S1E2 - S01E002: Bohemian “Rat-sody”

Transcript
All right, well, welcome back to our show of campaign. We're so glad we got such warm receptions for our first episode, and we're so glad that you came back to check out our second one. So on last week's episode, we had our party, finally got to know each other. All of our four. Four characters came from different walks of life. Bellieth and Seven seem to know each other from before. Seems like Bellith kind of knows Seven's brother, who's gone missing. Seven's kind of closed up about it, but he's kind of determined to find out what happened with his brother as well. We also have our friend TR 33 tree, who is a war forge paladin. And he's kind of, kind of stumbled across this coffee shop. And then we also have Goldorf Firebeard, who also has had some experiences in his backstory with escaping a situation in a cave in a mine where things collapsed. And he found a different kind of way from his brethren of dwarves with his love of mushrooms and praying to a different deity. So these characters need to get themselves a writ if they're going to get themselves over to Cam Shimmerlake. And they finally found a way to do it. And even though they all have different reasons for it, that rid of experience will get them to where they need to be. So they decide to work together. And in this episode, they have discussed with glow Kindle what's required as a proprietor of the brewery. He knows he has to get this cleaned up. And our characters negotiated that if they get those rats taken care of and they come back upstairs alive, that they would get themselves a rid of experience to get themselves to camp Shimmer Lake. And that's what this episode's all about. Our characters going down to a deep, deep, nasty cellar and finding out what's down there and hopefully cleaning up the cause. If we're going to get through this one, we're going to have to do it together. Hope you guys enjoy it. And remember, our episodes release every two weeks, so this one's coming out on a Friday. We'll see you two weeks from now for the next episode. For episode three. Without further ado, let's do it. Welcome to campaign. In this podcast, we're a mix of friends who are here to have some fun and do dnd our way. If you're looking for something that's a little bit on the serious side, it is quite possible that this is not the podcast for you. We are here to have fun. Some of us are some seasoned players, others are kind of new to the game. But regardless, we hope you will enjoy hopping along with us as we set up in our adventure together. In our last episode, we figured out a way to maybe get ourselves a possible writ of assistance. Well, it's not going to be easy, but we're going to have to deal with some rats of unusual size. If we could pull it off, we might just get the writ of assistance that we need to get through to our ultimate destination, Camp Shimmer Lake, where just maybe seven will find out what happened to his brother. And the other characters will maybe figure out some of their mysteries as well. We'll see what happens on this episode of campaign. So just hang tight, gather your sword and board, and get ready for adventure, because it's time for pain campaign. Three, two, one. Let's roll.
Dungeon MasterYou.
Seven of The Nite WoodWe welcome you back to our unmitigated disaster. A-D-D campaign. With friends, we ask the question of what happens when we combine a coming of age summer camp with D d and the dice of fate. Well, we are going to find that out here yet again. Let's get started. From the murky bottoms of time before time, following a rare mushroom instead of stone, we have Mike playing Goldor, Firebeard, the honest to goodness storm, and druid.
Guldor FirebeardGood evening, everybody.
Seven of The Nite WoodWhen this war forge lays its hands upon thee, you better hope for some divine intervention, because wood and metal still has pain and emotion, especially when there's little squirrels running by. Mike Levine is TR 33, the war forge Paladin.
TR33Hello, my friends.
Seven of The Nite WoodWhen tracking is needed across a path that seems lost or an arrow needs to find its target that seems too far away, we look no further than Bridget, our tiefling ranger, Bella, who hates plants but loves adventure, and who would rather pull out her bow than engage in pointless conversation.
Bellith ThorntonHi.
Seven of The Nite WoodAnd I am Michael, height off key, ready to rock as always, whether I have my mandolin or my automatone. I play seven, the bard. But it's not about me. I'm going to pass it off to our good friend Liam, the DM. And he's about to get us back into action.
Dungeon MasterOkay. All right. So glow Kindle says. I can't thank you enough. Please follow me to the cellars. And glow Kindle leads you to a hatch on the floor in the main brewing area. He lifts it up and you can peer into the darkness below. Quick question, just in case you're not familiar with the mechanics or anything. Did anyone either choose to have torches as part of their starting equipment or have access to fire magic?
Seven of The Nite WoodI have pressed digitation.
Dungeon MasterOkay, so there are disadvantages to trying to operate in. No. Or dim lighting with a candle, I will say throughout the walls are. What do you call the wall torch things?
Seven of The Nite WoodLanterns.
Dungeon MasterYeah, sconces. So feel free to light those up as you go. And if you say you do it, I'll just assume you've been doing it. I won't ask you every time, but just, like, if you make mention of it once, that's fine.
Seven of The Nite WoodYeah.
Guldor FirebeardI have dark vision.
Dungeon MasterPerfect.
Guldor FirebeardI don't need to lights up, but I can light up.
Bellith ThorntonI also have dark vision just in case any of you want to go forward and not use the torch.
Dungeon MasterFantastic. All right, so do you all enter the cellar? Sure. Who's going in first?
TR33I'm going first. I got this.
Dungeon MasterSo the wooden stairs creak as you descend into the cool, dry air of the cellar, infused with the smell of beer, but also damp fur. Somewhere in the darkness, you hear scrabbling sounds of the claws on the floorboards and a faint squeaking noise, so it's difficult to make out the entire area at once. The floor is taken up by barrels of cask and beers. You can see from the light above that there are torches along the wall. Unlit torches along the wall. Does anyone light the torches?
Seven of The Nite WoodPress the digitation.
Dungeon MasterYeah, sure. So you're lighting them up just as a quick flavor question, does your fire take any certain color?
Seven of The Nite WoodIt has a little bit of green glow initially, and then it goes back to being orange.
Guldor FirebeardLiam, I'm going to cast Shuley on my staff while I'm here.
Dungeon MasterYes. Fantastic.
Guldor FirebeardI'm anticipating a couple.
Seven of The Nite WoodCan I give bardic inspiration to Mike Levine to tree. I'm going to turn to tr 33 holding my hands and say, you rock too hard for one hand.
TR33Yes.
Guldor FirebeardThere you go.
Dungeon MasterSo, Levine, I'll say you've probably walked only about this far by the time things happen. So the only clear area is towards the far side of the cellar, which has a dirt floor littered with stones and workman's tools. You're just able to make, even with the torches, just able to make out the hole in the wall mentioned by glow Kindle as well. And that is. I think this is my laser tool. Do you guys see where I'm pointing with the laser tool? Yeah.
