S1E17 - S01E017: Night "Shoes"

Transcript
Gather your sword and board and get ready for adventure, because it's time for pain campaign. Three, two, one. Let's roll to we welcome you back to our unmitigated disaster of a d and D campaign with friends. We ask the question of what happens when we come out of calming babe summer camp with d and D and the dice of fate. Well, we're gonna find that out here. Let's get started. From the murky bottom of time before time, following a rare mushroom instead of stone, we have Mike playing goldur firebeard, the honest to goodness dwarven druid who's old enough for a beard and knows how to use a shillelagh.
Speaker B:Oh, that's me.
Speaker A:Hi, everybody. And his warforged lays his hand upon thee. You better hope for some divine intervention, because wooden metal still has pain and emotion, especially when there's a little seagull flying by. Mike Levine is TR 33, the war forge paladin.
Speaker B:That's me, guys. And I like birds.
Speaker A:When tracking is needed across a path that seems lost or an arrow needs to find its target that seems too far away, we look no further than Bridget playing belleth, our tiefling ranger who hates plants, loves adventure, and who rather pull out of bow than engage in pointless conversation.
Speaker C:And on the first try, and regardless.
Speaker A:We'Re gonna keep going, because I am Michael hitt off key raider, Rockin always, and I am playing seven, the bard. But it's not about me. I'm gonna pass it along to Liam, who puts the danger in DM, our master of ceremonies, Liam, take us away.
Speaker D:From the forest emerges the variety of counselors and high counselors of Camp Shimmer Lake. So the high counselors, again, are the, essentially the skill specific teachers that are really knowledgeable on their area of expertise. Whereas the regular counselors are like, you know, the regular summer camp counselors that stick with you, bring you from place to place, that kind of thing.
Speaker A:And now you want to be a counselor.
Speaker D:Leading them is director Fizelwick, and she rolls up to you. You are so lucky that no one died. Don't think for a second we don't know that due to your childish retaliation, this happened. Report to my office first light. Right now. Go to the mess hall, have dinner, and go straight to your cabin, and I'll see you in the morning. Are we understood?
Speaker A:Well, I think we already had dessert, so we're gonna.
Speaker D:Excuse me.
Speaker A:Maybe just clean this up, but I think I see where you're going with this. We're gonna go hit that mess hall.
Speaker D:This is a game to you? We had a leonin almost died to a s'mores dragon.
Speaker C:Dig the hole, why don't you?
Speaker D:You better think long and hard about what you want to say to me in the morning.
Speaker A:Sorry. Our friend tree is not used to some of the ways here.
Speaker D:So go now.
Speaker A:Thank you.
Speaker C:I want to take my arrows out of the. The marshmallow monster that I love.
Speaker A:I'm gonna cast prejudice digitization on Bella.
Speaker C:Why?
Speaker A:To clean up the.
Speaker C:Oh, I'm like, licking.
Speaker A:Oh, okay.
Speaker C:Yeah, no, I'm going for it. Staring this lady in the eyes.
Speaker D:And.
Speaker C:Get out of here.
Speaker D:Eldrin the wizard master casts precipitation as you're licking the arrow and makes it taste terrible.
Speaker C:That's so rude.
Speaker D:What is Bella's least favorite flavor?
Speaker C:Sadness. Ugly would be her least favorite flavor.
Speaker A:I'm gonna.
Speaker D:Licking the arrow makes her feel ugly.
Speaker A:I'm gonna.
Speaker C:It makes me feel ugly.
Speaker D:No, if you have an actual.
Speaker C:I'm allergic to straw. Like me. The person is allergic to strawberries. I feel like she just doesn't like strawberry flavors.
Speaker D:Sure, absolutely. So you have the discovery disgusting taste of strawberries in your mouth that you feel like has also been covered by, like, insects and worms that have been rotting.
Speaker A:I'm gonna cast press digitization, turn back.
Speaker C:To the strawberry I, like, nearly vomit, and walk away. I'm like.
Speaker D:So you all. If you look at your maps, you're going to be essentially heading from the forest to the building, to the most left of the coliseum, or the closest left of the colosseum. So that is the mess hall. Again, for the purposes of this map. It's more of, like a point of interest type of thing. They don't exactly look or to scale as it is in this map. But you approach as I think I originally described, this large wooden building that where the wood used to construct this large dining hall, is like. It's not cut wood that has been engineered to create a building. It looks like the wood has been purposely grown and intertwined to create this building. So definitely magic held the place in creating this building. Camper mess hall. As you enter, you see a few campers, only a few so far, have arrived before you. Cuts maybe, like, across their faces and arms, bandages on their head. Eating a stew quietly at different tables, you head to the back of the main dining area, where I, the camp cook, is handing out stew. Who would like some stew?
Speaker C:I would.
Speaker A:I would like some stew.
Speaker C:Oh, man.
Speaker A:You know, we should have said something about that other. About Crombie's son. Maybe that wasn't time for it.
Speaker C:Well, we'll tell her when we were in her office the first light.
Speaker A:Oh, yeah, she probably gonna wanna talk to us. That's true. Let's have some stew.
Speaker D:Good evening, everybody. Would you like some stew?
Speaker A:Sure. Where are you guys? For us?
Speaker D:Perfect for you too. And he gives like a little ladle, like a couple ladles in a, in a bowl for each of you.
Speaker A:Hey, thanks. What's your name?
Speaker D:I'm Sieg.
Speaker A:Hi, Sieg.
Speaker C:What up, man? Hello.
Speaker D:And what's your group's name?
Speaker A:I just stare my mouth open staring at a tree.
Speaker C:I go, I'm sorry, what did you.
Speaker D:What's your group's name?
Speaker C:Oh, what's our name? Warf? Was it Worfworth? Pig.
Speaker D:Piggies.
Speaker C:I'm like looking around like, is that. Is that what it is?
Speaker A:We don't actually get our name from the way he eats, but yeah, that is it. Um, pigs of war, it's a pleasure to meet you all day.
Speaker B:I like this too.
Speaker D:Nice to meet you. How do you mucking me, boy?
Speaker A:Oh, God.
Speaker D:Three.
Speaker C:Can you start making friends instead of whatever you're doing now?
Speaker A:Sorry, he got clunked in ahead a bunch of times. Please ignore him. I just like the way you should.
Speaker D:I have a leaf. I am going to add this to the studio and see what it does. Thank you, actually, because that matters.
Speaker C:I don't think sage grows on trees.
Speaker A:Yeah. What do you.
Speaker C:I'm like pretty positive now.
Speaker A:It's not.
Speaker D:It's.
Speaker A:I don't know.
Speaker C:What kind of tree are you?
Speaker A:I don't think he knows.
Speaker C:Sends him into an existential crisis of what type of tree.
Speaker A:That would be great. I think you should teach him a thing or two about cooking.
Speaker D:Teach him a thing or two about cooking?
Speaker A:Yeah, I think he would benefit a tree. Yeah. You know, I think he needs to learn. He doesn't even know what he's made of.
Speaker B:I mean, maybe I'm a cook, maybe I'm not. I mean, I can help out, I guess. I don't know.
Speaker D:Alright, well, I have an extra kit I can give you if you'd like. And you can test it out and if you don't like it, you can bring it back.
Speaker B:All right, let's do it.
Speaker D:Well, enjoy this to you.
Speaker C:Thanks.
Speaker A:Thank you, sig.
Speaker D:So you all take your seat and you start eating the most savory, wonderful stew that you've ever tasted as you're consuming it. Please roll two d eight s for me each. Two d eight s. I guess it's.
Speaker A:Better than $0.20, right?
Speaker D:Heal that many HP and cheerful health.
Speaker A:Oh, God.
Speaker C:I'm a little.
Speaker A:Eight.
Speaker D:So you would heal for whatever you rolled from that two d eight?
Speaker A:Oh, heck, yeah. Thanks, dig.
Speaker D:Additionally, um, your stomach, after licking that arrow, starts to feel better.
Speaker C:Yeah. Magic soup.
Speaker D:This is magic soup.
Speaker A:Magic soup.
Speaker C:Magic soup.
Speaker B:Yes.
Speaker C:Get on the magic soup.
Speaker A:I was just saying, I swear, the title for this episode is, like, taking over my life right now.
Speaker C:Sick soup. I yell that over to him. I'm like, sick soup.
Speaker A:No, good soup.
