I'll reroll.
Speaker A:Do you want. No, no, keep it, keep it, keep it.
Speaker C:Okay.
Speaker A:Keep it. Do you want to say you're trying to percept him just like, normally, like, you're actively looking for him or are you. How stealthily you're trying to do.
Speaker C:I want it like, like. Okay, so you know when somebody stink, you think someone's following you and you're, like, looking around like. Like, kind of like trying to look behind you, but also around you.
Speaker A:Sorry, not the one behind you.
Speaker C:No, yeah, I know, but, like, while I'm, like, looking like, I'm looking around like, to make sure that somebody's not following me or whatever, I want to also, also look for this guy. I don't know how you would classify that in, like, stealth wise.
Speaker A:Like you're trying to do it nonchalantly.
Speaker C:Yeah, yeah, yeah.
Speaker A:Like, so I will say you would rather do a stealth roll here, then we're going to make it a stealth roll instead of a perception.
Speaker B:You have your cloak.
Speaker C:What?
Speaker B:You have your cloak, Right, Your cloak.
Speaker C:Yeah.
Speaker A:The stealth gives you advantage when you are trying to escape notice. Not like. Not trying to escape.
Speaker C:Oh, now. Trying to.
Speaker A:Okay, yeah.
Speaker C:Stealth. Okay.
Speaker A:Yeah. So you nonchalantly noticed the both of the one behind you and then the one that I'm assuming you're thinking is Lord Duvain.
Speaker C:The other one.
Speaker A:Yeah, the other one. As he's looking at the color, he's looking very paranoid. He's looking over the shoulder and he's like.
Speaker C:Like at anything in particular or just paranoid? He's just being paranoid.
Speaker A:And he notices the one following you and he's. And he moves to the next spot.
Speaker C:Okay.
Speaker A:Back towards the eastern end.
Speaker C:Yeah, yeah, yeah.
Speaker A:So away from you.
Speaker C:Can I stop on a dime and turn around and be like, why are you following me?
Speaker A:Sure.
Speaker C:Okay.
Speaker A:Clearly my triplet is over there and I'm trying to get to him.
Speaker C:Triplets? There's three of you. That's so cool.
Speaker A:Okay.
Speaker C:Okay. Why are you. You're still, like. You're, like, trailing me, though. I could feel it.
Speaker A:We're just walking in the same direction. What's your problem?
Speaker C:Nothing. I'm just a little paranoid. Okay, okay. Stop following me.
Speaker A:Okay. Stop bothering me.
Speaker C:Ooh. So is. Okay, wait. So is that guy, the. The one that I think is Lord Duvain, is he in front of me or behind me?
Speaker A:Since you turned around, he's, I guess behind you, technically, but it would have been.
Speaker C:But it would have been in front of me before. Okay, so I'm just gonna keep walking, like, that way.
Speaker A:The opposite direction.
Speaker C:No, no, no. The. Like, towards him. And you said that he was getting cutlery. Like there was a cutlery, like, stand.
Speaker A:Yeah, there's like a couple there.
Speaker C:What other stand is around him?
Speaker A:There's, like, more cutlery there because, like, the feast of life. So they're selling to the nobles, like, the newest set.
Speaker C:Are there, like, plates and stuff?
Speaker A:Yeah, places up. Okay. The one. What's your pass? The protection.
Speaker C:Throwing a birthday party.
Speaker B:I love this. You're like, I'm going to blend in every circus.
Speaker A:Well, this is the trial anyway, so, you know. So the other one behind you has his hand on his sword.
Speaker C:Okay.
Speaker A:And we're going to cut here.
Speaker C:That gives me time to. Damn.
Speaker B:I could have had disguises and helping.
Speaker A:You instead of, like, goddamn sword.
Speaker B:Quick question. What was running. If I. If I cast mend right from the ring of mending onto, like, an object that I don't know, that I've never seen before. Does mending bring it back to its.
Speaker A:Former, like, like the cloth, like. No, it would not restore it.
Speaker B:It doesn't. It would just.
Speaker A:You need all the pieces.
Speaker B:You do. Okay, all right. Like, okay. Okay. Fifth level guy, what are you gonna do here?
Speaker C:I have another question. Is Harold with me?
Speaker A:Yeah, yeah. You don't have your ring attraction.
Speaker C:No, no, no. I know. Yeah.
Speaker A:God, if I.
