S1E2 - S01E002: Bohemian “Rat-sody”

Transcript
Seven of The Nite Wood

All right, well, welcome back to our show of campaign. We're so glad we got such warm receptions for our first episode, and we're so glad that you came back to check out our second one. So on last week's episode, we had our party, finally got to know each other. All of our four. Four characters came from different walks of life. Bellieth and Seven seem to know each other from before. Seems like Bellith kind of knows Seven's brother, who's gone missing. Seven's kind of closed up about it, but he's kind of determined to find out what happened with his brother as well. We also have our friend TR 33 tree, who is a war forge paladin. And he's kind of, kind of stumbled across this coffee shop. And then we also have Goldorf Firebeard, who also has had some experiences in his backstory with escaping a situation in a cave in a mine where things collapsed. And he found a different kind of way from his brethren of dwarves with his love of mushrooms and praying to a different deity. So these characters need to get themselves a writ if they're going to get themselves over to Cam Shimmerlake. And they finally found a way to do it. And even though they all have different reasons for it, that rid of experience will get them to where they need to be. So they decide to work together. And in this episode, they have discussed with glow Kindle what's required as a proprietor of the brewery. He knows he has to get this cleaned up. And our characters negotiated that if they get those rats taken care of and they come back upstairs alive, that they would get themselves a rid of experience to get themselves to camp Shimmer Lake. And that's what this episode's all about. Our characters going down to a deep, deep, nasty cellar and finding out what's down there and hopefully cleaning up the cause. If we're going to get through this one, we're going to have to do it together. Hope you guys enjoy it. And remember, our episodes release every two weeks, so this one's coming out on a Friday. We'll see you two weeks from now for the next episode. For episode three. Without further ado, let's do it. Welcome to campaign. In this podcast, we're a mix of friends who are here to have some fun and do dnd our way. If you're looking for something that's a little bit on the serious side, it is quite possible that this is not the podcast for you. We are here to have fun. Some of us are some seasoned players, others are kind of new to the game. But regardless, we hope you will enjoy hopping along with us as we set up in our adventure together. In our last episode, we figured out a way to maybe get ourselves a possible writ of assistance. Well, it's not going to be easy, but we're going to have to deal with some rats of unusual size. If we could pull it off, we might just get the writ of assistance that we need to get through to our ultimate destination, Camp Shimmer Lake, where just maybe seven will find out what happened to his brother. And the other characters will maybe figure out some of their mysteries as well. We'll see what happens on this episode of campaign. So just hang tight, gather your sword and board, and get ready for adventure, because it's time for pain campaign. Three, two, one. Let's roll.

Dungeon Master

You.

Seven of The Nite Wood

We welcome you back to our unmitigated disaster. A-D-D campaign. With friends, we ask the question of what happens when we combine a coming of age summer camp with D d and the dice of fate. Well, we are going to find that out here yet again. Let's get started. From the murky bottoms of time before time, following a rare mushroom instead of stone, we have Mike playing Goldor, Firebeard, the honest to goodness storm, and druid.

Guldor Firebeard

Good evening, everybody.

Seven of The Nite Wood

When this war forge lays its hands upon thee, you better hope for some divine intervention, because wood and metal still has pain and emotion, especially when there's little squirrels running by. Mike Levine is TR 33, the war forge Paladin.

TR33

Hello, my friends.

Seven of The Nite Wood

When tracking is needed across a path that seems lost or an arrow needs to find its target that seems too far away, we look no further than Bridget, our tiefling ranger, Bella, who hates plants but loves adventure, and who would rather pull out her bow than engage in pointless conversation.

Bellith Thornton

Hi.

Seven of The Nite Wood

And I am Michael, height off key, ready to rock as always, whether I have my mandolin or my automatone. I play seven, the bard. But it's not about me. I'm going to pass it off to our good friend Liam, the DM. And he's about to get us back into action.

Dungeon Master

Okay. All right. So glow Kindle says. I can't thank you enough. Please follow me to the cellars. And glow Kindle leads you to a hatch on the floor in the main brewing area. He lifts it up and you can peer into the darkness below. Quick question, just in case you're not familiar with the mechanics or anything. Did anyone either choose to have torches as part of their starting equipment or have access to fire magic?

Seven of The Nite Wood

I have pressed digitation.

Dungeon Master

Okay, so there are disadvantages to trying to operate in. No. Or dim lighting with a candle, I will say throughout the walls are. What do you call the wall torch things?

Seven of The Nite Wood

Lanterns.

Dungeon Master

Yeah, sconces. So feel free to light those up as you go. And if you say you do it, I'll just assume you've been doing it. I won't ask you every time, but just, like, if you make mention of it once, that's fine.

Seven of The Nite Wood

Yeah.

Guldor Firebeard

I have dark vision.

Dungeon Master

Perfect.

Guldor Firebeard

I don't need to lights up, but I can light up.

Bellith Thornton

I also have dark vision just in case any of you want to go forward and not use the torch.

Dungeon Master

Fantastic. All right, so do you all enter the cellar? Sure. Who's going in first?

TR33

I'm going first. I got this.

Dungeon Master

So the wooden stairs creak as you descend into the cool, dry air of the cellar, infused with the smell of beer, but also damp fur. Somewhere in the darkness, you hear scrabbling sounds of the claws on the floorboards and a faint squeaking noise, so it's difficult to make out the entire area at once. The floor is taken up by barrels of cask and beers. You can see from the light above that there are torches along the wall. Unlit torches along the wall. Does anyone light the torches?

Seven of The Nite Wood

Press the digitation.

Dungeon Master

Yeah, sure. So you're lighting them up just as a quick flavor question, does your fire take any certain color?

Seven of The Nite Wood

It has a little bit of green glow initially, and then it goes back to being orange.

Guldor Firebeard

Liam, I'm going to cast Shuley on my staff while I'm here.

Dungeon Master

Yes. Fantastic.

Guldor Firebeard

I'm anticipating a couple.

Seven of The Nite Wood

Can I give bardic inspiration to Mike Levine to tree. I'm going to turn to tr 33 holding my hands and say, you rock too hard for one hand.

TR33

Yes.

Guldor Firebeard

There you go.

Dungeon Master

So, Levine, I'll say you've probably walked only about this far by the time things happen. So the only clear area is towards the far side of the cellar, which has a dirt floor littered with stones and workman's tools. You're just able to make, even with the torches, just able to make out the hole in the wall mentioned by glow Kindle as well. And that is. I think this is my laser tool. Do you guys see where I'm pointing with the laser tool? Yeah.