Seven of The Nite WoodSo it's on the far side of the room there?
Dungeon MasterYeah. Okay, everyone make me a deception check. Sorry, a perception check.
Guldor FirebeardYou got it.
Seven of The Nite WoodOkay. 1520 Nanette.
TR33922.
Seven of The Nite WoodWait, don't burn the bardic inspiration.
Dungeon MasterDo you want to use the bardic inspiration to.
Seven of The Nite WoodNo, he does not no, save that. Save that, my friend. You keep rocking. We certainly are the Benny's bears of adventuring.
Dungeon MasterAll right, so those of you who rolled above a ten start noticing the scattering skittering sounds coming closer. Give me one moment. While you're doing that, all of you can roll for initiative. Except tree.
Seven of The Nite WoodWow, things are happening. Dice, we going for big ones?
Guldor Firebeard16?
Seven of The Nite WoodSilly question. Where is it on the character sheet. Sorry.
Bellith ThorntonRight next to your armor class.
Guldor FirebeardTop middle. Like armor class. Look at them.
Seven of The Nite WoodLook at them.
Dungeon MasterLook.
Seven of The Nite WoodI'm sorry. Top middle. Not that.
Bellith ThorntonLike, right under your proficiency bonus.
Seven of The Nite WoodOh, I see that. Oh, armor class. Okay, so the initiative plus two. Okay, well, thank you. All right, so, 18.
Dungeon MasterHold on 1 second. I'm sorry, I'm trying to figure out if Owl Bear's initiative tracker actually.
Seven of The Nite WoodOh, schnazle, those barrels have teeth.
Dungeon MasterOh, that initial tracker.
Seven of The Nite WoodSee that? Okay, going to go over here, up the stairs. So you guys.
Dungeon MasterOr is it just like. Okay.
TR33No, I'm still here.
Seven of The Nite WoodGreat place to stand.
TR33Hey, how are you doing today?
Seven of The Nite WoodBudy, not you over there. Good Lord. Mike's like, ooh, a friend. Do you have talked to animals?
Guldor FirebeardI do not have talked to animals. That seems like one of those things might want to get when I level up.
Seven of The Nite WoodI hope not. I got an 18.
Bellith ThorntonI rolled an 18. We both rolled an 18. Me and height.
Dungeon MasterAll right, who has the higher dexterity?
Seven of The Nite WoodPlus 15. Plus 15.
Bellith ThorntonI have a 16 deck.
Seven of The Nite WoodDon't worry, tree, we're going to take care of them.
Dungeon MasterAll right, so believe it or not, the rats roll the net. 20. I am not even kidding.
Seven of The Nite WoodThey're friendly. Tree, wait.
Bellith ThorntonYeah? Really?
TR33Can I talk to them?
Seven of The Nite WoodSure.
Dungeon MasterSo you will be able to. Unfortunately, tree, everyone but you has entered a surprise round. God damn. So basically, they get to jump on only you, but not everyone else. So basically everyone will go and then you go. Okay, so effectively, this only had put you last, which is the good news. I will say that if anyone, as an action wants to alert tree to the danger, you absolutely can. Okay? Otherwise, he'll remain out of the surprise round for now. All right, so the rats will act first.
TR33I don't know if this matters. I have reactions. Opportunity, attack. I don't know if that matters.
Dungeon MasterOkay, so what that means is, I'll quickly explain that real quick. So let's say this rat was right next to you, right? An opportunity attacking up. Opportunity means if this rat tries to leave your attack range, your melee attack range, you get to do a free attack on it. Okay?
TR33Okay.
Dungeon MasterAll right. So they see the tree not doing anything, but this guy's going to come over here.
Seven of The Nite WoodFriendly.
TR33Guys.
Seven of The Nite WoodListen, we could always go with plan b, buddy.
TR33Guys.
Bellith ThorntonTalking is really working out.
Seven of The Nite WoodTalking first, if not the rock.
Dungeon MasterSo this rat to the right of tree is going to try to take a little bite out of his wooden leg there. Tree, what is your ac?
TR33It's 19.
Dungeon MasterOkay. So it begins to start trying to nibble your leg, but it can't really actually break through to the wood. It's just like. And you don't notice at all. That's how ineffective it's like little gnawing is. Even though it's a huge rat, it's literally doing nothing to you.
Bellith ThorntonYeah.
TR33Guys, I don't think we can talk.
Dungeon MasterTo all three giant rats that you have failed to notice are literally gnawing at you and nothing is happening. In fact, Liam, did that rat just walk past me? That rat just walked right up to you. That one will get to, um.
Guldor FirebeardAll right, the other one that went up to Levina.
Dungeon MasterSo, Levina, in fact, one of the rat's teeth chips on you and breaks.
TR33Yeah.
Dungeon MasterNone to your notice. Oh, boy. The rat next to Goldor is going to also try to make an attack here. Does a twelve hit?
Guldor FirebeardDoes a twelve hit? I doubt it, but it's possible. It does not.
Dungeon MasterOkay, so as this ratchet approaches you and tries to take a bite, what do you do? How do you notice this? Tell me your reaction.
Guldor FirebeardI feel a weird scurrying up my leg. I'm going to give a little kick with my leg.
Dungeon MasterAll right, so basically, this thing just tried to lunge at you. And it's not just like a little skewing up your leg. This thing is longer than your arm, especially so since you're a dwarf. Right?
Guldor FirebeardI mean, I've got short arms, but, yeah.
Dungeon MasterThis thing, if it were to stand up on its hind legs, would certainly reach above your waistline.
Guldor FirebeardWell, in that case, I'll swing at it with my quarter staff opportunity.
Dungeon MasterOkay, so this wouldn't be an attack opportunity because it's not trying to leave. But what I'll say is you certainly notice. And with your nimble legs and using your shalay as a little bit of momentum, you definitely dodge out of the way. All right, the rest of the rats just kind of start gearing up and kind of like, encircling all of you. These rats over here by the barrels, I'll use my pointer real quick. The ones over here are kind of taking almost like a little bit of COVID They're peeking around the corner. And with that, we have, I believe Bellith is up first.
Bellith ThorntonIf I hit this rat, hypothetically, that's standing either next to or around tree, is that going to alert him that there's something on the ground? Or would I have to be like, yo, there's something on the ground?