Speaker B:Man, I couldn't disguise this. I could change some stuff. I could have detected bread.
Speaker A:You would have never been given this task. Are you talking about this task or.
Speaker B:A new task or with her?
Speaker A:No. Yeah. You wouldn't. This is. This is.
Speaker B:Oh, this is like her chance to.
Speaker C:Like, this is like. Yeah, I'm trying to multi class.
Speaker B:Right, right.
Speaker A:This is the Black Veil Triathlon.
Speaker B:You can't, like, cheat the system and be like, why this. You know, this. This is.
Speaker A:This is like Mean Girls cheerleader tri right now.
Speaker B:I believe in you. Oh, wow. You just inspire her. I roll. Do you need to know my survival?
Speaker A:Oh, yes, your survival.
Speaker B:16.
Speaker A:16.
Speaker B:Do you remember he got a 54.
Speaker C:Oh, wow.
Speaker A:Okay. You, like, keep following like, you. You keep following, finding things. You find, like, little knickknacks, things that, like, could be, like, generally on a person's body, like, things like that. You sometimes find hair. You sometimes find teeth. You find buttons. You find some glasses. So you keep following this trail.
Speaker B:Out of curiosity, can we tell if the things were finding are from the same set?
Speaker A:Not all of them are from seemingly the same, like, set.
Speaker B:Okay.
Speaker A:I'm going to add here, as you're following the trail, that you're not always in the sewer because the sewer was made in the cavity. So you're just also running natural caves and caverns and things like that.
Speaker C:That.
Speaker A:So, like, there's, like. You're in essentially, like, our version of the Underdog as well.
Speaker B:Oh, good.
Speaker A:Like, you're going in and out of the sewer, essentially. While you're following this trail, is anyone to any extent keeping track of where they're going?
Speaker B:Yes. How?
Speaker D:There's a trail behind us of stuff.
Speaker A:That we're not following.
Speaker B:Following the water.
Speaker A:So you haven't even been collecting it?
Speaker D:I've not been collecting it.
Speaker A:We're sort of following the path. Okay, sounds good. All right. And you're lighting the torches along the way still?
Speaker B:Yes, please.
Speaker A:Okay, please thank you.
Speaker B:All right.
Speaker D:You.
Speaker A:Right now you're back in one of the sewer parts, but you're emerging upon what looks like a neck tavern. And you hear low shuffling and what do you do?
Speaker B:Have you found any, any, any slime or mold yet that you're looking for?
Speaker A:How loud are you doing?
Speaker D:Did you.
Speaker B:Very whispery.
Speaker D:Did you actually bring the porridge that you were joking about? Weren't you joking that we should bring.
Speaker B:Porridge with us before we. Yeah, we get. Yeah, I don't think we bought the porridge before we. The guy closed the man. Hold on, let me just make a vest. Do we have any food in us?
Speaker D:I mean we've got regular old rations, I'm sure.
Speaker B:I guess we could always. Yeah.
Speaker A:Rations got mayonnaise.
Speaker D:I could have mayonnaise if I chose.
Speaker B:You're like, I have two pounds of mayonnaise. I could use a three throw in the ground if I need to.
Speaker D:I mean we could also just. I could also make beer and we could just sit down and have. Enjoy a pint with zombies with our hungry returned un. But we'll decide that when we. When we come.
Speaker B:Yeah.
Speaker D:So how far away does this groaning shuffling sound?
Speaker A:You're about 50 at this point.
Speaker D:How does it. Like straight down.
Speaker A:You'd have to round and look into the cavern. You can't see into it right now.
Speaker D:So there's a curve ahead of us like 40ft down.
Speaker A:50Ft down.
Speaker D:50Ft down.
Speaker A:It's just almost like an opening in what would be a constructed dugout wall.
Speaker D:So since my necklace of warmth can cast a bonfire up to 60ft way, I'm going to make a bonfire right at that little curve.
Speaker B:Okay, great idea.
Speaker D:I thought so. And, and I. I also always have Shalele up on my staff, so.
Speaker B:Right.
Speaker D:Like you can presume that when it runs out that I just.
Speaker B:I want to. Can I? I'm going to use the big S censored every time. Prestidigitation to put a. Like an animal you think should put something at the. At the bottom to see these things react. Yeah.
Speaker D:Like bait.
Speaker B:Yeah.
Speaker D:Okay.