Seven of The Nite Wood

So it's on the far side of the room there?

Dungeon Master

Yeah. Okay, everyone make me a deception check. Sorry, a perception check.

Guldor Firebeard

You got it.

Seven of The Nite Wood

Okay. 1520 Nanette.

TR33

922.

Seven of The Nite Wood

Wait, don't burn the bardic inspiration.

Dungeon Master

Do you want to use the bardic inspiration to.

Seven of The Nite Wood

No, he does not no, save that. Save that, my friend. You keep rocking. We certainly are the Benny's bears of adventuring.

Dungeon Master

All right, so those of you who rolled above a ten start noticing the scattering skittering sounds coming closer. Give me one moment. While you're doing that, all of you can roll for initiative. Except tree.

Seven of The Nite Wood

Wow, things are happening. Dice, we going for big ones?

Guldor Firebeard

16?

Seven of The Nite Wood

Silly question. Where is it on the character sheet. Sorry.

Bellith Thornton

Right next to your armor class.

Guldor Firebeard

Top middle. Like armor class. Look at them.

Seven of The Nite Wood

Look at them.

Dungeon Master

Look.

Seven of The Nite Wood

I'm sorry. Top middle. Not that.

Bellith Thornton

Like, right under your proficiency bonus.

Seven of The Nite Wood

Oh, I see that. Oh, armor class. Okay, so the initiative plus two. Okay, well, thank you. All right, so, 18.

Dungeon Master

Hold on 1 second. I'm sorry, I'm trying to figure out if Owl Bear's initiative tracker actually.

Seven of The Nite Wood

Oh, schnazle, those barrels have teeth.

Dungeon Master

Oh, that initial tracker.

Seven of The Nite Wood

See that? Okay, going to go over here, up the stairs. So you guys.

Dungeon Master

Or is it just like. Okay.

TR33

No, I'm still here.

Seven of The Nite Wood

Great place to stand.

TR33

Hey, how are you doing today?

Seven of The Nite Wood

Budy, not you over there. Good Lord. Mike's like, ooh, a friend. Do you have talked to animals?

Guldor Firebeard

I do not have talked to animals. That seems like one of those things might want to get when I level up.

Seven of The Nite Wood

I hope not. I got an 18.

Bellith Thornton

I rolled an 18. We both rolled an 18. Me and height.

Dungeon Master

All right, who has the higher dexterity?

Seven of The Nite Wood

Plus 15. Plus 15.

Bellith Thornton

I have a 16 deck.

Seven of The Nite Wood

Don't worry, tree, we're going to take care of them.

Dungeon Master

All right, so believe it or not, the rats roll the net. 20. I am not even kidding.

Seven of The Nite Wood

They're friendly. Tree, wait.

Bellith Thornton

Yeah? Really?

TR33

Can I talk to them?

Seven of The Nite Wood

Sure.

Dungeon Master

So you will be able to. Unfortunately, tree, everyone but you has entered a surprise round. God damn. So basically, they get to jump on only you, but not everyone else. So basically everyone will go and then you go. Okay, so effectively, this only had put you last, which is the good news. I will say that if anyone, as an action wants to alert tree to the danger, you absolutely can. Okay? Otherwise, he'll remain out of the surprise round for now. All right, so the rats will act first.

TR33

I don't know if this matters. I have reactions. Opportunity, attack. I don't know if that matters.

Dungeon Master

Okay, so what that means is, I'll quickly explain that real quick. So let's say this rat was right next to you, right? An opportunity attacking up. Opportunity means if this rat tries to leave your attack range, your melee attack range, you get to do a free attack on it. Okay?

TR33

Okay.

Dungeon Master

All right. So they see the tree not doing anything, but this guy's going to come over here.

Seven of The Nite Wood

Friendly.

TR33

Guys.

Seven of The Nite Wood

Listen, we could always go with plan b, buddy.

TR33

Guys.

Bellith Thornton

Talking is really working out.

Seven of The Nite Wood

Talking first, if not the rock.

Dungeon Master

So this rat to the right of tree is going to try to take a little bite out of his wooden leg there. Tree, what is your ac?

TR33

It's 19.

Dungeon Master

Okay. So it begins to start trying to nibble your leg, but it can't really actually break through to the wood. It's just like. And you don't notice at all. That's how ineffective it's like little gnawing is. Even though it's a huge rat, it's literally doing nothing to you.

Bellith Thornton

Yeah.

TR33

Guys, I don't think we can talk.

Dungeon Master

To all three giant rats that you have failed to notice are literally gnawing at you and nothing is happening. In fact, Liam, did that rat just walk past me? That rat just walked right up to you. That one will get to, um.

Guldor Firebeard

All right, the other one that went up to Levina.

Dungeon Master

So, Levina, in fact, one of the rat's teeth chips on you and breaks.

TR33

Yeah.

Dungeon Master

None to your notice. Oh, boy. The rat next to Goldor is going to also try to make an attack here. Does a twelve hit?

Guldor Firebeard

Does a twelve hit? I doubt it, but it's possible. It does not.

Dungeon Master

Okay, so as this ratchet approaches you and tries to take a bite, what do you do? How do you notice this? Tell me your reaction.

Guldor Firebeard

I feel a weird scurrying up my leg. I'm going to give a little kick with my leg.

Dungeon Master

All right, so basically, this thing just tried to lunge at you. And it's not just like a little skewing up your leg. This thing is longer than your arm, especially so since you're a dwarf. Right?

Guldor Firebeard

I mean, I've got short arms, but, yeah.

Dungeon Master

This thing, if it were to stand up on its hind legs, would certainly reach above your waistline.

Guldor Firebeard

Well, in that case, I'll swing at it with my quarter staff opportunity.

Dungeon Master

Okay, so this wouldn't be an attack opportunity because it's not trying to leave. But what I'll say is you certainly notice. And with your nimble legs and using your shalay as a little bit of momentum, you definitely dodge out of the way. All right, the rest of the rats just kind of start gearing up and kind of like, encircling all of you. These rats over here by the barrels, I'll use my pointer real quick. The ones over here are kind of taking almost like a little bit of COVID They're peeking around the corner. And with that, we have, I believe Bellith is up first.

Bellith Thornton

If I hit this rat, hypothetically, that's standing either next to or around tree, is that going to alert him that there's something on the ground? Or would I have to be like, yo, there's something on the ground?

Dungeon Master

I will say that if you want to be like, hey, watch out, tree, as, like, you're firing something, I think that would be adequate.