Speaker C:Good soup. Mm. Good soup.
Speaker B:Thank you.
Speaker A:I feel like you got a lot to learn from Sig. It's, like, not sure. I go, sieg. You do have a mouth, Sieg. Sorry.
Speaker D:It's Sieg.
Speaker A:Oh, my apologies. Sieg.
Speaker D:Sieg.
Speaker A:Sieg.
Speaker B:Sieg.
Speaker A:Zieg.
Speaker D:Sieg.
Speaker A:Sieg. Sieg. I just want to take a moment to say thank you for your hospitality.
Speaker D:Oh, well, it's my job.
Speaker A:You are really wonderful. Thank you. I've never seen anyone make tree over there quite so emotional about bathing and food.
Speaker D:Well, it smells like you could use a bath anyway.
Speaker C:You're right.
Speaker A:You may think he just did, but thank you. Yes.
Speaker B:Is it raining outside?
Speaker D:I think I should go outside and sit in the rain.
Speaker C:It's Sonia. No, the sunniest thing.
Speaker D:So, what are you all talking about? Before you go to your cabin for a nice, well earned rest? What are you guys all talking about?
Speaker A:Each other?
Speaker D:Anything you want to discuss or prepare.
Speaker C:For or should we corroborate a story?
Speaker A:We probably should. I'm so mad right now about this whole situation. I think we need to, like.
Speaker C:Just, like, we need to go in, like we. With a story.
Speaker A:Yeah. We basically got through that entire experience, won the challenge, and then that sick little guy, a jerk, came along with his. With his little pet, and turned the whole thing upside down. And they were blame? I don't think so at all.
Speaker C:Well, I mean, maybe it wasn't, like, kind, but it was retaliation.
Speaker A:Yeah, it wasn't, like, considering, you know, what does this camp actually value, right? We got there on top. We did our job, we got the thing done, and then he comes along and causes a trouble.
Speaker C:So are we telling her that it was him?
Speaker A:I don't know. Do you think his dad has him in his pocket?
Speaker C:Yeah.
Speaker A:Well, sounds like it's our fault. Oh, this will be good.
Speaker C:So we're gonna tell her that we both made spells go off. That made the marshmallow person creature, I.
Speaker D:Think.
Speaker A:Which is mistake. We'll have you do that.
Speaker B:But we tell her that our.
Speaker C:Yeah, but how do we prove that they did something to us first?
Speaker A:I know. He cast a spell on Brit. On Bellus. Right?
Speaker D:Remember?
Speaker A:Cast a spell on you.
Speaker C:What did he do?
Speaker A:I don't remember. Spell on you. You weren't able to hit the target. Remember that?
Speaker C:Yeah, yeah, yeah.
Speaker D:They, like, basically through, like, using magic through, like, a. Much, like, mud balls and, like, he.
Speaker C:Was, like, cheating, right? Like, basically.
Speaker D:I mean, he was also trying. You're not 100% sure, but. Yeah. You pretty much guessed that he was trying to cheat during the thing, right?
Speaker A:Yeah, yeah. And he also. The whole group was supposed to stay together, and they split up and causes all the trouble.
Speaker C:But I think they got in trouble. Well, or potentially got in trouble for that, I think. Because they knew about it before we got there.
Speaker A:They know who your father is.
Speaker C:Yeah, unfortunately, that's true. You've disowned me in a letter, remember?
Speaker A:Do they know that yet?
Speaker C:I don't know.
Speaker A:Could buy some time.
Speaker C:I could. Do you know. Do you know? My father will hear about this and, like, Draco Malfoy over here.
Speaker A:I know. Just wait till I toss it.
Speaker B:Wait, didn't you cast.
Speaker A:Didn't you throw your traction ring on them or something?
Speaker C:No, I was going to, and then I didn't. Yeah, I don't know if it could have told us, like, it would have told me in the moment, but I don't think it, like, records, like, where they were. Oh, like he had the ring. Yeah.
Speaker A:When did you become a warlock?
Speaker C:Wait, has it. Has everybody seen your mandolin thing? I know I did, but did they?
Speaker A:No.
Speaker C:They would have no idea that your mandolin turns into be funny if they.
Speaker A:Were alluding to, like. Like, the warlock thing. And, like, I'm so sorry I didn't tell you. This is a sword.
Speaker D:Wait a second.
Speaker B:Let's talk about that.
Speaker A:You're a warlock now, all of a sudden? You're not gonna believe what happened. I don't even know what I agreed to. I heard this voice in the middle. This is delicious, too. I heard this voice is cardamom there. I heard this voice in the middle of all this going on, and I heard whispers asking if I wanted to have the power of Val to find him. And I've been searching to find this, my brother after that vision on the ship, and I agreed to this, and all of a sudden, my blade started glowing, and things started happening. I'm not really sure what I agree.
Speaker C:To, but we're just listening to disembodied voices now.
Speaker B:Wait, so you're like me. Now you're like, oh, you.
Speaker A:Yes. Maybe it was from a higher. Oh, you. How does it go with yours?
Speaker B:Because you're, like, confused. Like me. You're like this bard, but you're like a warlock.
Speaker C:Just like, you're like, the same.
Speaker A:Same to you. We're twinning.
Speaker D:This is what I want.
Speaker C:I'm cute. You're his family now.
Speaker A:Congratulations. I'm gonna press the digitation to make a little rat appear on his hands.
Speaker C:I take out him.
Speaker A:Now who's family?
Speaker C:We're like rats in a mess hall.
Speaker D:We're brother and sister, too.
Speaker C:Tree just found his family.
Speaker A:How's it going over there, Goldar?
Speaker B:Eat my stew. Eat my stew.
Speaker A:Hey, sig, are there any recipes with mushrooms?
Speaker D:Sieg.
Speaker A:Sieg.
Speaker C:Get it right.
Speaker A:Sorry. Sieg. Are there any recipes with mushrooms?
Speaker D:Of course there are, my good friend, over here.
Speaker A:Oh, it's delicious. Goldar, my good friend, have you met Goldur?
Speaker C:You guys have, like, the same accent.
Speaker D:Yes, a couple minutes ago when you all came by.
Speaker A:Yeah, I'm just saying he's really into mushrooms and foraging and, you know, I think you guys should connect at some point.
Speaker B:You sound like you're from a faraway land.
Speaker D:Are you mucking me, buddy?
Speaker C:This is the second time. The second time.
Speaker D:Well, golden, we'll have to meet sometime soon to discuss mushrooms.
Speaker A:I I can picture, like. Can you picture tree doing that? As he's, like, trying to, like, rub the. Rub the. Like, their food onto his arm?
Speaker D:You know, it'd be really funny if we reckon that your accent was really picked up from the elves that adopted you and not the dwarves, that you're going to.
Speaker A:Have a scottish elf walking around. Very small pact of elves. They're just, like, very niche.
Speaker C:Just. Just elf things.
Speaker A:Yeah.
Speaker C:So. So are we telling the truth or are we not telling the truth? When we go see this lady, I.
Speaker A:Kind of feel like telling the truth is not gonna get us where we want to go.
Speaker C:It's like a partial truth. Cause, like, he did best with us.
Speaker A:He did. And to our own need. We had to do something. We were getting attacked.
Speaker B:I mean, what does she know? What does she know about.
Speaker A:Well, we. She knows that there was no marshmallow dragon before, but does she know that.
Speaker C:We did something.
Speaker D:Great?
Speaker C:Was it your voice, though, that she.
Speaker B:Know was my voice?
Speaker A:Is it like, you're pretty inconspicuous, his.
Speaker C:Voice, because you spell right, so it's.
Speaker A:Your voice signals a lot. Is there any way to just. Is there anything that they would have to, like, detect magic to see if there was a spell that was on Bella that was like, even though it had passed, it's like, is there any sort of work?
Speaker D:And will be able to, of course, reverse engineer the magics in the air, if you will.
Speaker A:If I will? Yeah.
Speaker D:Yeah.
Speaker B:I feel like.
Speaker C:So they definitely know we did it?
Speaker A:Yeah, but they also definitely know we were attacked too.
Speaker C:Okay, so we can't go in lying that we. We did it, but we can, like, emphasize the fact that we were being messed with.
Speaker A:I would also say, too, that if we were in such a wrongdoing, we would have ran away. But we stayed to do the best that we could to defeat this thing.
Speaker C:Yeah, they ran away.