Dungeon MasterI will say that if you want to be like, hey, watch out, tree, as, like, you're firing something, I think that would be adequate.
Bellith ThorntonOkay, then I want to do that. If I click on a rat, will you be able to see it?
Dungeon MasterYeah. Yes, I can.
Bellith ThorntonOkay.
Dungeon MasterThat one specifically.
Seven of The Nite WoodSo you go for a rat that's right below him, south of you.
Bellith ThorntonYeah. So I'm going to go at him with my long bow.
Dungeon MasterGo ahead.
Bellith Thornton15.
Dungeon MasterAbsolutely. So tell me what you're doing here.
Bellith ThorntonSo I take my longbow off my back and with such ease that I think anybody who's looking at me is like, she knows how to do something besides sit there and look pretty or whatever. They wouldn't expect me to pull it out like I do, like Legolas styled. Like, pull out this bow and just get after it. And I'm just going to go straight for whatever I can hit. I don't care if it's the head, body, whatever.
Dungeon MasterSure. Tell me how much damage you do.
Bellith ThorntonSeven. 8910.
Dungeon MasterAll right. So your arrow pierces through its beady yellow eyes. It also happens to be the one whose chip has fallen out. So its face basically falls absolutely flat as it hits the ground. Dead.
Seven of The Nite WoodSomeone's been involved in extracurricular activities.
Dungeon MasterOh, the rat.
Bellith ThorntonHe's fine. He's fine.
Dungeon MasterHe notices for the first time that there are rats here. The first one he notices is a dead rat with an arrow sticking out of them.
Seven of The Nite WoodRat on a stick.
Dungeon MasterAs of this, you will now be able to act this round. Belt, is there anything else you want to do? Move. Any other bonus actions?
Bellith ThorntonI just want to move, like, 5ft, not like quite half, like, halfway up.
Dungeon MasterYeah. Okay.
TR33She's going to slide down like Legolas.
Seven of The Nite WoodI think I'll cast vicious mockery on the rat that seems to be bothering my new friend Goldor.
Dungeon MasterAll right, click on the one that you're.
Seven of The Nite WoodPick up my mandolin, Gilstromon going and give this rat little taste of his own biting.
Dungeon MasterGo for it. Tell me how you're being vicious to this rat.
Seven of The Nite WoodI've heard of big rats. This ain't it. Time for you to go down, budy.
Dungeon MasterIs vicious mockery a saving throw?
Seven of The Nite WoodIt is. All right, time to go back to your hole.
Dungeon MasterWhat's your saving throw.
Seven of The Nite WoodIt is an attack. Save is a wisdom 13. So it says you unleash a string of insults lace with subtle enhancements of the creature. It must succeed on a wisdom saving throw or take one d four psychic damage and have a disadvantage on the next attack roll before making the end of its next turn.
Dungeon MasterAll right, so this rat failed at saving throw. So tell me what it looks like when a rat dies to your vicious mockery.
Seven of The Nite WoodI think I could picture kind of like running in circles, kind of confused and then just screeching out loud and falling down on its back with it, drooling out with his tongue sticking out, looking over at, hypothetically, maybe looking over at a man made of rock and wood.
Dungeon MasterVery nice. Is there anything else you would like to do on your turn?
Seven of The Nite WoodI would like to. Can I still make a movement?
Dungeon MasterYeah, you can go anywhere yet. Let's see. You can move up to 30ft. So you could have done like 15ft before your attack and move another 15ft after your attack. You get up to 30ft of movement your entire turn.
Seven of The Nite WoodSo the range is 60ft. Right. So that I didn't actually have to move to do that.
Dungeon MasterCorrect.
Seven of The Nite WoodSo I could kind of get into position or whatever.
Dungeon MasterYes.
Seven of The Nite WoodAnd you can't really ready in action.
Dungeon MasterRight.
Seven of The Nite WoodAnd I feel like to get prepared in case a rat tries to jump at me.
Dungeon MasterAre able to ready in action. But since you use your action, you can no longer ready in action for the turn.
Seven of The Nite WoodSo I just could kind of move. That's about it, right?
Dungeon MasterYep. You can move. Or if you have any other bonus actions or skills of that nature, you could.
Seven of The Nite WoodI think I'm going to get next to Goldor and kind of get a little closer, maybe strengthen numbers.
Dungeon MasterOkay, where is everybody going? I'm just bump myself over here.
Seven of The Nite WoodDon't worry. Maybe some of the rats will be nice.
Dungeon MasterWith that.
Seven of The Nite WoodIf we walk away from this with a pet rat, I'm going to laugh.
Dungeon MasterSo with that, it's going to be Goldor's turn. I'll say, try to get into the, for everyone. Try to get into the habit of trying to think about what you want to do on your turn while you're waiting. Have like a main plan a and then maybe have a backup plan. If you can't do that, then.
Guldor FirebeardAll right, I'm going to swing my shalily at the rider.
Dungeon MasterGo ahead, roll the hit.
Guldor FirebeardThat is not going to hit anything. I'm lucky that I didn't hit seven, so I rolled a four.
Seven of The Nite WoodOkay, wait, this one is still alive. This one's dead. The one that was near gold. Or is he dead?
Dungeon MasterOh, yes. I'm so sorry. That one is dead. Yes.
Seven of The Nite WoodGoldor is just beating a dead rat. That's pretty wild.
Guldor FirebeardThat entire sequence still wasn't even moving.
Dungeon MasterSo I'll say you can still roll for an attack and move whatever you want to do.
Guldor FirebeardWith nothing else to attack here, I'm going to move to here.
Seven of The Nite WoodI don't know, how big are each one? 5ft.
Dungeon MasterYeah. Each square is five.
Guldor FirebeardNo more than 20ft.
Dungeon MasterOkay. Yes. There's also squares.
Guldor FirebeardThat's why I'm. Oh, there are squares. Never mind, never mind. 1015. 20. Hang on. 25ft. 25ft is not going to be enough to get out of here. So I'm going to move here. Should I roll again or should I take my crappy roll?
Dungeon MasterYou can roll again.
Guldor FirebeardOh, thank goodness. Because that last roll was pretty crappy.
Seven of The Nite WoodRight? Well, I mean, he should have got a bonus for trying to kill dinner.
Guldor FirebeardNow that I'm hit alive. Rat.
Seven of The Nite WoodBetter.
Guldor FirebeardI got a four and five. I got a nine.