Bellith Thornton

Okay, then I want to do that. If I click on a rat, will you be able to see it?

Dungeon Master

Yeah. Yes, I can.

Bellith Thornton

Okay.

Dungeon Master

That one specifically.

Seven of The Nite Wood

So you go for a rat that's right below him, south of you.

Bellith Thornton

Yeah. So I'm going to go at him with my long bow.

Dungeon Master

Go ahead.

Bellith Thornton

15.

Dungeon Master

Absolutely. So tell me what you're doing here.

Bellith Thornton

So I take my longbow off my back and with such ease that I think anybody who's looking at me is like, she knows how to do something besides sit there and look pretty or whatever. They wouldn't expect me to pull it out like I do, like Legolas styled. Like, pull out this bow and just get after it. And I'm just going to go straight for whatever I can hit. I don't care if it's the head, body, whatever.

Dungeon Master

Sure. Tell me how much damage you do.

Bellith Thornton

Seven. 8910.

Dungeon Master

All right. So your arrow pierces through its beady yellow eyes. It also happens to be the one whose chip has fallen out. So its face basically falls absolutely flat as it hits the ground. Dead.

Seven of The Nite Wood

Someone's been involved in extracurricular activities.

Dungeon Master

Oh, the rat.

Bellith Thornton

He's fine. He's fine.

Dungeon Master

He notices for the first time that there are rats here. The first one he notices is a dead rat with an arrow sticking out of them.

Seven of The Nite Wood

Rat on a stick.

Dungeon Master

As of this, you will now be able to act this round. Belt, is there anything else you want to do? Move. Any other bonus actions?

Bellith Thornton

I just want to move, like, 5ft, not like quite half, like, halfway up.

Dungeon Master

Yeah. Okay.

TR33

She's going to slide down like Legolas.

Seven of The Nite Wood

I think I'll cast vicious mockery on the rat that seems to be bothering my new friend Goldor.

Dungeon Master

All right, click on the one that you're.

Seven of The Nite Wood

Pick up my mandolin, Gilstromon going and give this rat little taste of his own biting.

Dungeon Master

Go for it. Tell me how you're being vicious to this rat.

Seven of The Nite Wood

I've heard of big rats. This ain't it. Time for you to go down, budy.

Dungeon Master

Is vicious mockery a saving throw?

Seven of The Nite Wood

It is. All right, time to go back to your hole.

Dungeon Master

What's your saving throw.

Seven of The Nite Wood

It is an attack. Save is a wisdom 13. So it says you unleash a string of insults lace with subtle enhancements of the creature. It must succeed on a wisdom saving throw or take one d four psychic damage and have a disadvantage on the next attack roll before making the end of its next turn.

Dungeon Master

All right, so this rat failed at saving throw. So tell me what it looks like when a rat dies to your vicious mockery.

Seven of The Nite Wood

I think I could picture kind of like running in circles, kind of confused and then just screeching out loud and falling down on its back with it, drooling out with his tongue sticking out, looking over at, hypothetically, maybe looking over at a man made of rock and wood.

Dungeon Master

Very nice. Is there anything else you would like to do on your turn?

Seven of The Nite Wood

I would like to. Can I still make a movement?

Dungeon Master

Yeah, you can go anywhere yet. Let's see. You can move up to 30ft. So you could have done like 15ft before your attack and move another 15ft after your attack. You get up to 30ft of movement your entire turn.

Seven of The Nite Wood

So the range is 60ft. Right. So that I didn't actually have to move to do that.

Dungeon Master

Correct.

Seven of The Nite Wood

So I could kind of get into position or whatever.

Dungeon Master

Yes.

Seven of The Nite Wood

And you can't really ready in action.

Dungeon Master

Right.

Seven of The Nite Wood

And I feel like to get prepared in case a rat tries to jump at me.

Dungeon Master

Are able to ready in action. But since you use your action, you can no longer ready in action for the turn.

Seven of The Nite Wood

So I just could kind of move. That's about it, right?

Dungeon Master

Yep. You can move. Or if you have any other bonus actions or skills of that nature, you could.

Seven of The Nite Wood

I think I'm going to get next to Goldor and kind of get a little closer, maybe strengthen numbers.

Dungeon Master

Okay, where is everybody going? I'm just bump myself over here.

Seven of The Nite Wood

Don't worry. Maybe some of the rats will be nice.

Dungeon Master

With that.

Seven of The Nite Wood

If we walk away from this with a pet rat, I'm going to laugh.

Dungeon Master

So with that, it's going to be Goldor's turn. I'll say, try to get into the, for everyone. Try to get into the habit of trying to think about what you want to do on your turn while you're waiting. Have like a main plan a and then maybe have a backup plan. If you can't do that, then.

Guldor Firebeard

All right, I'm going to swing my shalily at the rider.

Dungeon Master

Go ahead, roll the hit.

Guldor Firebeard

That is not going to hit anything. I'm lucky that I didn't hit seven, so I rolled a four.

Seven of The Nite Wood

Okay, wait, this one is still alive. This one's dead. The one that was near gold. Or is he dead?

Dungeon Master

Oh, yes. I'm so sorry. That one is dead. Yes.

Seven of The Nite Wood

Goldor is just beating a dead rat. That's pretty wild.

Guldor Firebeard

That entire sequence still wasn't even moving.

Dungeon Master

So I'll say you can still roll for an attack and move whatever you want to do.

Guldor Firebeard

With nothing else to attack here, I'm going to move to here.

Seven of The Nite Wood

I don't know, how big are each one? 5ft.

Dungeon Master

Yeah. Each square is five.

Guldor Firebeard

No more than 20ft.

Dungeon Master

Okay. Yes. There's also squares.

Guldor Firebeard

That's why I'm. Oh, there are squares. Never mind, never mind. 1015. 20. Hang on. 25ft. 25ft is not going to be enough to get out of here. So I'm going to move here. Should I roll again or should I take my crappy roll?

Dungeon Master

You can roll again.

Guldor Firebeard

Oh, thank goodness. Because that last roll was pretty crappy.

Seven of The Nite Wood

Right? Well, I mean, he should have got a bonus for trying to kill dinner.

Guldor Firebeard

Now that I'm hit alive. Rat.

Seven of The Nite Wood

Better.

Guldor Firebeard

I got a four and five. I got a nine.

Dungeon Master

Nine does not hit. That's what I figured. After seeing the rat next to you collapse, you run up to the next nearest rat to tree slayly swinging, and it's a swing and a miss. This thing just clears its head and almost hits tree. At that point. Is there anything else you would like to do on your turn?