Speaker A:They ran away. We didn't. We stayed put. We may have fought the third most dangerous marshmallows. Maybe. Maybe. But the truth is that there would be a smore more. There'd be more trouble if we didn't show up.
Speaker D:Sieg goes. Sorry, was that a s'more pun?
Speaker A:He was.
Speaker D:That's beautiful, Sieg. I like you.
Speaker A:I like Sieg.
Speaker C:I like Sieg. Sieg.
Speaker A:Sieg. Sieg.
Speaker C:Sieg.
Speaker A:Sieg.
Speaker B:What does Sieg know?
Speaker D:Sieg, what do you know?
Speaker B:Sieg knows how to make stew.
Speaker A:And really damn good stew.
Speaker C:He knows about the magic that just was happening.
Speaker D:Oh, yeah. Pick up a thing or two long.
Speaker B:So, um, let me ask you.
Speaker A:Should we ask him about the family?
Speaker B:What was the lady's name again?
Speaker D:Fizzlewick.
Speaker B:Fizzlewick. Yeah.
Speaker D:How is she? She cool. She cool.
Speaker C:She dice, you know, seemed nice, like, 5 seconds ago.
Speaker D:What's your mistake on fizzle? Quite a while now. Um, it's quite odd because, you know, there was a whole hero thing the past summer where all the heroes disappeared. But not one of the high counselors went to go help. Otherwise, he's a delay.
Speaker C:Wait, say that again.
Speaker D:No. One of the high counselors went to go help with the problem. That all the heroes went to go help with that and made them all disappear.
Speaker A:Good point.
Speaker D:And not one high counselor went to help. So I assume they must have had a pretty good reason for not helping. Maybe they passed on knowledge to future generations still, but I would have thought they would have helped. Cause she's a powerful one. Huh?
Speaker A:And yet they let the people that have been in camp for half an hour take care of this. Or maybe a little longer.
Speaker C:No, he's talking about the thing that made everybody disappear. Like your brother disappear.
Speaker A:Right. And then meanwhile. Oh, that's true. But even more so when all this started going down. Us, the new council. The new campers started fighting this thing.
Speaker C:Well, but they went into the forest. He's talking about.
Speaker A:Oh, they just.
Speaker C:Like, everyone. Everybody started go. Like, your brother disappeared and they stayed here.
Speaker D:Make an insight. Check.
Speaker A:The handful, dice man. My brother wasn't even, like, a high counselor. You know? Nothing, Ladella.
Speaker C:Nothing John said either.
Speaker B:I rolled. The five are the house.
Speaker C:Eight.
Speaker A:Where is instant? Why is it. Oh, it's in the middle, right?
Speaker C:Mm hmm.
Speaker A:Plus three.
Speaker D:Okay. Oh.
Speaker A:8921. Not net.
Speaker D:So, sig, he hears your conversation.
Speaker C:Sieg.
Speaker A:Sieg.
Speaker D:And, you know, now that I think about it, none of them have left camp. The bounds of camp since that incident, if they can.
Speaker C:Or maybe they don't want to. Cause they know what's going on out there because they created it.
Speaker A:I can't wait till the morning. I want to talk to this woman.
Speaker C:Okay? We're not gonna let go in there guns blazing, weapons blazing, because she could get lost. 100%.
Speaker A:Yeah. True.
Speaker C:No. Ha. We all have to be on the same page of not being in there trying to kill this lady, because.
Speaker A:No, I agree with you, but I think that we're charging.
Speaker B:We're not charging in, right?
Speaker A:No, we're not charging in, but I think it's fair enough to say that.
Speaker B:We'Re not charging in. We're not charging aggravating her.
Speaker A:We're not.
Speaker B:Why is she stronger than us, you think?
Speaker A:Not you.
Speaker D:No, I don't think that.
Speaker C:Okay? I think you're all baddie is what I think.
Speaker B:But I think the magic might be stronger than you.
Speaker D:Probably has dendrites that's older than you.
Speaker A:Ooh, she needs better shampoo.
Speaker C:She's an old bitty.
Speaker B:She's old. Maybe she knows about me.
Speaker C:Maybe. Maybe that could be our gate.
Speaker A:But she does probably know about my brother.
Speaker C:Or, like, our nicety.
Speaker D:Yes.
Speaker C:Who's your brother?
Speaker A:Val.
Speaker D:Oh, Val.
Speaker A:You know I loved him. Yeah.
Speaker D:He's going to be a counselor here.
Speaker A:Oh. Past tense. I always. Past tense.
Speaker C:Oh, that was really sad.
Speaker A:Anything that you. Any weird things that had gone on before he left Orlando?
Speaker D:Well, his departure, as you know, is very sudden due to the incident, but otherwise, things were tending to go normal at that point.
Speaker A:Was he. Was he, like, in a certain. Did he report to anyone in camp? Was there someone that he was kind of training under by chance?
Speaker D:Well, he reports to Fiszlwyk, but also, I remember Hector Applewater visiting him that day.
Speaker A:That's our boy.
Speaker D:He's the camp liaison.
Speaker A:It's our boy.
Speaker D:He was then the in training camp liaison. Which he needed to fill the position afterwards.
Speaker A:Interesting. Have we seen him yet? Has he been back since? In recent days?
Speaker D:Not that I know of, but he's supposed to be here soon.
Speaker A:I think he said we helped him out. That's our buddy with the rats. No, the boat. The boat we did? Yeah. Apple water was the gentleman that we met that we talked to after we cleared out. The boat that got us here, was it.
Speaker C:It was.
Speaker D:He gave you the information about the boat? He's the camp liaison. He gave you the second experience.
Speaker A:We know him.
Speaker C:We know that guy.
Speaker A:We know apple water.
Speaker C:Okay.
Speaker A:You know, if he showed up before tomorrow morning, that'd be great.
Speaker C:Showed up directly at the same time. All right. Mom.
Speaker A:Yeah? We're trying to find Val. So anything that you come to mind or that you could think of.
Speaker D:Well, if I think of anything, I'll let you know, but I. I'm sorry that he's gone. Sieg.
Speaker A:Thank you.
Speaker B:Do you know anything about Warforce siege? Sieg.
Speaker C:Guys, you gotta get it right.
Speaker B:Anything about my kind?
Speaker D:Perhaps a high counselor that tends to work in the library might be able to help you with this more. But I know it took some very advanced knowledge to create the warforged, so I'm surprised to actually see you. Most people, I assume, probably think you're a tree. Huh?
Speaker B:Yeah, I guess. I don't know what I am really.
Speaker D:Just trying to be all stew. He just pours the rest of the stew on. You realize that there is probably, like, 80 more campers that need to eat after that debacle tonight.
Speaker A:I'm gonna cast that precious digitation on the floor.
Speaker B:Just gotta get that. I'm gonna eat that right now. I'm going to eat the soup.
Speaker A:You were enjoying the soup so? Well, I hear you.
Speaker D:You said you're going to lick it off your arms on the floor.
Speaker B:Yes, I will do that.
Speaker C:The second he starts licking, I'm leaving.
Speaker A:Yeah, come out.
Speaker C:See you in the morning.
Speaker A:See you in the morning.
Speaker B:I don't sleep much.
Speaker D:All right, so you all head back to your cabin. Anything else?
Speaker A:I like that guy.
Speaker C:It was like the first nice person. Well, they were nice before the incident, but he didn't help the incident against.
Speaker A:He didn't know he. After the marshmallows, he still gives dinner. Dessert first.
Speaker C:On the EAG.
Speaker A:See what I mean?
Speaker B:All right, can I go to the library?
Speaker D:And I had tree roll a percentile, which was the most recent.
Speaker B:Roll 75.
Speaker D:Okay, so you pass the nearby alchemy lab, and you go to the library doors. And you try out the doors to find that they are locked.
Speaker B:Oh, darn.
Speaker D:Why?
Speaker A:You seem really upset about it.
Speaker B:I'm gonna look through the window, see if anybody's there. Sure.
Speaker D:And you see the blue Dragonborn, torn flame tongue back on the library floor.
Speaker A:I think you really liked us.
Speaker B:Let me knock on the window. It's me.
Speaker D:Go away. I don't get paid to serve you close to midnight.
Speaker B:Hey, buddy. I will go away. It will. I will. You're a great librarian. I just want to ask you a quick question. Can I ask you a quick question?
Speaker A:You want a nice compliment?