Speaker B:Like a, like a little. Which animal's gonna eat it? Like a little.
Speaker D:Like a squirrel.
Speaker B:Why did I say beaver? A little beaver. I want a beaver. Like a little beaver sitting by the fire.
Speaker A:If only tree was like, oh, you're making. You're making. No, you're making an illusion of a beaver.
Speaker B:Yes. Not a real beaver.
Speaker A:Cuz I don't have that on top of the fire.
Speaker B:No, no, no, not, not, not roasting. Just kind of near the fire. Like, like, really visible to it. Like, like almost warming itself up by the fire.
Speaker D:Tail by the fire.
Speaker B:Yeah.
Speaker C:Create beaver.
Speaker A:Yeah. I knew it. Oh. Got any spells I hope, like, Gary.
Speaker B:Gygax would be over. Yeah.
Speaker A:Oh, boy. Here, shuffle. As about eight zombies approach this beaver. And they try to grab it, but nothing's happening.
Speaker D:I think they're hungry.
Speaker A:And then they look up.
Speaker D:Could we.
Speaker A:And they see you two.
Speaker D:I'm going to take out some rations and I'm going to toss it as far as my little dwarf arms will throw.
Speaker A:Yep.
Speaker C:It's 10ft of running.
Speaker A:You put it right next to them. And they like, one of them. Like, like, how many? Just one thing. Hey.
Speaker D:Like a. Like a morsel.
Speaker A:They start fighting over it. Like they're trying to grab it to, like, they're like all fighting over this one little morsel.
Speaker D:It sounds like.
Speaker B:What if I should douse light and get rid of this light near us? Well, I can't see. Yeah. All right. Should we turn around and then get the. Get out here, you.
Speaker A:You hear Hunk? Hunk.
Speaker B:Oh, they called me hunk.
Speaker A:Please roll Initiative.
Speaker B:Oh, sweet.
Speaker A:Now we're gonna come back to batt. What? You know, you're Initiative. Numbers.
Speaker C:You guys are fighting by yourselves. Good luck.
Speaker B:14.
Speaker D:I got a 14 plus two. So 16.
Speaker B:Sweets.
Speaker D:I think I'm gonna be giving them some more rations. Some more rations.
Speaker C:You fighting?
Speaker B:I'm gonna shave fighting.
Speaker D:Do you think zombies eat mayonnaise?
Speaker C:They probably do.
Speaker A:Hold on one second.
Speaker B:The sandwich episode.
Speaker C:Should have made a sandwich.
Speaker B:Should have made a sandwich. See? We'll see where that took us.
Speaker A:I'm just giving you one second.
Speaker B:Always trust your.
Speaker C:Always make a sandwich. That's what I like to say. It's my mantra, actually.
Speaker B:Always make a sandwich.
Speaker C:Sandwich.
Speaker B:Which is ancient with the spells.
Speaker C:Detect bread.
Speaker B:Detect bread. And Beaver.
Speaker C:Creed. Beaver.
Speaker B:Why beaver? Like, I like the water's there. Seem reasonable. Okay. Creed. Beaver.
Speaker A:Fantastic. We are going to cut back to Bellas. What are you doing?
Speaker C:What? Okay, so one's following me clearly. And his hands on his sword. I'm walking towards the other one. Right? Okay. Just wanted to make sure. So I'm gonna walk towards like. Like I'm in the market trying to buy things. I'm gonna, like, walk up to, like, the. What? Wherever he's like, next to, like, not too close to him, but, like, next to him to the point where, like, I could buy like, or, like, look at, like, plates and forks and napkins and stuff.
Speaker A:I thought you had to be at A birthday party party?
Speaker C:Yeah. You. Have you been to a birthday party that doesn't have forks and plates and napkins? No, I'm getting forks and places, yeah. Why?
Speaker A:For 300 gold? For a set?
Speaker C:Yeah.
Speaker A:Okay.
Speaker B:Buy one.
Speaker C:Okay. I turn around and I go, do you know who I am? Would they know? Okay, hold on.
Speaker A:They wouldn't know who you were?
Speaker C:They would or wouldn't?
Speaker A:Not by sight.
Speaker C:No. No, but, like, last name would they know?
Speaker B:Yeah.
Speaker C:Okay. I don't know if that's a good idea, but we're gonna go with it anyway. Do you even know who I am?
Speaker A:Why would I?