Guldor Firebeard

Nope, that's all I got.

Dungeon Master

Okay. Tree it is. Your turn.

TR33

Can I see the rats now?

Dungeon Master

Yes. You can notice the rats now. Yes.

TR33

All right, guys. These things keep biting me. I don't know what this is. I think we have to fight.

Seven of The Nite Wood

Plan B, buddy.

TR33

And I'm going to take care of them. Don't worry, I will defend you guys. I will take out this.

Dungeon Master

At this point, they're in between trying to lick your leg to soften it up and trying to nibble it and just still doing nothing.

TR33

I'm going to take this guy out and I'm going to do opportunity on him then.

Dungeon Master

No, attack of opportunity happens when they try to leave your melee attacking range.

Seven of The Nite Wood

Okay.

Bellith Thornton

Does he get advantage because he's technically now flanking?

Dungeon Master

Yeah, I'll give you advantage for flanking. Good call. Yeah. Anytime you notice things like that and I miss it, just feel free to call it out.

TR33

I just roll a d 20.

Dungeon Master

You can roll with advantage. So that means you're going to roll twice and take the higher number.

TR33

I rolled a twelve and a four.

Seven of The Nite Wood

So twelve.

Dungeon Master

Okay. So did you roll a flat d 20 or did you roll it with an attack in mind just to make.

Guldor Firebeard

Sure.

TR33

I rolled it.

Dungeon Master

Like, did you click just like a D 20, or did you click an attack on your character, your page?

TR33

Oh, no, I just clicked the D 20.

Dungeon Master

Okay, so next time, click the attack next to your attack. Should be like a plus. Whatever. What do you get a plus on your roll?

TR33

Plus three.

Dungeon Master

Perfect. So, yeah, your higher roll absolutely hits this rat. What are you hitting it with? What are you doing?

TR33

All right, so I grab my war hammer from the back of my metal.

Seven of The Nite Wood

Stone, from being whatever animal to hitting an animal with a warhammer, and I.

TR33

Just take this hammer and I bring it down right on this thing's face. Crushing it.

Dungeon Master

Yeah, its brain bloods, everything gushes out, and like some of the others before flattens.

TR33

Listen, guys, I know I said I wanted to talk to the rats, and I did, but when I see evil, I just got to crush it.

Seven of The Nite Wood

Keep crushing, buddy. There's a lot more.

Dungeon Master

All right, anything else on your turn?

TR33

I'm just going to kind of position myself. I can take a.

Dungeon Master

That would not be an attack of opportunity because you're still within this melee range, so you can move around it. Okay.

TR33

All right, so I'm just going to kind of position myself more in front of everybody so maybe they come and attack me rather than you guys.

Dungeon Master

Okay. All right. With that, it becomes the rats turns.

Seven of The Nite Wood

Yes.

TR33

My plan is working.

Dungeon Master

We got four d twenty s here. Oh, jeez.

TR33

I'm about to get chewed up.

Dungeon Master

Oh, Jesus Christ. Okay.

Seven of The Nite Wood

That'S inspiring.

Dungeon Master

That is some terrible luck. Okay, so three of these on your Left here are going to attack or successfully attack. Your leg has been getting soft from all the other rats licking it, and now it's the time where the wood starts to splinter. We can talk to them anymore. Let me get my dice here. Okay, so don't worry. Okay, so altogether, that's going to be five damage, as they're all taking a little bit of clumps out of you.

TR33

Do I take that out of my hit points?

Dungeon Master

Yeah.

Seven of The Nite Wood

Right.

Dungeon Master

So you should be going from twelve to seven.

TR33

Okay.

Dungeon Master

Yes. And then the last one is going to try to attack gold, or here, 15 to hit gold, or that. I believe that hits. And that's going to be three damage to Goldor, who is pushing your shalei out of the way and biting your foot.

Seven of The Nite Wood

In walking stick.

Dungeon Master

All right.

Seven of The Nite Wood

With that, can we talk to each other while this is going on?

Dungeon Master

Or that doesn't really. Yes. So I'll clarify talking to each other, so you can absolutely on your turn. Say something quick. So, Bridget, correct me wrong. Each round of combat is roughly 6 seconds long. So all this is happening within the span of a handful of seconds. And it's supposed to be like each round or so is about like a minute or something like that altogether. So things are happening real time very fast. So you have limited time to say one quick thing, basically on your turn, and then you can take an action, but you can communicate with each other.

Seven of The Nite Wood

Guys, I want to get these guys to sleep. Can we keep them together?

TR33

Yeah, let's keep them together. I got them on me. They're chewing my leg up, man.

Seven of The Nite Wood

So Bell has performed me right.

Bellith Thornton

Is it mine?

Dungeon Master

Bella's turn. Yes.

Bellith Thornton

Okay. Is there a sound that these rats would be attracted to that I would know of that if they heard it, they'd all go to that area. These rats would be like, oh, I hear that. And I would go to that area, like, if they heard it, like a.

Dungeon Master

Bang or like a. I see, like.

Seven of The Nite Wood

A pied piper kind of situation.

Bellith Thornton

Not even music, just like if they heard movement on the floor or something.

Dungeon Master

If they would just go that animal handling check.

Bellith Thornton

Nat 20.

Dungeon Master

Okay.

TR33

The rolls from this great dice.

Dungeon Master

Yeah, you could make a. You could make like, almost like a hissing gas sound. If you could do that. You could probably scare these rats away.

Bellith Thornton

Okay. I don't even want to scare them away, but I want to do is I want to cast tomaturgy and create that sound that they would be attracted to. I'm going to move my person there, but in this corner over here.

Dungeon Master

Okay.

Bellith Thornton

I want them to all go to that corner.

Dungeon Master

Okay. So what I would imagine is that you kind of almost, like, create the sound maybe here and here. That way they're either going maybe like these directions. Oh, you can't see my cursor. Like these directions because there's still the hole here. So there is a possibility that they would just run through the hole.

Bellith Thornton

Okay, then I want to do it over here.

Dungeon Master

So you want the sound to be from here?

Seven of The Nite Wood

From next to the stairs?

Bellith Thornton

Next to the stairs.

Dungeon Master

And you're saying you want them to go to the sound. I see. Okay.

Bellith Thornton

Like, if there's this sound.

Dungeon Master

I misunderstood. I thought you were saying, like, a sound that would, like they would fear.

Seven of The Nite Wood

Like scare and scatter.