Dungeon MasterNine does not hit. That's what I figured. After seeing the rat next to you collapse, you run up to the next nearest rat to tree slayly swinging, and it's a swing and a miss. This thing just clears its head and almost hits tree. At that point. Is there anything else you would like to do on your turn?
Guldor FirebeardNope, that's all I got.
Dungeon MasterOkay. Tree it is. Your turn.
TR33Can I see the rats now?
Dungeon MasterYes. You can notice the rats now. Yes.
TR33All right, guys. These things keep biting me. I don't know what this is. I think we have to fight.
Seven of The Nite WoodPlan B, buddy.
TR33And I'm going to take care of them. Don't worry, I will defend you guys. I will take out this.
Dungeon MasterAt this point, they're in between trying to lick your leg to soften it up and trying to nibble it and just still doing nothing.
TR33I'm going to take this guy out and I'm going to do opportunity on him then.
Dungeon MasterNo, attack of opportunity happens when they try to leave your melee attacking range.
Seven of The Nite WoodOkay.
Bellith ThorntonDoes he get advantage because he's technically now flanking?
Dungeon MasterYeah, I'll give you advantage for flanking. Good call. Yeah. Anytime you notice things like that and I miss it, just feel free to call it out.
TR33I just roll a d 20.
Dungeon MasterYou can roll with advantage. So that means you're going to roll twice and take the higher number.
TR33I rolled a twelve and a four.
Seven of The Nite WoodSo twelve.
Dungeon MasterOkay. So did you roll a flat d 20 or did you roll it with an attack in mind just to make.
Guldor FirebeardSure.
TR33I rolled it.
Dungeon MasterLike, did you click just like a D 20, or did you click an attack on your character, your page?
TR33Oh, no, I just clicked the D 20.
Dungeon MasterOkay, so next time, click the attack next to your attack. Should be like a plus. Whatever. What do you get a plus on your roll?
TR33Plus three.
Dungeon MasterPerfect. So, yeah, your higher roll absolutely hits this rat. What are you hitting it with? What are you doing?
TR33All right, so I grab my war hammer from the back of my metal.
Seven of The Nite WoodStone, from being whatever animal to hitting an animal with a warhammer, and I.
TR33Just take this hammer and I bring it down right on this thing's face. Crushing it.
Dungeon MasterYeah, its brain bloods, everything gushes out, and like some of the others before flattens.
TR33Listen, guys, I know I said I wanted to talk to the rats, and I did, but when I see evil, I just got to crush it.
Seven of The Nite WoodKeep crushing, buddy. There's a lot more.
Dungeon MasterAll right, anything else on your turn?
TR33I'm just going to kind of position myself. I can take a.
Dungeon MasterThat would not be an attack of opportunity because you're still within this melee range, so you can move around it. Okay.
TR33All right, so I'm just going to kind of position myself more in front of everybody so maybe they come and attack me rather than you guys.
Dungeon MasterOkay. All right. With that, it becomes the rats turns.
Seven of The Nite WoodYes.
TR33My plan is working.
Dungeon MasterWe got four d twenty s here. Oh, jeez.
TR33I'm about to get chewed up.
Dungeon MasterOh, Jesus Christ. Okay.
Seven of The Nite WoodThat'S inspiring.
Dungeon MasterThat is some terrible luck. Okay, so three of these on your Left here are going to attack or successfully attack. Your leg has been getting soft from all the other rats licking it, and now it's the time where the wood starts to splinter. We can talk to them anymore. Let me get my dice here. Okay, so don't worry. Okay, so altogether, that's going to be five damage, as they're all taking a little bit of clumps out of you.
TR33Do I take that out of my hit points?
Dungeon MasterYeah.
Seven of The Nite WoodRight.
Dungeon MasterSo you should be going from twelve to seven.
TR33Okay.
Dungeon MasterYes. And then the last one is going to try to attack gold, or here, 15 to hit gold, or that. I believe that hits. And that's going to be three damage to Goldor, who is pushing your shalei out of the way and biting your foot.
Seven of The Nite WoodIn walking stick.
Dungeon MasterAll right.
Seven of The Nite WoodWith that, can we talk to each other while this is going on?
Dungeon MasterOr that doesn't really. Yes. So I'll clarify talking to each other, so you can absolutely on your turn. Say something quick. So, Bridget, correct me wrong. Each round of combat is roughly 6 seconds long. So all this is happening within the span of a handful of seconds. And it's supposed to be like each round or so is about like a minute or something like that altogether. So things are happening real time very fast. So you have limited time to say one quick thing, basically on your turn, and then you can take an action, but you can communicate with each other.
Seven of The Nite WoodGuys, I want to get these guys to sleep. Can we keep them together?
TR33Yeah, let's keep them together. I got them on me. They're chewing my leg up, man.
Seven of The Nite WoodSo Bell has performed me right.
Bellith ThorntonIs it mine?
Dungeon MasterBella's turn. Yes.
Bellith ThorntonOkay. Is there a sound that these rats would be attracted to that I would know of that if they heard it, they'd all go to that area. These rats would be like, oh, I hear that. And I would go to that area, like, if they heard it, like a.
Dungeon MasterBang or like a. I see, like.
Seven of The Nite WoodA pied piper kind of situation.
Bellith ThorntonNot even music, just like if they heard movement on the floor or something.
Dungeon MasterIf they would just go that animal handling check.
Bellith ThorntonNat 20.
Dungeon MasterOkay.
TR33The rolls from this great dice.
Dungeon MasterYeah, you could make a. You could make like, almost like a hissing gas sound. If you could do that. You could probably scare these rats away.
Bellith ThorntonOkay. I don't even want to scare them away, but I want to do is I want to cast tomaturgy and create that sound that they would be attracted to. I'm going to move my person there, but in this corner over here.
Dungeon MasterOkay.
Bellith ThorntonI want them to all go to that corner.
Dungeon MasterOkay. So what I would imagine is that you kind of almost, like, create the sound maybe here and here. That way they're either going maybe like these directions. Oh, you can't see my cursor. Like these directions because there's still the hole here. So there is a possibility that they would just run through the hole.
Bellith ThorntonOkay, then I want to do it over here.
Dungeon MasterSo you want the sound to be from here?
Seven of The Nite WoodFrom next to the stairs?
Bellith ThorntonNext to the stairs.
Dungeon MasterAnd you're saying you want them to go to the sound. I see. Okay.