Speaker D:You can ask me a quick question if you could speak.
Speaker B:Listen, man, I've just been. I've been feeling really confused lately, and I was just wondering maybe you could help me out with that real quick.
Speaker A:Yes. We have a self help session. You could go to that in the morning.
Speaker B:I just want to know, do you know if I could just get a quick book about my kind of who I am and where we came from? Anything? Maybe, you know, a spot where I could just grab it real quick and just leave you be?
Speaker D:Put in the request tomorrow. The request you put in earlier today should already be at your room.
Speaker C:Oh, yeah. I forgot we got books.
Speaker A:Cookbooks.
Speaker C:I forgot we got books.
Speaker D:So just remind me if I missed anything from last time. I have a book on deadly mushrooms. I have a book about dreams from the dead. And. Was there another. Any other important books? Those are the ones I had written down.
Speaker A:Wasn't he reading a book about soup?
Speaker D:The.
Speaker A:Did you.
Speaker D:Did you want that? I want to take it out the library, though. Did you request. I know you had the library.
Speaker B:No, I did not request.
Speaker D:Okay.
Speaker C:Did you didn't request a book?
Speaker B:I think the one on dreams didn't. I do. No, that was me not on.
Speaker A:Wasn't that dragon reading a book on soup?
Speaker D:You found the book up from Gorgon Ramsley?
Speaker C:Oh, maybe that was it.
Speaker A:That was it.
Speaker D:And we all had a chuckle about Gorgon Ramsley.
Speaker A:We all said, that's the best dm joke ever made, right? That's what we said.
Speaker B:All right, so. Okay. I will. Thank you. I appreciate your time.
Speaker A:You will? Thank you.
Speaker B:I will. Slowly back, boy, from the window and.
Speaker A:Make like a tree. Make like a tree. Just gonna go back to say, make like a tree.
Speaker B:And I'll put in the request tomorrow and make like a tree and live very well. Unless you wanna help me some more.
Speaker D:Cricket. Cricket.
Speaker B:All right, I'll get out of here.
Speaker C:I love that dragon.
Speaker B:I can catch the hint. You have a good day.
Speaker A:I think you bonded and, like, no.
Speaker D:One hears us but you. Watch himself. That tree couldn't catch air if it was in his hands.
Speaker C:I love him.
Speaker A:Keep trying. Get it.
Speaker C:That dragon's my spirit animal. I've just.
Speaker B:So. Then seek. Hightail it back to the camp.
Speaker D:Oh, also, I have here, just in case anyone needs to know. For you when. Go back to the cabin. They used magic stone against you. Minor illusion. Mage hand mold.
Speaker C:Earth. So they used all of those things?
Speaker D:Yes.
Speaker A:You know what I think about those guys? I bet you when they have a s'more, I bet you they just, like, let the marshmallow.
Speaker C:Oh, it's a one.
Speaker A:It's like a one. Like a white.
Speaker C:They don't even.
Speaker A:Barely.
Speaker C:That's all they do.
Speaker A:Shocky marshmallows.
Speaker C:And they're like, oh, my God.
Speaker A:It's like, I can't do this. I like it with the flavor.
Speaker C:The fire's gonna burn me.
Speaker A:Yeah.
Speaker D:Okay.
Speaker C:Kick rocks.
Speaker D:Back in the cabin, you do find the books that were requested. Right now, you have the choice, if you're gonna read the books, to get any sort of, like, substantial, like, meaningful reading done. It's gonna be at least an hour with, like, an investigation check. But that means you may not succeed on a long rest because first light is gonna be within hours.
Speaker A:After that. After that night, I thought, we all need to succeed in a long rest.
Speaker B:I think I need the long rest, too.
Speaker C:I'm gonna read.
Speaker D:Okay.
Speaker B:I don't sleep.
Speaker C:You read just cause you are. You're up. I read the book, too.
Speaker A:I'm gonna. I'm gonna just know that, well, it.
Speaker D:Won'T happen in the morning. In the future. You could be exhausting. You could be risking an exhaustive level of exhaustion.
Speaker C:Yeah.
Speaker D:Yeah.
Speaker A:I'm gonna cast irritation on the candle near you, then go to bed.
Speaker D:Investigation, check. Information. Are you looking for, like, as you're reading this book in general?
Speaker C:Um. I want to know, like. Like, if the person that's talking is, like, am I making up what they're saying, or are they actually talking to me?
Speaker D:Okay.
Speaker C:Like. Or is it just in my head? Like, am I subconsciously talking to myself, or are they talking to me?
Speaker A:Do we know about this? No.
Speaker D:No. Okay. And what was your role?
Speaker C:1414.
Speaker D:On a 14. You are getting through some very, very dense literature here. You do gather that dreams from the deceased are possible. Whether the deceased set up a way to reach the living after their death would have to be a factor if they chose to speak to the living after, or someone else would be having to essentially get their spirit soul, if you will, to kind of be able to reach over and contact you. They would not have been able to do it without preparing for this eventuality or if another force was acting on their soul. That is about as far as you get. You can learn more from this book, but at a 14 after this long day and this dense literature, that's what you can ascertain.
Speaker C:So, like, right now, I'm thinking that, like, I'm not doing this. It's some. Like, she's doing it or did it.
Speaker D:That could be a conclusion that you could.
Speaker C:Like, that's what I would draw from this right here.
Speaker D:Okay. All right. And is anyone doing anything else?
Speaker A:If you guys want to ask tree about his tree. I just noticed. How does the eating go for you?
Speaker B:Well, I think I feel like sometimes I make food because sometimes I'm not hungry, and sometimes I am. And then, like, I had the soup at lunch. I mean, at lunch meal, at the. Whatever we ate it at. And my body kind of absorbed it. So I don't know. I just. I honestly. I don't know.
Speaker A:Fascinated.
Speaker B:Sometimes I'm full, sometimes I'm not. You can give me food and I eat it. It makes me full.
Speaker D:But I don't know.
Speaker C:It's called a chloroform.
Speaker A:I would say he's probably chlorophyll right now. Cause he's chlorophyll.
Speaker C:Nice.
Speaker B:I think I have, like, multiple ways of eating.
Speaker A:I think that's what we took away from today. Yeah.
Speaker B:Yeah. I think I can absorb it into my body. Or I could just eat it like you guys do.
Speaker A:Wow. Pretty good. All right, I'm going to sleep anyway.
Speaker C:Good talk.
Speaker D:Everyone goes to bed except for tree here, who does not need to sleep. But you can still long rest. Bells can short rest that up. And as you fall asleep for the first time since you have left camp, the dream from when your grandmother visits you has changed. Prior to this, as you may recall, that she had given you a certain message. And here's how the message has changed. My dear, I'm so glad you made it to camp. I'm so proud of you. I've been watching over you. But there is much amiss in the land. The high counselors are hiding something. I can't say if it is for good or for ill, but they're concealing something. And beware the cult of Orcus.
Speaker A:Sorry, grandma.
Speaker C:Didn't mean to curse.
Speaker D:Hector Applewater will be arriving to Narl too soon. You can trust him as you can trust your trainer. Winston. I miss you so much. But you have a difficult road ahead and I believe in you. Good luck, my brave one. And the dream of your grandmother fades away. And during the stream, you really only kind of like saw her face and like, her shoulders. Like, everything was kind of like misty and vague as you were listening to that.
Speaker C:Thanks. She's a good lady. Can you just say that cult name?
Speaker D:Yeah, the cult of orcuse.
Speaker C:I wrote cult of orchids. Bad. No. And we can trust apple sweater gate, Watergate with the fur.
Speaker A:Apple Bob jeans sweater gate.
Speaker C:That was the first time that it's been different ever. Right? So I think, like, can I like, wake up from that? And like a, like, kind of like a, like I was startled.
Speaker D:Like if you, like, you're trying to, like, you want to wake up, like.
Speaker C:Like, it was different. So it's like, surprising to me, like, as she was saying goodbye, I want to, you know, like, come out.
Speaker D:Yeah. In that case you can just. You don't have to roll.
Speaker C:You can just wake up. I feel like just one of those deep breath things and then just sit there for a second and just take it.
Speaker D:Make me a perception check.
Speaker A:Too bad, you can go for a lucid dream instead.
Speaker C:You know, I tried to do that when I was younger.
Speaker D:Make it with disadvantage as you just apparently go prepared.
Speaker C:You can. It's really easy actually, grandma.