Dungeon Master

No, that they'd, like, come either way with your role, I'll say you can make the sound anywhere and you want to be there. That's fine. So I will move all the rats there. However, Goldor, you will get an attack of opportunity on the rat nearest you and Bridget, do you happen to know off the top of your head, if tree gets an attack of opportunity on all four, does he get only one per round?

Bellith Thornton

If they all move, he gets one on everyone that moves, yeah.

TR33

Okay.

Dungeon Master

Goldberg and tree, you can make your attack. Rolls right now.

Guldor Firebeard

Rolls at 1111.

Dungeon Master

Does not hit. So that one's going to run over here.

TR33

All right, again.

Dungeon Master

Do I click on roll? So with whatever attack you're using, click it four times. Yes.

Guldor Firebeard

Click it four times.

Seven of The Nite Wood

Every one of them.

Guldor Firebeard

Not me. Sorry.

TR33

I got a 23 on one, a nine on another.

Dungeon Master

I.

TR33

A 17 and an 18.

Dungeon Master

So you basically are like, playing like, croquet here and you knocked a bunch of rats together with your warhammer.

Seven of The Nite Wood

Your caring of animals knows no bounce.

Dungeon Master

I'm crying while I'm doing it. Your tears just. What's the word I'm looking for? Just disappear into the river of blood that you just created.

Seven of The Nite Wood

You know what, buddy? Maybe the cuter animals are the ones we'll take care of.

Dungeon Master

So the rats absolutely run to this area, and even though they hear a promising sound, they don't find what they're looking for. They see all of their dead little rat comrades around and they're going to start booking it for this hole here within. Oh, go ahead.

Bellith Thornton

Yeah, I have a question. Can they move if it's not their turn?

Dungeon Master

So from what I understand from both the DMS guide and for added purposes, like, you could end the combat with a flea. Okay, I'm going to have them do a flea here since they were already mid run anyway.

Guldor Firebeard

Got.

Dungeon Master

After a few seconds, though, you hear a. And you hear something being rent in half. Guttural, like a body being cut in half.

Seven of The Nite Wood

Like rats that fail get chopped in half. Can we distinguish what it was that got cut in half? Is there a way to.

Dungeon Master

You're in this room. You have no idea right now. Are we out of combat? If you guys can just give me 1 second, you can talk amongst yourself and I'll answer any skill checks and things like that in just a moment. I just have to set something up for the next room.

Seven of The Nite Wood

Do you guys think we should follow them in there? What are you thinking?

Bellith Thornton

I mean, I think I'm going to follow them in, but I want to know what's on this table and in.

Dungeon Master

These rooms and stuff first.

Seven of The Nite Wood

Yeah, I agree. Like, I'm investigating everything, see if there's any chance of. Yeah, I like that, too. Can I do an Arcana check? Is there anything going on here in this room that seems od or magical?

Dungeon Master

1 second. All right, so roll for Arcana.

Seven of The Nite Wood

I really like this big dice. Oh, hell yeah. 17.

Dungeon Master

As far as you can tell from this room, there's nothing of magical note. It appears to be what it is, a room of now dead giant rats mixed in with puddles of beer and tree tears.

Seven of The Nite Wood

And the rats seem like just regular rats that have just gotten. They're just much bigger.

Dungeon Master

No, they're giant rats. If you want to make a separate investigation of the body, you can, but as far as Arcana goes, you notice nothing magical.

Bellith Thornton

Can I make an investigation check of the room itself? Like the stuff in the room?

Dungeon Master

Yeah, absolutely. And if anyone else wants to make a check, they're more than welcome to.

Seven of The Nite Wood

Yeah, sure.

Bellith Thornton

13.

Seven of The Nite Wood

Is investigation the only skill that would give us insight into what this thing's in here? Something useful, something of interest.

Dungeon Master

That would be the main one, yeah.

Seven of The Nite Wood

Investigation.

Dungeon Master

Okay. I would say that's the one.

Seven of The Nite Wood

You would probably go for ten. Natural.

Bellith Thornton

All natural.

Dungeon Master

Okay.

Guldor Firebeard

Much better.

Bellith Thornton

1920. There we go.

Guldor Firebeard

Not a Nat 20, but a 20 dirty 20. Okay. I like the lava dice much better than the bulge gate dice.

Seven of The Nite Wood

Oh, yeah.

Dungeon Master

All right.

Guldor Firebeard

As soon as I switched the dice, I rolled the 19. I'll take that.

Dungeon Master

So across all checks. By all means. This room is very mundane. It is for its purpose of being a beer seller. All right.

Seven of The Nite Wood

By the tables and everything else, there's nothing.

Dungeon Master

Then you see some of the plans for expansion from the Crombie association. But there's nothing else of note here. Just really the plans, tools that we're going to be used for knocking down where you see the hole in the wall.

Bellith Thornton

Can I take those?

Dungeon Master

Absolutely. Just make a note of it. All right.

Guldor Firebeard

I'm going to go and check out the hole in the wall then.

Dungeon Master

Okay.

Guldor Firebeard

Anything else here seems nice and mundane.

Dungeon Master

So what I'm going to do is just unfog something real quick.

Seven of The Nite Wood

Okay, nice. What would be the skill that we would be looking to do if we were like, trying to peer into the room without being seen or want to just see if we could see anything?

Guldor Firebeard

Investigation is usually like checking stuff out. If you wanted to not be seen, you would have to use stealth.

Seven of The Nite Wood

So stealth would be like, you could still kind of take a peek, but you're trying not to be noticed. Of stealth.

Guldor Firebeard

Yeah. If you wanted to not be noticed, you make a stealth check and they make an opposed perception.

Seven of The Nite Wood

Okay.

Dungeon Master

All right. So, Goldor, are you peeking around this wall?

Guldor Firebeard

Sure, I'll peek around the wall.

Dungeon Master

So with the help of seven and any other supplies, you've brought. You're quickly lighting up surrounding area here. Sure. So through the hole in the wall, you can see a dusty stone corridor, its floor lying around a foot below the cellar, where you stand over to the left, you can see the start of a staircase collapsed. Buried in collapsed masonry, earth and rubble that blocked the way completely. To the right, however, the passage heads around the corner, but on the wall, you can make out what appears to be writing in a clear but glowing gold script. And that's at the end of the wall to your right. To your right.

Guldor Firebeard

Can I make an arcana check on that?

Dungeon Master

I would say if you want to do that, you probably have to enter that corridor and get closer to the writing. I'll make a point right now where the. I will step in and the writing is over here.