Speaker C:Why wouldn't you? First of all, you probably know my uncle, Charles Thornton.
Speaker A:Charles Thornton's your uncle?
Speaker C:Yeah. I don't like him either, but he's still my uncle.
Speaker A:I'm gonna. I'm gonna pause real quick. This is gonna be out of character conversation between us. I'm gonna roll a D20 right now. Oh, if you. Okay. I rolled the D20.
Speaker C:Okay.
Speaker A:Like, in act. In the actual lore, is your father an only child?
Speaker C:Is my father an only child? I don't know.
Speaker A:We can do 1 through 10 is yes and 1120 is no. Go ahead and roll D20.
Speaker C:Yeah, I don't have, like. Wait, what was 1 through 1 through.
Speaker A:10 is yes, 11 through 20 is no.
Speaker C:18.
Speaker A:So no, he is. He's an only child.
Speaker C:Yeah.
Speaker A:I just had the. One of the. The triplets make a history. Check. Charles Thornton is an only child.
Speaker C:I know. I just don't like to admit that he's my dad.
Speaker A:You're.
Speaker D:What was it?
Speaker A:Belly Thornton.
Speaker C:Oh, my God. Bellith. And I go by Bell. Thanks.
Speaker A:Mind your business. And he goes to stand, like, right next to his quote unquote brother.
Speaker C:Okay, which one?
Speaker A:Like the one that you are.
Speaker C:The one that I'm like.
Speaker A:Yeah.
Speaker C:Okay. I. Okay.
Speaker A:I don't know where.
Speaker B:I can't cast message right now.
Speaker C:Right.
Speaker B:Like, even I can't see her.
Speaker A:No, you're too far.
Speaker B:Like, a one time. She can't hear me. Just say, belly.
Speaker C:How close am I to this guy?
Speaker A:I mean, that's up to you.
Speaker C:I want to like it. Okay. Is he, like.
Speaker A:You want to be at the same stand?
Speaker C:The next stand, like, the same. The same one.
Speaker A:Okay, so you're looking at, like, kind of like plating. Kind of like the one you found.
Speaker B:Like, in the brewery or something?
Speaker A:I'm just, like, looking theme plate in the sun.
Speaker C:And can I, like, side eye and try and see. Can I side eye and try and see if he has like, the same thing that I'm looking for.
Speaker A:It's not. I mean, it's not visible on his direct person. Like, you, like, you'd have to, like, almost do like a. Yeah. Or you need to do a perception check to see, like, where you can see, like, maybe like a bulge.
Speaker C:And I was going to say. Yeah. Can I. Well, with my, like, locate object. It doesn't tell me, like, exactly where it is, does it?
Speaker A:Oh, sorry.
Speaker C:Like, can I tell if it's like, left pocket, right pocket?
Speaker A:Fireworks? No, you only know the direction, and so it only gives you the direction.
Speaker C:So then. Yeah. Can I make, like, a perception check or something to see, like, if I can see.
Speaker A:Absolutely.
Speaker B:Fireworks or black smoke.
Speaker A:And again, are you. How visible is your.
Speaker C:I want to be, like, looking at, like, the plates, but then, like, in between looking at what I'm looking at on the table. Like, side eye. Like, you know when you, like, side eye someone.
Speaker B:Yeah.
Speaker A:I want you to roll two D20, assign one to perception, one to stealth.
Speaker C:Okay. Perception stuff.
Speaker A:Okay.
Speaker C:Okay. Per. Your.
Speaker A:Per. Your perception is plus 10, so it doesn't matter. Oh, do you have that one? Oh, my God.
Speaker C:Wait, hold on. Perception.
Speaker A:Yeah.
Speaker C:Is a 23.
Speaker A:Okay.
Speaker C:The health is on.
Speaker A:And that one.
Speaker C:Yeah.
Speaker A:Oh, no. Okay, so this is. The silver ball is clearly in his left side pocket. The brother's on the right hand side. On the other hand, the brother's like, I thought I told you to mind your own business. And he half draws his sword. I don't care who you are.
Speaker C:Whoa, whoa, whoa. I was just looking at his jacket. Is he wearing a jacket?
Speaker A:It's like a vest, jacket type. He's got pockets.
Speaker C:I was just. Are they wearing. Wearing all the same thing?
Speaker A:They're wearing the exact same.
Speaker C:I was just looking at your jacket.