Speaker D:Oh, that sucks.
Speaker C:Liam. You suck, Liam.
Speaker A:Can I give her the action? Can I roll over, snore and give her the help? Action.
Speaker C:I rolled a nat 20 and a five. It's an eleven.
Speaker A:You still have the party inspiration.
Speaker D:You don't notice anything.
Speaker A:Yeah, I know.
Speaker D:You don't notice anything different?
Speaker C:I don't notice my grandma walking away.
Speaker A:Okay, just normal night, grandma.
Speaker C:Your grandma. I think I want to. Bella would write down what she said.
Speaker D:Said, absolutely. So she takes out like a little journal and writes down everything.
Speaker C:Cause like, like where she would normally write. Like, I think she'd been writing down.
Speaker D:Yeah.
Speaker C:Every single time she got a message. Even if it was the same.
Speaker D:Absolutely.
Speaker C:And then she wrote down.
Speaker D:Yeah.
Speaker C:Little.
Speaker D:Little dream journal.
Speaker C:Yeah.
Speaker A:She talking her sleep. Like, would Tree have heard.
Speaker D:Even if she was, you probably wouldn't have heard it.
Speaker A:Tree wouldn't have heard her.
Speaker D:I'm gonna leave it up to Belle if she thinks she would talk in her sleep.
Speaker C:I don't think I would have talked in my sleep, but I think you probably would have heard if he was listening my. Like, I was like, I. Alright, so.
Speaker D:If that was the plus with him. Tree, will you make me a perception check?
Speaker A:He's really. No.
Speaker D:Assuming you're in your room, like, at least meditating, trying to get that, like, meditation. Long rest in.
Speaker A:That's good.
Speaker C:You're on the one.
Speaker D:You hear the crickets again.
Speaker A:You're pleasantly cricket. Cricket.
Speaker D:Oh, what's that?
Speaker C:I'm, like, sweating over the towels.
Speaker A:If you're like. Tree looks over at Bella and sees she's having a great night's sleep and just smiles.
Speaker C:The most relaxed she's ever been. Yeah, I think I just, like.
Speaker B:The best part is, do you think.
Speaker D:You go back to sleep or you're just awake?
Speaker C:I think I try.
Speaker D:Okay. Yeah, I mean, like, you're not gonna get a long rest in, but certainly your short rest.
Speaker B:Yeah, I totally see, like, bella waking up in that, like, feel like. Like that. And then I bent down to, like, tie my shoe.
Speaker C:Do you wear shoes as a tree? That's a serious question. Is that canon? Do trees wear shoes in the stuff?
Speaker A:He doesn't even know how to eat, but he doesn't put shoes on.
Speaker D:I'm assuming he has his armor boots. Cause he's wearing, like, plate mangoes.
Speaker C:He's doing, like, high top bands.
Speaker A:Does he use bunny ears to tie him? Like, I just start thinking, is it.
Speaker C:Around the tree and through the hole, or is it bunny ears?
Speaker D:Oh, my God. I wish that conversation had waited five more minutes. Cause you'll see why. Oh, no, I wish that conversation waited five more minutes.
Speaker C:Okay. Yeah. I'm good listeners.
Speaker A:If you're home and you wanna AI us an image of tree wearing high tops, that'd be sweet.
Speaker B:As I'm bending down to, like, fix my shoe or whatever, Bella just looks at me and shakes her head in disappointment.
Speaker C:She's like, can't even deal with that right now.
Speaker B:And I walked away.
Speaker D:All right, all right.
Speaker A:So we had the craziest dream.
Speaker D:Me, too.
Speaker C:You have no idea.
Speaker D:We will flash forward to morning. You all get dressed, get your gear together, take your shoes off. The dawn is quickly approaching.
Speaker A:Oh, sorry. Look at his picture. That tree wears high top sneakers at night when he sleeps. And then when he goes back to adventure, he takes him off.
Speaker D:Whatever helps you rest. Whatever helps you get through the night.
Speaker A:That's gotta be cat.
Speaker C:I don't know why that got me. That's so funny.
Speaker A:Well, I think I learned a lot from hanging out with these humans. They wear their night clothes and they take them off and they're ready for the day.
Speaker D:All right.
Speaker A:See you tomorrow. Night shoes.
Speaker B:I feel like tying shoes would be too difficult. I have Velcro, you know?
Speaker D:Velcro.
Speaker A:Night Velcro. I like it. All of a sudden, like, Bella almost falls back asleep, and she just. I can always picture, like, you're pumping the Reebok air, and then, like, it just pops and shoots smoke out everywhere. Night shoes.
Speaker C:That really got me.
Speaker D:Anyway, everyone wakes up in the morning. Tree puts his high tops away.
Speaker A:So weird. I love it.
Speaker B:Good morning, everyone.
Speaker D:Again, light is fast approaching, and now you're making your way to the building that is just north of the meth hall and the. Essentially the. Essentially the triage center.
Speaker A:Triage.
Speaker D:So you're making way to, essentially the admin's office. The admin building. All right. So you get there, and the same half link that was doing all the accounting and things at the beginning points you towards Fizzlewick's office on the first floor in the center back of the building, or the middle back, I should say. So you get to her door, has her name on it. Do we knock or we just walk in?
Speaker A:Knocking might be appropriate.
Speaker D:You knock.
Speaker A:Here you go. Knock.
Speaker C:Breaks the door.
Speaker D:Come in.
Speaker A:Morning.
Speaker C:Hi.
Speaker B:Hey. What's going on?
Speaker C:Too happy. Bring it down. Too happy. Bring it down.
Speaker D:She looks at goldor.
Speaker A:Hi. Hi.
Speaker C:Say hi.
Speaker B:Hi. Good morning.
Speaker D:What do you all have to say for yourselves? Let's start there.
Speaker C:Well, hold on. We're sorry that everything went awry, but there is a reason. Let's start there, everybody. No, no, no.
Speaker A:Performance, please, guys. Okay. 26 performances.
Speaker C:We were being attacked and cheated again, I was gonna say on. We didn't cheated on against. During the thing. Scavenger hunt. And they were making fun of us and throwing things at us when we went to the bonfire. So we just tried to have some small, little fun with them, not to endanger anybody else. And clearly, it didn't work out like that. I'm done talking now.
Speaker A:Seems as if we tried to abide by the rules set forth at this camp, and we did that right. And we got through the Enca, we got through the adventure. We got everything done. And they didn't play by the rules, and they played dirty.
Speaker D:Let me ask you another question. So I talked to Qnin and his friends last night.
Speaker A:Okay.
Speaker D:What do you think they said?
Speaker A:I'm sure they probably said that when they split up from their group, didn't follow your instructions, had their beholder following us around, casted nasty spells at us, tried to make it so that we messed up at the archery thing, and we still came forward and did the right thing, that they're gonna somehow find fault in what we did.
Speaker C:You know, nice.
Speaker A:I think you got a good point across there.
Speaker D:They did the same thing that you are doing now. Giving excuses. Heroes owned their actions.
Speaker A:We did.
Speaker C:Oh, no, I did.
Speaker D:No, if you owned your actions, you would have immediately apologized.
Speaker A:Hold on a second.
Speaker D:You said it would not happen again.
Speaker A:No, we didn't. We held our actions when there was danger.
Speaker C:But I did say.
Speaker D:But you also wouldn't have provided the myriad of excuses and explanations to it.
Speaker C:But shouldn't somebody have done something to me, to have done something back? I'm not just gonna do something for no reason.
Speaker A:Isn't that malfeasance, them trying to attack us while we're trying to do what's right at the camp? We didn't hold action to it. We stayed and we stayed.
Speaker D:Oh, trust me, there are consequences for them.
Speaker A:And to be honest with you, I don't care about them. I care about my brother Val. We stayed. We cleaned up our mistake. We fought that marshmallow monster.
Speaker D:Excuse me. This has nothing to do with your brother Val. What would you think he would save if he were here right now, watching?
Speaker A:He's not here right now because all the heroes are gone. So we're here right now.
Speaker D:Yeah. So how about we act more responsible and act like the heroes that we want to?
Speaker A:When we took care of the mistake and we cleaned up our own actions, which we're not looking for thank yous. We made the mistake. We own up to it. We stayed and we took care of it. And that's what Val would have done.
Speaker D:You may have fought the Chimera, but that did not make up for the massive destruction imposed on the forest and the campers.