Seven of The Nite Wood

Is anyone else going join him? Yeah, let's join him.

Guldor Firebeard

Checking along the way to see if there's anything trap like along the floor, though. I'm not just going to look around for traps while I'm going as well.

Dungeon Master

Yeah. Make me a perception check.

Guldor Firebeard

Perception check, sure.

Bellith Thornton

And I'm going to wait till he gets to the other side without being killed.

Dungeon Master

Yeah. As far as you can tell, the stones were laid to be simply afar. There's no traps, there's no wires, there's nothing. Excellent.

Seven of The Nite Wood

You're like, here, take a bite of this.

Dungeon Master

Excellent.

Guldor Firebeard

By the way, if it's a stone cutting check. I get extra efficiency, too. It's a dwarf thing.

Seven of The Nite Wood

Oh, that's kind of interesting. Could you just point out how far down the hall is the writing?

Guldor Firebeard

It's down where I'm standing, basically.

Seven of The Nite Wood

Are we close to it?

Dungeon Master

The writing is right here, about 50ft from where Bellaf is. Because at this point you're still orlop. You're probably, what, 30ft ish away? 25 from the wall. Yeah. So I'll say you can probably make out the writing from there.

Guldor Firebeard

All right, I'll try to make out.

Dungeon Master

The writing from here.

Guldor Firebeard

I was going to say knowledge arcada. And then try to decipher the writing.

Dungeon Master

Also, when you get close. We'll do the arcana check. I'll read what it says for now. Right, though. So it says. Dawn breaks with stirring air as sun shines down on the new day fair. Midday blaze bakes earth and grass. The farmer waits for heat to pass. Evening cool brings water, wine, drink and laughter passing time. Night sea shining, roaring fire, as wood and coals burn on the pyre. And this is in gold, glowing writing. I'm going to post this in the discord as well?

Seven of The Nite Wood

Yeah, please. Okay.

Dungeon Master

And then, Bridget, do you mean to post it in just actually the text message chat? Would that be easier?

Bellith Thornton

Yeah, if you can.

Seven of The Nite Wood

The power of technology.

Dungeon Master

Okay, please let me know when you've all received it. So the picture you don't see yet, but you do see the writing. So again, just pretend that your character reading this without having seen the picture.

Bellith Thornton

I think I kind of just say into the group, like, what the hell does that mean?

Seven of The Nite Wood

Wind, sun, water, fire. Does that seem like the four elements to you guys? Air, then wind, then water, then fire?

Dungeon Master

Sure.

Guldor Firebeard

It does have a four elements sort of ring to it.

Bellith Thornton

Liam, can I see that opening? That's, like, kind of. Okay.

Dungeon Master

Yeah. Sorry.

Seven of The Nite Wood

Never mind.

Dungeon Master

It's taking me some time to use the tech tools here.

Bellith Thornton

Yeah.

Seven of The Nite Wood

Oh, wait. So is that something on the ground?

Bellith Thornton

It was on the floor.

Dungeon Master

So, Bella, as you peek around the corner, you see on the floor a mosaic depicting a rural scene. Wait a minute. And then, goldward, you're doing an arcana check.

Seven of The Nite Wood

Wait, guys, don't step on it.

Guldor Firebeard

No, I'm not going to.

Dungeon Master

Yeah, I wasn't planning on it.

Guldor Firebeard

I got a twelve on my arcana check.

Dungeon Master

Okay, so you can tell that this writing that's keeping the script glowing is incredibly old. That's about as much as you can tell from your check. But you see on the second panel. Let me just make them visible here. The two rats that ran off split in half. Oh, hell, yeah. Right there.

Seven of The Nite Wood

Feels like Indiana Jones.

Bellith Thornton

Are they, like, dead? Split in half?

Dungeon Master

And I'll say they're kind of right on top of each other here.

Bellith Thornton

Are they dead?

Dungeon Master

They are dead. They are cut in half.

Seven of The Nite Wood

Okay, can I try blowing? I don't want to step on this, but can I blow air onto the first one? The first tile?

Dungeon Master

Use the pointer tool, which looks like a teardrop on the side, to show me exactly what you're doing.

Seven of The Nite Wood

So I want to stand, not touching this thing safely as ever a person has ever safely walked before. I would like to lean over, but not put my head on it, but know, kind of know as maybe a student in the United States might be in the chemistry class, and wap air onto this first tile.

Dungeon Master

Okay, so I need you to use the pointer tool and show me exactly where you're pinpointing your thing.

Seven of The Nite Wood

Okay, so wait, draw? No, not draw.

Dungeon Master

It's the teardrop.

Seven of The Nite Wood

No, not that. Teardrops, like we're about to have in our party. So I would like to blow air onto this tile safely, where I am sorry.

Dungeon Master

You blow air on it.

Seven of The Nite Wood

Does anything happen?

Dungeon Master

No.

Seven of The Nite Wood

Sorry guys. I got.

Dungeon Master

You were doing this with Preston agitation or something?

Seven of The Nite Wood

Yes. I'd like to give a little point and shoot.

Dungeon Master

Okay, read me the wording of the spell that describe for me how much force this error that you're making just in case.

Seven of The Nite Wood

Okay.

Dungeon Master

But I'm pretty sure it's not creating a force to do anything.

Seven of The Nite Wood

Okay, give me 1 second. So I'm going to spell. Okay. Oh, there it is. It's so funny that the window changes if you. All right, that means kind of ridiculous. Say that loud. But if the window changes dramatically, if you make a bit smaller, bigger. Suppressed is a puff of wind.

Dungeon Master

Yeah, nothing happens.

Bellith Thornton

I'm going to make a guess and see if anybody agrees with me that we have to step on certain parts of them to get over it. And I'm assuming it's dawn breaks, it's stirring air. You got to step on the air, then the earth, then the water.

Guldor Firebeard

I was thinking the same thing.

Bellith Thornton

And then fire.

Guldor Firebeard

Yes. And then fire is actually on the fire. Yeah, that's exactly what I was about to say.

Bellith Thornton

I mean, I'm not going to be the first one to go step across it, but that's.

Guldor Firebeard

And then the land part and then.

Dungeon Master

The water part and then the water.

Seven of The Nite Wood

You reach out an object and poke it. I want to just say Chilele once because it's fun to say. Is that your Chilele shale?

Guldor Firebeard

I have a chile. I'll poke the air. Yeah, I'll poke the air in the first one here.

Dungeon Master

You're poking the air in the first one?