Speaker A:They look like literally, exactly, literally the same.
Speaker C:I was just looking at all of you because, like. Like, I've seen, like, I haven't seen twins before and I've never seen triplets before. But, like, I didn't assume that they wore all the same clothing. I'm just curious.
Speaker A:We have our ways and reasons.
Speaker C:Oh, okay, cool.
Speaker A:Now that you need to know.
Speaker C:I wasn't asking. I was just, you know. That's cool. Do you guys, like, is it the same Taylor that you go to or is it like, do they. Do you, like, when you go to, like, get things, they.
Speaker A:They literally walk across to the. To different stuff. They go to the. The market on the. The northern. Northern. Like, they're still in the same area, but, like, the north side of the street. They are now looking at.
Speaker B:Chairs.
Speaker A:They're looking at chairs now.
Speaker B:Chairs.
Speaker A:Chairs for new wooden cars. Chairs with a nice.
Speaker B:What do you call it?
Speaker A:With. What do you call the thing when you. We put over the chair?
Speaker B:The.
Speaker C:The.
Speaker B:Oh, the COVID things?
Speaker A:No, like the. When you, like, you put the varnish.
Speaker C:Yeah, Like. Yeah. Okay. Are they facing away from me now?
Speaker A:Yes.
Speaker C:Okay, so can I try to, like, whatever. I don't need plates and napkins. I'm just going to walk away. But to, like, walk past them and, like, switch it. Sleight of hand. Like, without, Like, Like, I want to, like, like, walk past them like this.
Speaker A:Oh, hello. And you want to make this. Try to make the switch.
Speaker C:Yeah.
Speaker A:Are you, like, bumping into them? Are you literally just trying to, like.
Speaker C:No, I'm literally just trying to walk past them and switch it in there in his pocket.
Speaker B:Okay.
Speaker C:And like. And then just, like, walk away after that.
Speaker A:All right, with the way you're doing this, I'm going to tell you it's gonna be a DC25.
Speaker C:Sleight of hand.
Speaker A:Yes, sorry. Sleight of hand.
Speaker C:Okay, so what do I need to roll? At least a 15.
Speaker A:25 minus 11 is 14.
Speaker C:14, right?
Speaker A:Yeah.
Speaker C:Yeah. Okay.
Speaker A:You know, we'll say sorry 24.
Speaker C:We'll see.
Speaker A:Say DC 24 plays a 13.
Speaker C:Does that count? It was. It was like this.
Speaker A:What you wanted to count.
Speaker C:Well, it was, like, in between. Like, it landed like that.
Speaker A:I mean, it landed fine.
Speaker B:It looked like so.
Speaker C:No, it was like this, but it was an 11.
Speaker A:If you want to reroll you.
Speaker C:I'm going to reroll it. It's going to be lower. Yeah. Seven.
Speaker A:Oh, no. Okay, so you walk. You're fast walking at this point, so you can kind of catch up and keep going. And you essentially try to brush on them, but you basically knock into the real one's foot and they both clearly stop and notice you. Take your hands off me. How dare you in the second world draws his swords. Young lady, I don't care who you are, but the law in the city is that if you dare attack someone, we have the right to defend ourselves.
Speaker C:Who's attacking someone? I tricked.
Speaker A:You just touched us.
Speaker C:Okay, we're talking about, like, bumping into you and attacking is two different things. If I were to attack you, I would take out the sword on my back and attack you.
Speaker A:The now real word of India that you can assume is like saying, jared, I want to get out of here now.
Speaker C:Jared from Subway.
Speaker B:Subway. You know what they have at Subway.
Speaker C:So I cast detect. Brett. No, I go, Listen, Jared, if that's your name.
Speaker B:Can I call you Jared?
Speaker C:Can I call you Jared? I did not mean to bump into you. I am just, like, really in a rush and I tripped you. Your foot was out. My bad. But your foot was out.
Speaker A:Are you making any sort of. Any other attempts at.
Speaker C:Yeah, I feel like as, Like, I'm trying to, like, stall and, like, put.
Speaker B:Some fruit in his hand.
Speaker C:No, I'm trying to, like, stall and, like, just over talk and, like, as I'm doing that, I'm trying to, like, like, almost, like, balance my basket. Like, I'm trying to fumble things and, like.
Speaker A:Are you trying to make the switch as you're fumbling again?
Speaker C:Yeah. Yeah.