Bellith ThorntonLike, if there's this sound.
Dungeon MasterI misunderstood. I thought you were saying, like, a sound that would, like they would fear.
Seven of The Nite WoodLike scare and scatter.
Dungeon MasterNo, that they'd, like, come either way with your role, I'll say you can make the sound anywhere and you want to be there. That's fine. So I will move all the rats there. However, Goldor, you will get an attack of opportunity on the rat nearest you and Bridget, do you happen to know off the top of your head, if tree gets an attack of opportunity on all four, does he get only one per round?
Bellith ThorntonIf they all move, he gets one on everyone that moves, yeah.
TR33Okay.
Dungeon MasterGoldberg and tree, you can make your attack. Rolls right now.
Guldor FirebeardRolls at 1111.
Dungeon MasterDoes not hit. So that one's going to run over here.
TR33All right, again.
Dungeon MasterDo I click on roll? So with whatever attack you're using, click it four times. Yes.
Guldor FirebeardClick it four times.
Seven of The Nite WoodEvery one of them.
Guldor FirebeardNot me. Sorry.
TR33I got a 23 on one, a nine on another.
Dungeon MasterI.
TR33A 17 and an 18.
Dungeon MasterSo you basically are like, playing like, croquet here and you knocked a bunch of rats together with your warhammer.
Seven of The Nite WoodYour caring of animals knows no bounce.
Dungeon MasterI'm crying while I'm doing it. Your tears just. What's the word I'm looking for? Just disappear into the river of blood that you just created.
Seven of The Nite WoodYou know what, buddy? Maybe the cuter animals are the ones we'll take care of.
Dungeon MasterSo the rats absolutely run to this area, and even though they hear a promising sound, they don't find what they're looking for. They see all of their dead little rat comrades around and they're going to start booking it for this hole here within. Oh, go ahead.
Bellith ThorntonYeah, I have a question. Can they move if it's not their turn?
Dungeon MasterSo from what I understand from both the DMS guide and for added purposes, like, you could end the combat with a flea. Okay, I'm going to have them do a flea here since they were already mid run anyway.
Guldor FirebeardGot.
Dungeon MasterAfter a few seconds, though, you hear a. And you hear something being rent in half. Guttural, like a body being cut in half.
Seven of The Nite WoodLike rats that fail get chopped in half. Can we distinguish what it was that got cut in half? Is there a way to.
Dungeon MasterYou're in this room. You have no idea right now. Are we out of combat? If you guys can just give me 1 second, you can talk amongst yourself and I'll answer any skill checks and things like that in just a moment. I just have to set something up for the next room.
Seven of The Nite WoodDo you guys think we should follow them in there? What are you thinking?
Bellith ThorntonI mean, I think I'm going to follow them in, but I want to know what's on this table and in.
Dungeon MasterThese rooms and stuff first.
Seven of The Nite WoodYeah, I agree. Like, I'm investigating everything, see if there's any chance of. Yeah, I like that, too. Can I do an Arcana check? Is there anything going on here in this room that seems od or magical?
Dungeon Master1 second. All right, so roll for Arcana.
Seven of The Nite WoodI really like this big dice. Oh, hell yeah. 17.
Dungeon MasterAs far as you can tell from this room, there's nothing of magical note. It appears to be what it is, a room of now dead giant rats mixed in with puddles of beer and tree tears.
Seven of The Nite WoodAnd the rats seem like just regular rats that have just gotten. They're just much bigger.
Dungeon MasterNo, they're giant rats. If you want to make a separate investigation of the body, you can, but as far as Arcana goes, you notice nothing magical.
Bellith ThorntonCan I make an investigation check of the room itself? Like the stuff in the room?
Dungeon MasterYeah, absolutely. And if anyone else wants to make a check, they're more than welcome to.
Seven of The Nite WoodYeah, sure.
Bellith Thornton13.
Seven of The Nite WoodIs investigation the only skill that would give us insight into what this thing's in here? Something useful, something of interest.
Dungeon MasterThat would be the main one, yeah.
Seven of The Nite WoodInvestigation.
Dungeon MasterOkay. I would say that's the one.
Seven of The Nite WoodYou would probably go for ten. Natural.
Bellith ThorntonAll natural.
Dungeon MasterOkay.
Guldor FirebeardMuch better.
Bellith Thornton1920. There we go.
Guldor FirebeardNot a Nat 20, but a 20 dirty 20. Okay. I like the lava dice much better than the bulge gate dice.
Seven of The Nite WoodOh, yeah.
Dungeon MasterAll right.
Guldor FirebeardAs soon as I switched the dice, I rolled the 19. I'll take that.
Dungeon MasterSo across all checks. By all means. This room is very mundane. It is for its purpose of being a beer seller. All right.
Seven of The Nite WoodBy the tables and everything else, there's nothing.
Dungeon MasterThen you see some of the plans for expansion from the Crombie association. But there's nothing else of note here. Just really the plans, tools that we're going to be used for knocking down where you see the hole in the wall.
Bellith ThorntonCan I take those?
Dungeon MasterAbsolutely. Just make a note of it. All right.
Guldor FirebeardI'm going to go and check out the hole in the wall then.
Dungeon MasterOkay.
Guldor FirebeardAnything else here seems nice and mundane.
Dungeon MasterSo what I'm going to do is just unfog something real quick.
Seven of The Nite WoodOkay, nice. What would be the skill that we would be looking to do if we were like, trying to peer into the room without being seen or want to just see if we could see anything?
Guldor FirebeardInvestigation is usually like checking stuff out. If you wanted to not be seen, you would have to use stealth.
Seven of The Nite WoodSo stealth would be like, you could still kind of take a peek, but you're trying not to be noticed. Of stealth.
Guldor FirebeardYeah. If you wanted to not be noticed, you make a stealth check and they make an opposed perception.
Seven of The Nite WoodOkay.
Dungeon MasterAll right. So, Goldor, are you peeking around this wall?
Guldor FirebeardSure, I'll peek around the wall.
Dungeon MasterSo with the help of seven and any other supplies, you've brought. You're quickly lighting up surrounding area here. Sure. So through the hole in the wall, you can see a dusty stone corridor, its floor lying around a foot below the cellar, where you stand over to the left, you can see the start of a staircase collapsed. Buried in collapsed masonry, earth and rubble that blocked the way completely. To the right, however, the passage heads around the corner, but on the wall, you can make out what appears to be writing in a clear but glowing gold script. And that's at the end of the wall to your right. To your right.