Speaker B:I just want.
Speaker D:Again, you are so lucky that no one died. I should say lucky that no camper died. For the wildlife and the forest were greatly damaged in this incident. You can and will do better. I am disappointed beyond belief. But you're right. The heroes are gone. And we do need your talent. But I need you to be more responsible and use that talent not to waste it on childish retaliation. Are we understood?
Speaker B:Yes.
Speaker D:In order to support rebuilding the forest and healing it.
Speaker A:Maybe less is more.
Speaker D:Your accounts owed is now 3000 gold. You need to start paying by the end of next week, some of it. So please take quests as needed, help around the camp. Earn that credit back.
Speaker C:I was gonna ask that. Jeez.
Speaker D:Do you hear something that comes up? Help out the camp. Pay back what you can.
Speaker B:Is there any volunteer work involved in.
Speaker C:That to, like, lessen the money?
Speaker B:Yeah, yeah.
Speaker A:Volunteer work translates to nothing in return.
Speaker C:No, but to bring down the money, volunteer to bring down the.
Speaker D:No gold. Gold is golden.
Speaker C:Oh, okay. Okay.
Speaker D:But it certainly wouldn't hurt your chances if you helped anyone who needs help around the camp.
Speaker A:On a side note, and we will do that. We will earn your respect back and payback. But just so we're a little bit more clear on the rules here at camp, when another camper does some of the things that our counterparts had done to us, how should we have handled that in the future?
Speaker D:Walk away.
Speaker C:What happens if walking away leads to us dying?
Speaker D:Then we'll step in. But we're not stepping in at our opening bonfire ceremony for a couple of magic stones and some mud. Don't worry. They were charged commensurately 20,000 gold. Their father paid it, of course.
Speaker A:Of course. Yeah.
Speaker C:What else is new?
Speaker A:So what did they actually learn?
Speaker C:Nothing.
Speaker A:Nothing.
Speaker D:Well, would you. Would you not spare the land of these potential heroes for all of their character flaws? They are powerful.
Speaker A:I will say character flaws. Yeah. I think we're gonna go our way. They're gonna go theirs. We're better than they are.
Speaker D:Oh, well, you're gonna have to prove that.
Speaker A:That's fine with us.
Speaker C:While everybody's talking, can I be, like, looking around the room, see if I can see anything?
Speaker D:Are you trying to do it stealthily or just, like, you're noticeably, like.
Speaker C:No, no, no. Just peering, like, stealthily.
Speaker D:What are you looking for?
Speaker C:Anything that I would deem.
Speaker A:Like books on soup.
Speaker C:Anything that I would deem suspicious for somebody who just runs a camp to have. Cause essentially, that's what she does, is run a camp.
Speaker D:You can make me a perception check.
Speaker C:21.
Speaker A:Whoa. That's good.
Speaker D:21. Give me a second. I'm just going through my head to think. If there's anything that would be in our office that you would deem not normal.
Speaker A:There's a strange bass on the wall that keeps singing.
Speaker C:Give me the fish. Give me the fish.
Speaker B:What if it was you?
Speaker A:I want you to be looking around for high top sneakers.
Speaker C:Stop. You can't set me up again.
Speaker A:Should I do a perception check on what she said? Val? Like, what that meant?
Speaker D:You can do an insight check.
Speaker A:Insight. I never picked her up.
Speaker D:And what are you inciting again? What about.
Speaker A:I just want to kind of get the tone of her when she said Val. If it was more of. If she had animosity towards him, if she just would her.
Speaker D:No, it was out of respect she.
Speaker A:Was saying, I don't need insight for that.
Speaker D:So as any. I'm still getting that huge echo. Sorry. As, like, anyone in, like, education might. Their office is full of books. You notice on her, on her desk, that there are several piles of books about demonology.
Speaker C:I mean, I'm just looking.
Speaker D:In any case, it is time to meet your counselor, who I've now handpicked based on your, shall we say, rambunctious nature.
Speaker C:Thank you.
Speaker A:Thank you. I know that this isn't probably the tone or time or place, but since Val did come up in conversation, is there anything else that you could tell us about him?
Speaker D:That if he truly is dead, he died very bravely.
Speaker C:Do you think he's dead? That's not Bella's asking. That's me asking. Do you think he's dead or that's what you're trying to find out?
Speaker A:I think that logically, I think he's dead, but I just haven't come to.
Speaker C:Grips with, like, you're, like, trying. Okay.
Speaker A:Yeah.
Speaker B:Can I ask a question?
Speaker A:How do shoes work?
Speaker C:How are you?
Speaker B:Do you know anything about low turf forged?
Speaker D:Um. I'm gonna have her.
Speaker A:They have laces. They don't seem a pre much coziness, daytime.
Speaker D:I don't know the specifics, and I don't even know if we would have literature on this in the library, but my understanding was that over the last several or the last great goblin war, several hundred years ago was the last time we definitively heard from Sylvanas. He helped in the construction of, from what we hear, warforged, like yourself, in these tree bodies with volunteers who essentially sacrificed themselves to inhabit these bodies and fight the great war against the goblins.
Speaker B:Wow.
Speaker D:Wow.
Speaker A:So I wonder, do goblins inherently despise war forged because of these historical battles?
Speaker B:I'm like a noble spirit in a body of wood and metal.
Speaker A:I don't know if goblins are true.
Speaker D:To be honest, I don't even know if they're. I don't even know if that history got carried down in their culture.
Speaker A:Wow.
Speaker C:Goblins are pretty cool.
Speaker A:They are pretty cool.
Speaker B:I mean, I kind of.
Speaker D:Well, I'm glad you think that, because you'll probably be working with some today.
Speaker B:Wait, will they like me.
Speaker A:For your.
Speaker D:Sake, I hope so.
Speaker A:What's not to like?
Speaker D:Through the door enters a fawn colored herringon.
Speaker C:A what?
Speaker A:I just thought you said words.
Speaker C:But I heard Fawn. Come on.
Speaker A:Fawn called Haragon.
Speaker D:So Fawn is like a light yellowish tan, kind of like the underbelly of like a deer color. It's a hexagon. But a herringon is a humanoid rabbit race. So they're rabbits.
Speaker A:Oh, wow. You were kidding about the five minutes?
Speaker D:Yes. That's why the rabbit jokes. The bunny ears.
Speaker C:Yeah.
Speaker D:So she is dressed in chain armor. She's carrying a war hammer like tree.
Speaker C:You wink.
Speaker A:Please don't make any elements.
Speaker C:Please don't ever do that again.
Speaker A:I also wait for like an Elmer fudd joke all of a sudden. Please don't, please don't. Please don't.
Speaker B:Hey, you got a hammer? I got a hammer.
Speaker A:I think we could be friends.
Speaker D:Well, hiya, kiddos.
Speaker C:Oh, God. Oh, God.
Speaker D:I'm Shelby.
Speaker A:Best tree.
Speaker D:Hi, tree. I hear you la are a handful.
Speaker C:I wanna die. I hate my life. Someone to get me off this island.
Speaker B:Are you a goblin?
Speaker C:Does she look like a goblin?
Speaker D:She like angles her ear. Come again?
Speaker C:Oh, my God.
Speaker D:What'd you say?
Speaker B:I like your hammer.
Speaker A:I don't think he knows.
Speaker D:Thank you. It hurts a lot.
Speaker A:You just took yours too.
Speaker D:Mine too.
Speaker A:Why don't you show her your hammer?
Speaker D:Let me show you. She bonks you want. She jumps up high, bunks you on the head.
Speaker C:You take a hundred points of damage, you're gonna take.
Speaker A:Do you have a med kit?
Speaker D:Eight damage. She's calm your leaves. And she holds out her palm and a yellow light suffuses the air and she heals you.
Speaker A:She's trying to torture you. I just took one year off your life. How does it make you feel?
Speaker D:Through lathander. All is right again.
Speaker C:Who's Lathander?
Speaker D:The sun. The God of rebirth, of light. And you see a symbol of a sun on her chest and her shield.
Speaker A:How does that make.
Speaker D:I am a cleric.
Speaker A:How does that make goldar feel?
Speaker B:I think it's best if I just, you know, say nothing.
Speaker A:Wow.
Speaker D:Just because it has been a little while, both in game and real life. Anyone can make me a history check.
Speaker A:Oh, okay. I like history check. I make a streak.
Speaker D:Okay, here we go.