Speaker A:All right, we'll say DC20. As you're trying to make another sleight of hand.
Speaker C:I like how that you're trying to make this easy for me, and it's just not working.
Speaker A:Hey, them's a roll sometimes.
Speaker C:Okay. 13 plus 11.
Speaker A:Okay.
Speaker C:23.
Speaker A:All right, so describe to me how you're making this switch.
Speaker C:I'm, like, fumbling around with the basket, trying to talk as I'm. If I'm trying to be in a rush, and I kind of want to dip and lean and be like, hey, listen, buddy, I just really gotta go. I'm so sorry. I apologize. Talking really fast and, like, I, like, want to, like, tip the basket. And as, like, I tip it, I want to, like, switch, like, really fast, like, into his pocket and out and, like, switch, like.
Speaker A:I'm sorry. Say. So you're. You're from. Is the. Sorry. This is your ball in the basket, and you're tipping. I'm sorry.
Speaker C:No, I'm like. I have, like, the. Like, I'm fumbling, but, like, the ball is, like, in my hand underneath the basket. Like, I'm not, like, fumbling to the point where I'm, like, moving this hand.
Speaker A:Okay.
Speaker C:And then I want to, like, tip the basket, not over so that it falls, but catch it. And as I'm trying to catch it, switch. I catch it with my arm kind of thing, and switch the box.
Speaker A:Okay. Yeah. So you make the switch. Finally.
Speaker C:Jesus Christ. Maybe I'm not meant to be in a guild.
Speaker A:And they say to you, you better hope we're not hosting the Feast of Light after the Great Hunt.
Speaker C:Why? What's the Feast of Light?
Speaker A:So, wait, what are you. Are you.
Speaker C:No, I'm asking. Yes, Bridget is asking. Oh, that's the thing that they're hosting after the guest okay.
Speaker A:And a random noble family will be selected to.
Speaker C:No for me. I'm asking. Okay, I go. Well, you know what, I hope you host it because you seem like you guys deserve it.
Speaker A:Go on there.
Speaker C:Have a good day. And I like run away.
Speaker A:That's fine.
Speaker C:I run away.
Speaker A:Think about. So I'm assuming you're going to maybe head back to the Hallow Hearth. Think about what you're going to do on the way there potentially. And we're going to cut back to the tomb light.
Speaker B:Those are really good guys.
Speaker A:Okay, so Goldor, you are up first as these zombies are looking at you ravenously.
Speaker D:I'm going to take some more of my rations and toss them to the zombies.
Speaker B:Sure.
Speaker A:How many rations are you throwing?
Speaker D:Let me check and see how many I have. I mean, we're going back to town, so. Yeah, I've got 10 sets of rations. I've got 10 sets. How many zombies are there?
Speaker A:Eight.
Speaker D:Eight. I'll throw eight. I'll throw one each.
Speaker B:Okay.
Speaker A:So what I'm gonna say is, as you throw eight on the ground, all of them are now crawling on the ground prone, trying to eat this jerky. You've distracted them for the turn. Anything else on your turn, we'll say that's an action. Trying to like follow those. You still have your bonus action and movement.
Speaker D:And how far away are they?
Speaker A:15Ft.
Speaker D:15Ft?
Speaker A:Yeah. Because that's where you were when you.
Speaker C:Yeah.
Speaker A:And all that.
Speaker D:I think, I think I'm gonna. I'm gonna back away.
Speaker A:Okay, you back away 10ft. So you're 25ft away.
Speaker D:I'm gonna back away my full movement, which is 25ft because I have short little droplets.
Speaker A:Yeah, yeah, absolutely. Okay, seven, you're up.
Speaker B:I am going to cast pyrotechnics on the spotfire and go for smoke.
Speaker A:All right, so what does this spell do?
Speaker C:Oh my God. You're literally doing the. Bye.
Speaker B:The day has come. Thick black smoke spreads out from the target in 20 foot radius. Moving around corners. The area of the smoke is heavily obscured. The smoke persists for one minute until a strong wind dispenses it.
Speaker A:Okay, so you're trying to blind, like essentially make him not be able to see.
Speaker D:Okay.
Speaker A:So yeah, not only are you scrabbling for that, that rationed for the turn, but now they can't see in that immediate area. Are you backing up the two as well?
Speaker B:Yeah. Then we're going to turn around. I'm going to say, goldor, let's get the heck out of here.