Guldor FirebeardCan I make an arcana check on that?
Dungeon MasterI would say if you want to do that, you probably have to enter that corridor and get closer to the writing. I'll make a point right now where the. I will step in and the writing is over here.
Seven of The Nite WoodIs anyone else going join him? Yeah, let's join him.
Guldor FirebeardChecking along the way to see if there's anything trap like along the floor, though. I'm not just going to look around for traps while I'm going as well.
Dungeon MasterYeah. Make me a perception check.
Guldor FirebeardPerception check, sure.
Bellith ThorntonAnd I'm going to wait till he gets to the other side without being killed.
Dungeon MasterYeah. As far as you can tell, the stones were laid to be simply afar. There's no traps, there's no wires, there's nothing. Excellent.
Seven of The Nite WoodYou're like, here, take a bite of this.
Dungeon MasterExcellent.
Guldor FirebeardBy the way, if it's a stone cutting check. I get extra efficiency, too. It's a dwarf thing.
Seven of The Nite WoodOh, that's kind of interesting. Could you just point out how far down the hall is the writing?
Guldor FirebeardIt's down where I'm standing, basically.
Seven of The Nite WoodAre we close to it?
Dungeon MasterThe writing is right here, about 50ft from where Bellaf is. Because at this point you're still orlop. You're probably, what, 30ft ish away? 25 from the wall. Yeah. So I'll say you can probably make out the writing from there.
Guldor FirebeardAll right, I'll try to make out.
Dungeon MasterThe writing from here.
Guldor FirebeardI was going to say knowledge arcada. And then try to decipher the writing.
Dungeon MasterAlso, when you get close. We'll do the arcana check. I'll read what it says for now. Right, though. So it says. Dawn breaks with stirring air as sun shines down on the new day fair. Midday blaze bakes earth and grass. The farmer waits for heat to pass. Evening cool brings water, wine, drink and laughter passing time. Night sea shining, roaring fire, as wood and coals burn on the pyre. And this is in gold, glowing writing. I'm going to post this in the discord as well?
Seven of The Nite WoodYeah, please. Okay.
Dungeon MasterAnd then, Bridget, do you mean to post it in just actually the text message chat? Would that be easier?
Bellith ThorntonYeah, if you can.
Seven of The Nite WoodThe power of technology.
Dungeon MasterOkay, please let me know when you've all received it. So the picture you don't see yet, but you do see the writing. So again, just pretend that your character reading this without having seen the picture.
Bellith ThorntonI think I kind of just say into the group, like, what the hell does that mean?
Seven of The Nite WoodWind, sun, water, fire. Does that seem like the four elements to you guys? Air, then wind, then water, then fire?
Dungeon MasterSure.
Guldor FirebeardIt does have a four elements sort of ring to it.
Bellith ThorntonLiam, can I see that opening? That's, like, kind of. Okay.
Dungeon MasterYeah. Sorry.
Seven of The Nite WoodNever mind.
Dungeon MasterIt's taking me some time to use the tech tools here.
Bellith ThorntonYeah.
Seven of The Nite WoodOh, wait. So is that something on the ground?
Bellith ThorntonIt was on the floor.
Dungeon MasterSo, Bella, as you peek around the corner, you see on the floor a mosaic depicting a rural scene. Wait a minute. And then, goldward, you're doing an arcana check.
Seven of The Nite WoodWait, guys, don't step on it.
Guldor FirebeardNo, I'm not going to.
Dungeon MasterYeah, I wasn't planning on it.
Guldor FirebeardI got a twelve on my arcana check.
Dungeon MasterOkay, so you can tell that this writing that's keeping the script glowing is incredibly old. That's about as much as you can tell from your check. But you see on the second panel. Let me just make them visible here. The two rats that ran off split in half. Oh, hell, yeah. Right there.
Seven of The Nite WoodFeels like Indiana Jones.
Bellith ThorntonAre they, like, dead? Split in half?
Dungeon MasterAnd I'll say they're kind of right on top of each other here.
Bellith ThorntonAre they dead?
Dungeon MasterThey are dead. They are cut in half.
Seven of The Nite WoodOkay, can I try blowing? I don't want to step on this, but can I blow air onto the first one? The first tile?
Dungeon MasterUse the pointer tool, which looks like a teardrop on the side, to show me exactly what you're doing.
Seven of The Nite WoodSo I want to stand, not touching this thing safely as ever a person has ever safely walked before. I would like to lean over, but not put my head on it, but know, kind of know as maybe a student in the United States might be in the chemistry class, and wap air onto this first tile.
Dungeon MasterOkay, so I need you to use the pointer tool and show me exactly where you're pinpointing your thing.
Seven of The Nite WoodOkay, so wait, draw? No, not draw.
Dungeon MasterIt's the teardrop.
Seven of The Nite WoodNo, not that. Teardrops, like we're about to have in our party. So I would like to blow air onto this tile safely, where I am sorry.
Dungeon MasterYou blow air on it.
Seven of The Nite WoodDoes anything happen?
Dungeon MasterNo.
Seven of The Nite WoodSorry guys. I got.
Dungeon MasterYou were doing this with Preston agitation or something?
Seven of The Nite WoodYes. I'd like to give a little point and shoot.
Dungeon MasterOkay, read me the wording of the spell that describe for me how much force this error that you're making just in case.
Seven of The Nite WoodOkay.
Dungeon MasterBut I'm pretty sure it's not creating a force to do anything.
Seven of The Nite WoodOkay, give me 1 second. So I'm going to spell. Okay. Oh, there it is. It's so funny that the window changes if you. All right, that means kind of ridiculous. Say that loud. But if the window changes dramatically, if you make a bit smaller, bigger. Suppressed is a puff of wind.
Dungeon MasterYeah, nothing happens.
Bellith ThorntonI'm going to make a guess and see if anybody agrees with me that we have to step on certain parts of them to get over it. And I'm assuming it's dawn breaks, it's stirring air. You got to step on the air, then the earth, then the water.
Guldor FirebeardI was thinking the same thing.
Bellith ThorntonAnd then fire.
Guldor FirebeardYes. And then fire is actually on the fire. Yeah, that's exactly what I was about to say.
Bellith ThorntonI mean, I'm not going to be the first one to go step across it, but that's.