Guldor Firebeard

Yes. Oh, I got to make myself move instead of make a laser player move here outside. And I am going to poke the air.

Dungeon Master

How much force are you using in front of me?

Guldor Firebeard

I'll put a pretty decent amount of force.

Dungeon Master

Okay. Yeah, nothing happens.

Seven of The Nite Wood

Don't mind me.

Guldor Firebeard

If nothing happens, I'm going to step over being careful to step only on the air.

Dungeon Master

Nothing happens.

Guldor Firebeard

All right.

Bellith Thornton

I'm following them.

Guldor Firebeard

And then once I'm here, I'm going to press here on the land.

Dungeon Master

Sure.

Guldor Firebeard

With a decent amount of force.

Dungeon Master

Nothing happens.

Guldor Firebeard

I'm going to step onto the land there.

Dungeon Master

Fantastic.

Guldor Firebeard

Then I'm going to press in the next panel. I'm going to press on the water.

Dungeon Master

Nothing happens.

Guldor Firebeard

And I'm going to move over onto that.

Seven of The Nite Wood

This feels like. Are we following suit?

Dungeon Master

Tricky part.

Guldor Firebeard

Actually. My show is probably not long enough to touch the fire here, is it? It's 5ft away, it looks like.

Seven of The Nite Wood

Is that coal easy? Can we walk on that.

Dungeon Master

Naturally, I will let you make your own determination.

Seven of The Nite Wood

Like, is that an acrobatics check to get to that fire or can we just get to it?

Guldor Firebeard

Able to do a jump movement.

Dungeon Master

You can actually do a jump movement.

TR33

I have skill in acrobat.

Dungeon Master

Acrobatics. Okay. So when you want to make a high jump into the air, number feet equal to three plus your strength modifier.

Guldor Firebeard

Strength three plus your strength modifier to go up in the air.

Dungeon Master

Right? Yes. And jump to a certain spot. Correct. Is the amount of.

Seven of The Nite Wood

You choose dexterity, but your distance is.

Guldor Firebeard

Longer than that, isn't it?

Dungeon Master

Oh, it might be longer. Yes, you're right. I'm thinking the air. Okay.

Guldor Firebeard

The vertical distance is. Yeah.

Dungeon Master

Yes, let me. Sorry. Jumping. Okay, the long jump. Yeah, make me an athletics check.

Guldor Firebeard

An athletics check.

Dungeon Master

Sorry, I'm looking at that jump. Go ahead.

Guldor Firebeard

Athletics check. Okay, sorry. All right, first I'm going to cast guidance on myself.

Dungeon Master

Okay.

Seven of The Nite Wood

What does that do?

Guldor Firebeard

Guidance gives me an extra one d four on an ability check of my choice.

Seven of The Nite Wood

That's kind of cool. All right, this seems like that would be handy.

Guldor Firebeard

I'm choosing my athletics check since I was going to plus zero. All right.

Seven of The Nite Wood

Minus one.

Bellith Thornton

I have a minus two.

Guldor Firebeard

Oh, sweet 17.

Dungeon Master

Okay, you absolutely make it.

Guldor Firebeard

My d four.

Dungeon Master

Yeah, you absolutely make it.

Guldor Firebeard

Hooray. Excellent. So I'm going to be standing right there, and if nothing else happens, I'm going to try to jump over.

Bellith Thornton

Does anything happen when he stands on this?

Dungeon Master

You made it over to here.

Guldor Firebeard

Excellent.

Seven of The Nite Wood

See?

Dungeon Master

Easy peasy.

Seven of The Nite Wood

Who wants to go next?

Guldor Firebeard

Not get chopped in half like a rat?

Bellith Thornton

Did you walk over the green part or did you jump over the.

Guldor Firebeard

Jumped from the water? I stepped to the water down here, and then from the water I jumped up to the fire.

Bellith Thornton

But did you. To get to the other side, did you just walk across the green part and not get jumped?

Guldor Firebeard

I jumped over the green part.

Bellith Thornton

Damn it.

Seven of The Nite Wood

Can you do acrobatics instead of. Does that benefit you at all? Can you choose dexterity over.

Bellith Thornton

I mean, if Liam will let me do acrobatics. That help.

Dungeon Master

So are you doing this in a more acrobatical show? Are you going to show off right now? Like, you absolutely can?

Seven of The Nite Wood

She already shot a rat across the room and killed it in one shot. So I'm going to say that.

Dungeon Master

I.

Bellith Thornton

Mean, I might as well. I could do, like, a fancy leap.

Dungeon Master

Go for it. Yeah.

Bellith Thornton

Okay. Like, I'm almost like a ballerina right now. That's what's happening. I got twelve.

Dungeon Master

Yeah, you absolutely make it to that fire space.

Bellith Thornton

Thank God.

Seven of The Nite Wood

All right.

Bellith Thornton

Can I jump again?

Dungeon Master

Yes, try. I'll say from that point, you can make a successful jump out.

Bellith Thornton

Okay.

Guldor Firebeard

You're not trying to let anything function.

Seven of The Nite Wood

I think I'm going to follow suit. I'm going to go for acrobatics. My fancy schmanciness. Does Preston digitation take a turn? Can I cast presence digitization and clean up the rat, the rat guts off of Mike first?

Dungeon Master

Yeah, absolutely.

Seven of The Nite Wood

Feel better, buddy. Let's get rid of that cleanup on aisle five.

TR33

I do, buddy.

Seven of The Nite Wood

All right.

TR33

Always got my back.

Seven of The Nite Wood

All right, here we go. That would be eleven.

Dungeon Master

All right, so you.

Bellith Thornton

Oh, no.

Dungeon Master

Land right here.

Seven of The Nite Wood

Oh, no.

Guldor Firebeard

Oh, no.

Dungeon Master

Please make me a dexterity saving throw. Rip.

Seven of The Nite Wood

Well, it had to happen to one of us, didn't it? Just remember the time I cleaned up the rack goods. All right.

Bellith Thornton

Plus two was the DC of twelve then what?

Dungeon Master

Yeah, DC twelve.

Bellith Thornton

DC of twelve.

Seven of The Nite Wood

But now I got plus two, x 30 sovereign roll. I add two to that or that's not a saving throw.

Dungeon Master

Plus two to your saving throw.

Seven of The Nite Wood

So you see a. Oh, saving throws. I got plus four to my saving throw.

Dungeon Master

There you go.

Seven of The Nite Wood

Plus four.

Dungeon Master

Look at you.