Speaker D:Yeah, that's probably a good idea.
Speaker A:Okay.
Speaker B:And we're going to start making our way back the other way. Following all the teeth and hair and cloth and shoe.
Speaker C:Sure.
Speaker B:Shoe sounds like the plural shoes for some reason.
Speaker A:Okay, give me one second. So the zombies, they're gonna take a turn.
Speaker D:They still move terribly fast. Do they?
Speaker A:They kind of shamble more than run.
Speaker C:Unless they're World War Z zombies. Those things move quick.
Speaker A:Their speed is 20ft.
Speaker D:20Ft. That's a little bit less than mine.
Speaker A:Perfect. So they spend their action eating and half their movement speed standing up. And they all, half of them move the opposite direction they need to go.
Speaker B:And four are following after you guys through that smoke. The obscured smoke.
Speaker A:Yes.
Speaker B:That they can't see through.
Speaker A:Well, they're moving through it. They're moving down.
Speaker B:Do they even fall into the water by chance or.
Speaker A:No, no. Okay, give me one second.
Speaker D:How wide is the passage here?
Speaker B:Well, I didn't think about that.
Speaker A:20Ft. 20ft all together. Okay, it's a little abstract because there's like cavern parts here as well.
Speaker B:Do we actually need to go out the manhole that we came in or could we just get the pickup?
Speaker D:Just need to find another manhole. But I'm not sure that there's another manhole.
Speaker A:Yeah, I don't think you were actively looking out for one when you were following this trail. Give me one second here, everyone. Just to adjudicate running away.
Speaker B:And you'll put the A.
Speaker C:Yeah.
Speaker B:It's dark.
Speaker C:Yeah.
Speaker B:In the best way possible. I mean, you know.
Speaker A:So who has the lower athletic score? Cuz that's going to set the pace.
Speaker B:I have a plus zero plus two.
Speaker D:So that's me.
Speaker B:Okay, so is that how you.
Speaker A:Yes. What's your proficiency bonus?
Speaker B:Am I hearing you? Is your. Is your hand.
Speaker A:What's your proficiency bonus?
Speaker D:My proficiency bonus? Plus three.
Speaker B:Minus. Plus three also. I didn't ask you. I don't give him.
Speaker A:Okay, I'm going to have the group of zombies heading your direction. Do an opposed like save me throw. Roll essentially against your. Against your DC for an athletic shot. Check. Which would be 13. Sorry, no. Eight plus three is 11. But these Zombos.
Speaker B:God, if we had cranberries this would been amazing.
Speaker A:Sorry.
Speaker B:Me too.
Speaker A:Bridget, can you see what I rolled on this guy?
Speaker B:His domination. Oh, this can't be good. This is not gonna be good.
Speaker A:It's the. It's the.
Speaker B:It's a NAT something. Oh really?
Speaker D:A NAT one.
Speaker A:It is a NAT one. Okay, these zombies are just tripping over themselves as they Try as they're heading your direction, you are successfully able to follow your torches back on the trail back towards your original manhole cover, outpacing them significantly.
Speaker D:Okay, that's good. I mean, I had a backup plan. I had a plan to be just impressed.
Speaker A:Are you dowsing light along the way?
Speaker B:The ones behind us, not the ones ahead of us, Correct? Yes.
Speaker A:Okay, good to know.
Speaker B:Douse.
Speaker A:Okay.
Speaker B:They go off the wall and land in my little staff.
Speaker A:Lastly, we'll end seven and Goldor's story there as they're escaping from the sewer.
Speaker B:This is her entire story. It's over.
Speaker D:Looks like this is the end.
Speaker B:I hope an eagle picks us up and flies up the mountain when I'm away from.
Speaker A:Yeah, we'll say you're in that condition. So you open the spear, you find another note inside with a government seal. And it says house Duvain.
Speaker C:And the other one said house. I wrote it down. I just wrote hose, not house. Ren something.
Speaker B:East coast, west coast stuff is me really messing you up.
Speaker C:Ren. Ren. Ren. Renx. Renx.
Speaker A:Renault.
Speaker C:Renault. Whatever.
Speaker B:Ren walks Renault.
Speaker C:Yeah. Okay. Okay, Interesting.
Speaker A:Okay, we will end there for today and we'll have everyone kind of eventually meet back up.