Guldor FirebeardAnd then the land part and then.
Dungeon MasterThe water part and then the water.
Seven of The Nite WoodYou reach out an object and poke it. I want to just say Chilele once because it's fun to say. Is that your Chilele shale?
Guldor FirebeardI have a chile. I'll poke the air. Yeah, I'll poke the air in the first one here.
Dungeon MasterYou're poking the air in the first one?
Guldor FirebeardYes. Oh, I got to make myself move instead of make a laser player move here outside. And I am going to poke the air.
Dungeon MasterHow much force are you using in front of me?
Guldor FirebeardI'll put a pretty decent amount of force.
Dungeon MasterOkay. Yeah, nothing happens.
Seven of The Nite WoodDon't mind me.
Guldor FirebeardIf nothing happens, I'm going to step over being careful to step only on the air.
Dungeon MasterNothing happens.
Guldor FirebeardAll right.
Bellith ThorntonI'm following them.
Guldor FirebeardAnd then once I'm here, I'm going to press here on the land.
Dungeon MasterSure.
Guldor FirebeardWith a decent amount of force.
Dungeon MasterNothing happens.
Guldor FirebeardI'm going to step onto the land there.
Dungeon MasterFantastic.
Guldor FirebeardThen I'm going to press in the next panel. I'm going to press on the water.
Dungeon MasterNothing happens.
Guldor FirebeardAnd I'm going to move over onto that.
Seven of The Nite WoodThis feels like. Are we following suit?
Dungeon MasterTricky part.
Guldor FirebeardActually. My show is probably not long enough to touch the fire here, is it? It's 5ft away, it looks like.
Seven of The Nite WoodIs that coal easy? Can we walk on that.
Dungeon MasterNaturally, I will let you make your own determination.
Seven of The Nite WoodLike, is that an acrobatics check to get to that fire or can we just get to it?
Guldor FirebeardAble to do a jump movement.
Dungeon MasterYou can actually do a jump movement.
TR33I have skill in acrobat.
Dungeon MasterAcrobatics. Okay. So when you want to make a high jump into the air, number feet equal to three plus your strength modifier.
Guldor FirebeardStrength three plus your strength modifier to go up in the air.
Dungeon MasterRight? Yes. And jump to a certain spot. Correct. Is the amount of.
Seven of The Nite WoodYou choose dexterity, but your distance is.
Guldor FirebeardLonger than that, isn't it?
Dungeon MasterOh, it might be longer. Yes, you're right. I'm thinking the air. Okay.
Guldor FirebeardThe vertical distance is. Yeah.
Dungeon MasterYes, let me. Sorry. Jumping. Okay, the long jump. Yeah, make me an athletics check.
Guldor FirebeardAn athletics check.
Dungeon MasterSorry, I'm looking at that jump. Go ahead.
Guldor FirebeardAthletics check. Okay, sorry. All right, first I'm going to cast guidance on myself.
Dungeon MasterOkay.
Seven of The Nite WoodWhat does that do?
Guldor FirebeardGuidance gives me an extra one d four on an ability check of my choice.
Seven of The Nite WoodThat's kind of cool. All right, this seems like that would be handy.
Guldor FirebeardI'm choosing my athletics check since I was going to plus zero. All right.
Seven of The Nite WoodMinus one.
Bellith ThorntonI have a minus two.
Guldor FirebeardOh, sweet 17.
Dungeon MasterOkay, you absolutely make it.
Guldor FirebeardMy d four.
Dungeon MasterYeah, you absolutely make it.
Guldor FirebeardHooray. Excellent. So I'm going to be standing right there, and if nothing else happens, I'm going to try to jump over.
Bellith ThorntonDoes anything happen when he stands on this?
Dungeon MasterYou made it over to here.
Guldor FirebeardExcellent.
Seven of The Nite WoodSee?
Dungeon MasterEasy peasy.
Seven of The Nite WoodWho wants to go next?
Guldor FirebeardNot get chopped in half like a rat?
Bellith ThorntonDid you walk over the green part or did you jump over the.
Guldor FirebeardJumped from the water? I stepped to the water down here, and then from the water I jumped up to the fire.
Bellith ThorntonBut did you. To get to the other side, did you just walk across the green part and not get jumped?
Guldor FirebeardI jumped over the green part.
Bellith ThorntonDamn it.
Seven of The Nite WoodCan you do acrobatics instead of. Does that benefit you at all? Can you choose dexterity over.
Bellith ThorntonI mean, if Liam will let me do acrobatics. That help.
Dungeon MasterSo are you doing this in a more acrobatical show? Are you going to show off right now? Like, you absolutely can?
Seven of The Nite WoodShe already shot a rat across the room and killed it in one shot. So I'm going to say that.
Dungeon MasterI.
Bellith ThorntonMean, I might as well. I could do, like, a fancy leap.
Dungeon MasterGo for it. Yeah.
Bellith ThorntonOkay. Like, I'm almost like a ballerina right now. That's what's happening. I got twelve.
Dungeon MasterYeah, you absolutely make it to that fire space.
Bellith ThorntonThank God.
Seven of The Nite WoodAll right.
Bellith ThorntonCan I jump again?
Dungeon MasterYes, try. I'll say from that point, you can make a successful jump out.
Bellith ThorntonOkay.
Guldor FirebeardYou're not trying to let anything function.
Seven of The Nite WoodI think I'm going to follow suit. I'm going to go for acrobatics. My fancy schmanciness. Does Preston digitation take a turn? Can I cast presence digitization and clean up the rat, the rat guts off of Mike first?
Dungeon MasterYeah, absolutely.
Seven of The Nite WoodFeel better, buddy. Let's get rid of that cleanup on aisle five.
TR33I do, buddy.
Seven of The Nite WoodAll right.
TR33Always got my back.
Seven of The Nite WoodAll right, here we go. That would be eleven.
Dungeon MasterAll right, so you.
Bellith ThorntonOh, no.
Dungeon MasterLand right here.
Seven of The Nite WoodOh, no.
Guldor FirebeardOh, no.
Dungeon MasterPlease make me a dexterity saving throw. Rip.
Seven of The Nite WoodWell, it had to happen to one of us, didn't it? Just remember the time I cleaned up the rack goods. All right.
Bellith ThorntonPlus two was the DC of twelve then what?
Dungeon MasterYeah, DC twelve.
Bellith ThorntonDC of twelve.