Bellith Thornton

Rolls in that one.

Seven of The Nite Wood

Oh, my God.

Dungeon Master

Thank God.

Seven of The Nite Wood

I don't know if this helps or not. That's eight, nine to twelve.

Dungeon Master

Okay, so you basically land with 1ft on the fire and you're balancing back and forth, like going back and forth, and you swing your other foot round to land on the fire.

Seven of The Nite Wood

That's how we do it.

TR33

All right, guys, it's my turn.

Dungeon Master

And I'll say from there you can make the quick leap out.

Bellith Thornton

I lean over to seven and I go, graceful.

Seven of The Nite Wood

I kind of was following your lead, so pretty good. It's like, it's like the opposite of arctic inspiration.

Dungeon Master

Yes.

Seven of The Nite Wood

On your next roll, you do a minus four burn. We're going to make a custom spell for you.

Dungeon Master

I'm sorry, Levin, did I miss what your role was?

TR33

I'm rolling, right.

Dungeon Master

You click on the modifier number next to your athletic skill. So you're going to go to the skills tab or page or the section, depending on the way you're viewing it, and click the number next to athletics.

TR33

Right.

Dungeon Master

There it is. You got it? Yeah.

TR33

21.

Dungeon Master

21. Yeah. You like, right onto the fire like you do, all fancy. And then you make it off.

Bellith Thornton

I turn to seven and I go, that was graceful.

Dungeon Master

Did you expect that?

Seven of The Nite Wood

Did you honestly expect that out of him? I mean, come on, let's.

TR33

I mean, listen, guys, I'm here to surprise.

Seven of The Nite Wood

Well, listen, you did such a wonderful job with that. Maybe you keep on going with that.

Bellith Thornton

He's beauty. He's tree.

Seven of The Nite Wood

All right, you're back to being called tree in our books.

Dungeon Master

So you guys can see the two doors, right? Just want to make sure there's. Okay, great. So you see two doors, one to your left, one in front of you.

Bellith Thornton

Can I check to see if either of them are unlocked?

Dungeon Master

Sure. Which one are you going to first?

Bellith Thornton

The one that's closest to me. I just want to know if it's unlocked. I don't want to open.

Dungeon Master

It's locked. However, the door is warm to the touch.

Bellith Thornton

Hate that. Can I check if the other one's on the.

Dungeon Master

So how are you checking?

Guldor Firebeard

Definitely don't touch the warm door.

Bellith Thornton

I just turn the handle to see if it turns.

Dungeon Master

Yeah. The knob is so old that you hear a very distinct creak. But it is unlocked.

Seven of The Nite Wood

Okay, no heat.

Bellith Thornton

Well, one of these doors is unlocked. The other one's probably on fire. So that's your choice, guys.

TR33

I say we go for the fire door. Guys, let's make things interesting.

Seven of The Nite Wood

I mean, you just did some savingly, wonderfully jumping roundhouse kick onto the fire. So who are we to say?

Bellith Thornton

Aren't you like made of wood?

Seven of The Nite Wood

Yeah. Really?

TR33

Yeah.

Dungeon Master

But I don't know really, because I'm.

TR33

Kind of half stoned.

Bellith Thornton

I don't either.

Dungeon Master

I may be able to go through fire. Let's test it out.

Seven of The Nite Wood

So I think we're going to stop here for this episode. Please join us next time as our adventures jump into more chaos, dealing with traps and rats and maybe doors that seem a little hot to the touch. What's behind the door? Who am I to say? We'll find out next time. Campaign is produced by Mike Levine, Liam McManus, Mike Orla, Bridget Vestio and me, Michael Height. I edit and mix our show. Our intro voice recording was done by the one and only Coltrane. Music used in this podcast was sourced from Fanatical's 2023 music bundle feature. Dark Fantasy studio. If you like our show, we hope you will consider going to our show notes and supporting the show. Doing so helps us put out more shows like this one. Thanks for listening and we will see you next time.

Camp Pain #010: Bohemian "Rat-sody"

Welcome to our second episode of Camp Pain! Follow Bellith Thornton, Guldor Firebeard, TR33, Seven of the Nite Wood, and Liam the DM as they work their way into the levels below the brewery. Will they clear out the rats to complete their quest for the Writ of Assistance or will they find more trouble beneath the depths? Can they work together? Can TR33 find a way to help his friends despite his allegiance to the natural world?In the Sunfire kingdom of Valdoria, our adventurers attend a relatively mundane school named Pyreglow Preparatory Academy. The land has once again become plagued by creatures, abominations, and other nefarious forces in the wake of the great vanishing, which occurred almost a year ago when all the heroes were rushed off on an assignment and never returned. Ever since, a new generation of heroes have been vying to rise to the call and save the land. The only problem is, they need training.

Wannabe heroes flock to camps and training centers across the land, but none surpassed the famed Camp Shimmer Lake. Our Camp Pain sessions are a bi-weekly Dungeons & Dragons game hosted by Michael Heit from Hey Other Parents, Food & Fury, and Snackzeroth Podcasts. Our unfortunate teens are at a crossroads in this campaign world created by the extraordinary DM Liam, and also stars Bridget, Orlep, and Levine, along with the occasional guest-appearances. Players and Dungeons Masters might say that it's an original disaster of a 5e podcast! Each episode title is a pun reference to a real song or band. If you are looking for a serious adventure, this might not be for you. Otherwise, buckle in for laughs and excitement for our adventures.

Camp Pain is produced by Liam, Bridget, Orlep, Levine and me, Michael Heit. I edit and mix our show. Our intro voice recording was done by the one and only Koltrane. Music used in this podcast was sourced from Fanatical’s 2023 Music Bundle featuring Dark Fantasy Studio. My son Ethan is our official Cartographer for maps used in our sessions. We are using Dungeons & Dragons 5E for this season of Camp Pain on DnD Beyond. In this Podcast we are a mix of friends who are here to have some fun and do some D&D our way. Some of us are seasoned players and others are a little new to the game. We hope you will enjoy hopping along as we set off on this adventure together.

Links

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Contact Us: E-Mail [email protected]

Support The Podcast Patreon is currently being set up for donations. Thank you for the interest in supporting the show. Please see the link below to our Tip Jar. If you don't have the means to do so, we ask that you share with friends and family! Special Thanks: Richard Jansen-Parkes and Winghorn Press for getting our adventure started with their one-shot, “A Most Potent Brew,” found here: https://winghornpress.com/adventures/a-most-potent-brew/. Thanks for all the Rats!

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