Speaker B:What a freaking cool session you did. That's awesome.
Speaker D:That was pretty cool.
Speaker B:And I like the split part. Party is fun because, like, we get to, like, sit back and enjoy, like, listening to what happens, you know, you're like, I'm not enjoying.
Speaker C:I was not enjoying anything.
Speaker B:Like, when you, like, see what I roll something. Isn't that something?
Speaker C:Oh, my God.
Speaker B:Did you look at your phone or your laptop to see the texting of the.
Speaker A:Yes, I did. That's amazing.
Speaker C:I love that.
Speaker B:Was it Summon Beaver? It was create paper 8 paper. Good job. All right, that's gonna do it for this half episode of season 1.5 of our campaign because we are gonna come back next week with Mike Levine TR33 as we make our way out of sewers, away from quadruplets, and into the excitement where animals caca back for our favorite tree. See you next time. Bye, guys. Bye.
Speaker A:Bye.
Speaker B:Campaign is produced by Mike Levine, Liam McManus, Mike Orola, Bridget Vecchio, and me, Michael Height. I edit and mix our show. Our intro voice recording was done by the one and only Coltrane. Music used in this podcast was sourced from Fanatical's 2023 music bundle featuring Dark Fantasy Studio. If you like our show, we hope you'll consider going to our show notes and supporting the show. Doing so helps us put out more shows. Like this one. Thanks for listening and. And we will see you next time.
Episode Description
Camp Pain #024: Fruit Basket Case (Season 1.5 Continues!)
Welcome back to Shimmerlake City—where the sewers smell like profit, the Thieves’ Guild doesn’t hand out memberships easily, and the fruit baskets may or may not be a form of stealth technology.
This week, our heroes split the party (because of course they do). Belleth faces her initiation test from the Thieves’ Guild, tasked with intercepting a mysterious package from the elusive Lord Duvane. Meanwhile, Guldor and Seven venture into the sewers ahead of the city’s grand event, hoping to get the lay of the land—and discovering that “nothing but rats” might have been optimistic.
Between suspiciously specific spells like Detect Bread, misguided attempts to Summon Beavers, and at least one creative use of a fruit basket, chaos reigns supreme as the team navigates deception, danger, and possibly produce-related doom.
In this episode:
- Belleth takes on a Thieves’ Guild trial that could make—or break—her reputation.
- Guldor and Seven uncover what’s really lurking in the tunnels beneath the city.
- TR-33 tries to make sense of the plan (and regrets asking).
- The party debates whether fruit baskets count as stealth gear.
- And the phrase “Detect Bread” becomes canon.
As the group inches closer to uncovering Lord Duvane’s schemes, Shimmerlake’s underbelly proves that corruption runs deep—and it smells faintly of sour grapes.
Join Belleth Thornton, Guldor Firebeard, TR-33, Seven of the NiteWood, and Liam the DM as our magical misadventure continues—where even a fruit basket can be a weapon if you throw it hard enough. In the Sunfire kingdom of Valdoria, our adventurers attend Pyreglow Preparatory Academy—one of many schools training the next generation of heroes after the legendary Great Vanishing left the realm unguarded. Now, teens from across the kingdom have enrolled in the famed Camp Shimmer Lake, where danger, drama, and dice rolls await.
Camp Pain is a bi-weekly Dungeons & Dragons game hosted by Michael Heit from Hey Other Parents, Food & Fury, and Snackzeroth podcasts. Created and run by our extraordinary DM Liam, and starring Bridget, Orlep, Levine, and the occasional guest. Some of us are seasoned adventurers, others are still figuring out which dice is the d20. This podcast is more chaos than critical hits—if you’re looking for serious D&D, turn back now. If you’re here for fun, you’re in the right camp.
Produced by Liam, Bridget, Orlep, Levine, and Michael Heit. Edited and mixed by Michael Heit. Intro voiced by the one and only Koltrane. Music sourced from Fanatical’s 2023 Music Bundle featuring Dark Fantasy Studio. Official maps by Ethan, our youngest and most talented cartographer. We’re playing D&D 5E on D&D Beyond. 🔗 Links Instagram: @camppainshow Bluesky: camppain.bsky.social Twitter/X: @camppainshow Email: [email protected] Tip Jar: Support Camp Pain
Patreon is currently being set up—thank you for your support! In the meantime, share the show with your D&D group, family, friends, and random tavern-goers.
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