Seven of The Nite WoodBut now I got plus two, x 30 sovereign roll. I add two to that or that's not a saving throw.
Dungeon MasterPlus two to your saving throw.
Seven of The Nite WoodSo you see a. Oh, saving throws. I got plus four to my saving throw.
Dungeon MasterThere you go.
Seven of The Nite WoodPlus four.
Dungeon MasterLook at you.
Bellith ThorntonRolls in that one.
Seven of The Nite WoodOh, my God.
Dungeon MasterThank God.
Seven of The Nite WoodI don't know if this helps or not. That's eight, nine to twelve.
Dungeon MasterOkay, so you basically land with 1ft on the fire and you're balancing back and forth, like going back and forth, and you swing your other foot round to land on the fire.
Seven of The Nite WoodThat's how we do it.
TR33All right, guys, it's my turn.
Dungeon MasterAnd I'll say from there you can make the quick leap out.
Bellith ThorntonI lean over to seven and I go, graceful.
Seven of The Nite WoodI kind of was following your lead, so pretty good. It's like, it's like the opposite of arctic inspiration.
Dungeon MasterYes.
Seven of The Nite WoodOn your next roll, you do a minus four burn. We're going to make a custom spell for you.
Dungeon MasterI'm sorry, Levin, did I miss what your role was?
TR33I'm rolling, right.
Dungeon MasterYou click on the modifier number next to your athletic skill. So you're going to go to the skills tab or page or the section, depending on the way you're viewing it, and click the number next to athletics.
TR33Right.
Dungeon MasterThere it is. You got it? Yeah.
TR3321.
Dungeon Master21. Yeah. You like, right onto the fire like you do, all fancy. And then you make it off.
Bellith ThorntonI turn to seven and I go, that was graceful.
Dungeon MasterDid you expect that?
Seven of The Nite WoodDid you honestly expect that out of him? I mean, come on, let's.
TR33I mean, listen, guys, I'm here to surprise.
Seven of The Nite WoodWell, listen, you did such a wonderful job with that. Maybe you keep on going with that.
Bellith ThorntonHe's beauty. He's tree.
Seven of The Nite WoodAll right, you're back to being called tree in our books.
Dungeon MasterSo you guys can see the two doors, right? Just want to make sure there's. Okay, great. So you see two doors, one to your left, one in front of you.
Bellith ThorntonCan I check to see if either of them are unlocked?
Dungeon MasterSure. Which one are you going to first?
Bellith ThorntonThe one that's closest to me. I just want to know if it's unlocked. I don't want to open.
Dungeon MasterIt's locked. However, the door is warm to the touch.
Bellith ThorntonHate that. Can I check if the other one's on the.
Dungeon MasterSo how are you checking?
Guldor FirebeardDefinitely don't touch the warm door.
Bellith ThorntonI just turn the handle to see if it turns.
Dungeon MasterYeah. The knob is so old that you hear a very distinct creak. But it is unlocked.
Seven of The Nite WoodOkay, no heat.
Bellith ThorntonWell, one of these doors is unlocked. The other one's probably on fire. So that's your choice, guys.
TR33I say we go for the fire door. Guys, let's make things interesting.
Seven of The Nite WoodI mean, you just did some savingly, wonderfully jumping roundhouse kick onto the fire. So who are we to say?
Bellith ThorntonAren't you like made of wood?
Seven of The Nite WoodYeah. Really?
TR33Yeah.
Dungeon MasterBut I don't know really, because I'm.
TR33Kind of half stoned.
Bellith ThorntonI don't either.
Dungeon MasterI may be able to go through fire. Let's test it out.
Seven of The Nite WoodSo I think we're going to stop here for this episode. Please join us next time as our adventures jump into more chaos, dealing with traps and rats and maybe doors that seem a little hot to the touch. What's behind the door? Who am I to say? We'll find out next time. Campaign is produced by Mike Levine, Liam McManus, Mike Orla, Bridget Vestio and me, Michael Height. I edit and mix our show. Our intro voice recording was done by the one and only Coltrane. Music used in this podcast was sourced from Fanatical's 2023 music bundle feature. Dark Fantasy studio. If you like our show, we hope you will consider going to our show notes and supporting the show. Doing so helps us put out more shows like this one. Thanks for listening and we will see you next time.
Camp Pain #010: Bohemian "Rat-sody"
Welcome to our second episode of Camp Pain! Follow Bellith Thornton, Guldor Firebeard, TR33, Seven of the Nite Wood, and Liam the DM as they work their way into the levels below the brewery. Will they clear out the rats to complete their quest for the Writ of Assistance or will they find more trouble beneath the depths? Can they work together? Can TR33 find a way to help his friends despite his allegiance to the natural world?In the Sunfire kingdom of Valdoria, our adventurers attend a relatively mundane school named Pyreglow Preparatory Academy. The land has once again become plagued by creatures, abominations, and other nefarious forces in the wake of the great vanishing, which occurred almost a year ago when all the heroes were rushed off on an assignment and never returned. Ever since, a new generation of heroes have been vying to rise to the call and save the land. The only problem is, they need training.
Wannabe heroes flock to camps and training centers across the land, but none surpassed the famed Camp Shimmer Lake. Our Camp Pain sessions are a bi-weekly Dungeons & Dragons game hosted by Michael Heit from Hey Other Parents, Food & Fury, and Snackzeroth Podcasts. Our unfortunate teens are at a crossroads in this campaign world created by the extraordinary DM Liam, and also stars Bridget, Orlep, and Levine, along with the occasional guest-appearances. Players and Dungeons Masters might say that it's an original disaster of a 5e podcast! Each episode title is a pun reference to a real song or band. If you are looking for a serious adventure, this might not be for you. Otherwise, buckle in for laughs and excitement for our adventures.
Camp Pain is produced by Liam, Bridget, Orlep, Levine and me, Michael Heit. I edit and mix our show. Our intro voice recording was done by the one and only Koltrane. Music used in this podcast was sourced from Fanatical’s 2023 Music Bundle featuring Dark Fantasy Studio. My son Ethan is our official Cartographer for maps used in our sessions. We are using Dungeons & Dragons 5E for this season of Camp Pain on DnD Beyond. In this Podcast we are a mix of friends who are here to have some fun and do some D&D our way. Some of us are seasoned players and others are a little new to the game. We hope you will enjoy hopping along as we set off on this adventure together.
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