Speaker A:Come on. Hit like laptop.
Speaker D:You can do an advantage. Cause it's like. Okay, not that, you know, not recent.
Speaker A:With advantage is a 20 215.
Speaker C:I rolled a one the first.
Speaker A:I know that was rough for their second roll.
Speaker B:911.
Speaker D:So anyone who rolled above a ten one point remembers two things. First, down in the wizards brewery, they found a plate with lithandra symbols on it. And number two, they found the same symbol on the back of the inscription that was meant to repel the spirits on the ship.
Speaker A:And we still have the juice.
Speaker C:I have the vial too, right? I took the plate.
Speaker A:Yeah, you took the plate. We have the vial, and we never used it. And we have the instructions on how to make the vial or the drawing. It was like the star thingy, right? Or the shape.
Speaker B:Yeah, like the shape on the ship.
Speaker D:All right, so is anyone doing anything in reaction to hearing Lathander, like taking out the plate or mentioning anything? Just out of curiosity? Just want to die in memory.
Speaker C:I literally want to kill myself listening to this bunny.
Speaker D:She goes, what's the matter, darling?
Speaker C:Nothing.
Speaker D:All right, well, we're going to head down to lake. I'm going to be your counselor.
Speaker C:Can you look less?
Speaker D:I can't do that. It's literally in my nature.
Speaker C:So it's going to be the whole time like this.
Speaker D:Oh, my gosh. 24/7 great. She's, like, in her early twenties. Like, she, like, a little older than Val. She probably went through camp the same time Val did.
Speaker A:I live for this stuff.
Speaker C:I hate Val.
Speaker A:Hey, do you know of my brother Val?
Speaker D:Of course I do. We went through camp together.
Speaker A:Oh, wow. Anything you could tell us about him?
Speaker C:Are you pausing for dramatic?
Speaker D:I mean, what don't you know? An amazing wizard. I mean, like, the things that he could do with magic.
Speaker C:See, your voice does get quieter. Can we keep it at that?
Speaker A:No.
Speaker C:Dang it.
Speaker A:I like you.
Speaker B:It's like, thank you.
Speaker C:Just rebellion almost just to kill me.
Speaker A:I just wanted to take a moment and just, like, soak it all in. I just really want to get a good image and a good, like, feel. I'm just. I'm soaking this all in. I really like her fizzlework has, like, sat down.
Speaker D:Like, please get out of my office now. I need to do some paperwork, clean up after yesterday.
Speaker A:Sure.
Speaker C:Oh, no, no.
Speaker D:Oh, I'm sure your attitude's gonna be just right soon.
Speaker A:I think it's gonna be great. I really like this.
Speaker C:I think she's not gonna be a nice person in about five minutes.
Speaker A:She's like, wait.
Speaker D:She's like, follow me. So as she starts leading you towards, seemingly towards Camp shimmer Lake. So if you didn't catch up from fizzlewick. I'm shelby. Lovely to meet you all. I'm 23 years old, and I've been at this camp most of my life. And I've been training as a cleric under the church of lathander for many years now. And I'm just so glad to be a counselor and to help the young new heroes that we very much need prepare to help save the lands again.
Speaker A:Shelby, how come you I'm so glad that you're okay. But why are you still here? Why didn't you go with the other heroes?
Speaker D:You see her, like, face like, and her ears droop. She goes. So the reason why I was here most of my life is my parents worked here as well as counselors, and they were called to action, and they essentially trapped me and prevented me from following and going.
Speaker A:I'm sorry to hear that.
Speaker D:And as you know, none of the heroes or combatants.
Speaker A:All too well. I'm sorry for your situation with your parents.
Speaker C:Sorry, Shelby.
Speaker D:Thank you.
Speaker C:You're welcome.
Speaker D:So anyway, we pick it right back up.
Speaker C:Sorry.
Speaker D:Sorry, Shelby. Anyway, we're gonna go down to lake to meet with another counselor and his group. Winston.
Speaker C:What did you say?
Speaker D:Winston.
Speaker C:Winston.
Speaker D:You know, human. And she jumps up, like, yay high, black hair, nice tunic, bow and arrow. Sometimes covers himself in mud to blend in.
Speaker C:Cool.
Speaker A:Winston.
Speaker C:Winston. Sounds nice.
Speaker D:Okay, great.
Speaker C:Can I try and pick. Pickpocket her while we're walking down there.
Speaker D:She certainly has equipment. Like, you could make me a sleight of handshake.
Speaker C:Thanks.
Speaker A:Could I give her the help? Action.
Speaker D:How are you helping?
Speaker C:Please don't. Please don't help me. Please don't help me.
Speaker A:I just thought maybe I could let her do this. Give her an indicator about maybe sort of trying to stand beside and keep her attention. Oh, God, we're all dead.
Speaker C:Eleven.
Speaker D:I need to look something up real.
Speaker C:Quick, and then if she sees me, I want to make it look like I, like, tripped and fell, and I was like, well, I was really excited to go see Winston. Well, he's got a cool name.
Speaker A:You might see him laying down. Oh, gosh, this is gonna be bad.
Speaker C:Winston's a cool guy.
Speaker A:Well, it's not the Winston part. It's the.
Speaker C:Well, I don't.
Speaker A:I can't noticed for the pocket part.
Speaker C:That's fine.
Speaker A:It's fine. Yeah. She almost took off his.
Speaker C:He healed.
Speaker D:So as you attempt to pick her pockets like a shield of ethereal light bounces back at you and knocks you prone. Can I help you, dearie?
Speaker C:I just fell. That was my bad.
Speaker D:Oh, okay.
Speaker C:My bad. My bad.
Speaker A:Misplaced that thing.
Speaker D:You better watch yourself.
Speaker C:Yeah, yeah, no, we're good, we're good. We're good. We're good. Shelley?
Speaker D:Yeah.
Speaker C:Okay, sure. Cool.
Speaker A:Oh, man, I hope Bella calls her Shelly belly for now.
Speaker D:All right, so you make your way towards, like, the more southern part of where the lake is compared to the camp. Again, the lake is huge, so you're only covering, like, a small portion of it in terms of, like, the camp area that is around it. But you see this human ranger, like, real, like, Aragorn strider look from, like, fellowship of the ring type of thing.
Speaker A:One of those.
Speaker D:And he is accompanied by the three goblins that you saw entering the camp. And he's also accompanied by a. Another person with, like, seaweed green skin and, like, seaweed green dregs, like, slash hair and, like, a finely knit tunic. Like, very high class rich. Hey, Winston. What's going on? Oh, hey, Shelby. Oh, is that Bella?
Speaker C:Hey. What's going on, kiddo? Why are you. Why are you here? Why did you tell me you were here?
Speaker D:I mean, you knew, like, your grandma, like, hired me.
Speaker C:Yeah, but, like, I didn't think you, like, came back and forth.
Speaker D:Well, like, you know, you couldn't train you forever, so.
Speaker C:You got a point.
Speaker A:But now here we are.
Speaker D:Is that your grandma's bow?
Speaker C:Right? That's what I'm saying. I know.
Speaker D:I'm sure that thing slays oh, it.
Speaker C:Girl, you have no idea.
Speaker A:I'm just looking back and forth. I've never seen Bella this happy about anything. I don't even know you anymore.
Speaker D:So what's. What's been going on?
Speaker C:You know, I. You know. You know. Well, you know about grandma.
Speaker D:I am. Yeah. I am so sorry. I'm glad we could. We sent some flowers. I'm sorry.
Speaker C:I did. I did see them. Thank you. I appreciate that.
Speaker B:Hey, how's it going? I'm mister Tree.
Speaker D:So he's, like, so focused on the conversation. Like, as you approach, he's like. He goes into, like, autumn when he, like, pulls out, like, his two daggers.
Speaker C:Like, whoa, friend. Friend. Friend. Not foe, friend.
Speaker B:I pull out my hammer.
Speaker C:Oh, my God, please don't.
Speaker D:You, like, puts his, like, his.
Speaker B:Like, I give him a look back and I put my hammer back.
Speaker C:Okay, please ignore everything that just happened in the last 5 seconds. Just. Just. We let it. We let it go.
Speaker A:Sometimes I would say hi to the goblins and. Goblin. Yes.
Speaker D:Okay. I thought only bell.
Speaker B:Okay.
Speaker A:All the secrets.
Speaker D:Give me 1 second.
Speaker A:Wait.
Speaker B:Sidebar, guys. Sidebar. Sidebar. Is this a goblin? This is a goblin, right?
Speaker C:No, Winston is a human being. There are three goblins with him, though. And some other person.
Speaker B:Okay, listen to me.
Speaker D:Listen.
Speaker A:It's funny when you have our attention, we still listen to you.
Speaker B:I know. Goblins don't like me.
Speaker C:We don't have to tell them that, though.
Speaker A:I think they now know that. Cause you're probably. They could hear you.
Speaker B:Do you think. Do I think this could be an attack.
Speaker A:No, no, but I think that.
Speaker C:And I think we should make friends with the goblins.
Speaker A:Yeah, I can see that.
Speaker C:Turn a new leaf, if you will.
Speaker B:Leaves blow in the wind, right?
Speaker C:Correct. You know, sure, whatever that means.
Speaker B:And that means they're constantly turning, right? Sometimes they turn one way, but they may turn the other way.
Speaker A:But we don't know until we.
Speaker C:You got it.
Speaker A:We look inside and we count the rings, you know?
Speaker D:So are you talking to, like, all them in general? What are you saying?
Speaker B:We are talking on the side here. They can't.
Speaker C:No, you're. What are you saying to the goblins?
Speaker A:Oh, I was greeting them.
Speaker D:Hello, soft skin.
Speaker A:Oh, thank you.
Speaker B:Let me just tell you.
Speaker C:You don't know what they're saying.
Speaker A:Half plant. What? What? No, I said in goblin. Oh, you speak goblin. Yes, your goblins. Very good. Instead of goblin, calm down. Call me suspend.
Speaker D:As a quick reminder, one of the goblin is a hobgoblin wearing robes. Another one is like a brutish bugbear. Full pints goblin with a huge ax on its sling on its back. And then there's, like, the normal size goblin that you're used to seeing back in pyroglow. That's one more hooded smash. This little bugga face covered my morning routine is. And has a set of daggers on their side.
Speaker C:I would assume. I'm continuing my conversation with Winston and telling him how. Yeah, we're just like.
Speaker A:Introduce us to your.
Speaker C:Sorry, the bunny introduced you already.
Speaker B:Bella. Hello, Bella.
Speaker A:How do you know these guys?
Speaker C:One guy.
Speaker A:Guys. Guy. How you know this guy?
Speaker B:Creature. Goblin things.
Speaker C:I don't know the goblins.
Speaker A:Well, any friend of Bell thing is a friend of ours.
Speaker C:Right.
Speaker D:Skinned person walks up to you. These goblins, so uncivilized. I can't believe they paired me with.
Speaker C:Hey, chill out, lady. Lady, I'm a man. Man thing. Whatever. I don't discriminate.
Speaker A:Why discriminate?
Speaker C:Calm down. They didn't do anything to you.
Speaker D:Oh, they didn't? You mean all the times they've let my family's merchant business down and failing to get the work done?
Speaker A:Oh, I see.
Speaker C:Because you're working them to death.
Speaker D:Crime.
Speaker C:Your river. Winston, why are you working with this person?
Speaker D:Well, I don't get to choose which campers go into my groups. But regardless, Shelby and I have decided to have a little bet.
Speaker C:A bet?
Speaker D:Yeah. We think each of our own groups is better than the other, unfortunately. I'm sorry. I know I did. I didn't know before. I didn't know you were gonna be in her group.
Speaker C:Winston.
Speaker D:I wouldn't have bet that way, but unfortunately, I've already committed and put some money.
Speaker C:Yeah, you remember? Now I get it, but it's a little rude.
Speaker A:What are the odds?
Speaker D:Well, I thought they were gonna be two to one, but now I don't know.
Speaker C:Cause, Bell, you hear that?
Speaker A:But they call me a soft skin. I think they like me. We bonded.
Speaker D:I'd like you. We're gonna have you all run a little obstacle course and see which team has some better raw skills and see which ones need to, like, work on their skills over the next a couple weeks.
Speaker A:Life is an obstacle course. Tree. But you're on our side, buddy.
Speaker D:Tree. So Shelby hops into the conversation. Well. Oh, my gosh.
Speaker C:She's back. She's back.
Speaker D:That note your first half, fam. Well, so your overall goal is we're gonna be the red team. They're gonna be the blue team. Each team has to recover their respective gem. Red gem, blue gem, red gem. Your first task is to sail from here up to the northern docks of the lake by the triage center.
Speaker A:You hear that golden bird getting back in a boat.
Speaker D:And then from there, you're going to make your way to the nearby cave, and you'll get your next part of the alpha school course. There, you'll know where to go. So just keep following the route that we planned for you and whoever gets done first back with their gem.
Speaker C:You know who's in the other group?
Speaker D:The three goblins and the.
Speaker C:Oh, we're versing the goblins. We got this. No offense, guys.
Speaker A:Are there any rules about interacting with other team?
Speaker B:I'm more offended that you said reversing.
Speaker C:The goblins.
Speaker A:Inside out.
Speaker D:And, you know. Okay, no, no. Full on combat sparring.
Speaker C:So we're just sailing.
Speaker D:Oh, right now, you're gonna be selling Jason racing your canoes across the lake.
Speaker C:Okay.
Speaker D:And who knows what could happen on the lake?
Speaker C:Okay. Wednesday, Adams.
Speaker A:I did see it, too.
Speaker C:It was a good show.
Speaker A:Little fish, people.
Speaker C:Yeah. Anyway, um. Okay.
Speaker D:Uh, so, uh, I'm gonna take that moment to say, would this probably be a good time to break for the night?
Speaker A:Yeah. All right, that's it. We'll see you next time. Thanks for listening. Bye bye. Campaign is produced by Levine, Orlip, Liam, Bridget, and myself, Michael Haidt. I edit mixer show our intro. Voice recording was done by the one and only Coltrane. Music used in this podcast was sourced by Fanatical's 2023 music bundle featuring dark fantasy studio. If you like, campaign. We hope you'll consider going to our show notes and supporting the show. Doing so helps us put out more shows just like this one. Thanks for listening, and we'll see you next time. Because you know what? Before you get in a canoe, you gotta get in your shoes. Take a rest.
Speaker C:This bunny lady has been sent from hell to kill me. I hope you know that.
Speaker A:Hi.
Speaker C:I ate her with every fiber.
Speaker A:Oh, man, what a session, man. Wowie, wowie, wowie. Ted.
Speaker C:All right.
Camp Pain #017: Night "Shoes"
In this episode we see the fallout of the battle of the Marshmallow Chimera with Bellith Thornton, Guldor Firebeard, TR33, Seven of the Nite Wood, and Liam the DM. Side note... if TR33 wore shoes... what would they look like? Let us know at [email protected] !
In the Sunfire kingdom of Valdoria, our adventurers attend a relatively mundane school named Pyreglow Preparatory Academy. The land has once again become plagued by creatures, abominations, and other nefarious forces in the wake of the great vanishing, which occurred almost a year ago when all the heroes were rushed off on an assignment and never returned. Ever since, a new generation of heroes have been vying to rise to the call and save the land. The only problem is, they need training.
Wannabe heroes flock to camps and training centers across the land, but none surpassed the famed Camp Shimmer Lake. Our Camp Pain sessions are a bi-weekly Dungeons & Dragons game hosted by Michael Heit from Hey Other Parents, Food & Fury, and Snackzeroth Podcasts. Our unfortunate teens are at a crossroads in this campaign world created by the extraordinary DM Liam, and also stars Bridget, Orlep, and Levine, along with the occasional guest-appearances. Players and Dungeons Masters might say that it's an original disaster of a 5e podcast! Each episode title is a pun reference to a real song or band. If you are looking for a serious adventure, this might not be for you. Otherwise, buckle in for laughs and excitement for our adventures.
Camp Pain is produced by Liam, Bridget, Orlep, Levine and me, Michael Heit. I edit and mix our show. Our intro voice recording was done by the one and only Koltrane. Music used in this podcast was sourced from Fanatical’s 2023 Music Bundle featuring Dark Fantasy Studio. My son Ethan is our official Cartographer for maps used in our sessions. We are using Dungeons & Dragons 5E for this season of Camp Pain on DnD Beyond. In this Podcast we are a mix of friends who are here to have some fun and do some D&D our way. Some of us are seasoned players and others are a little new to the game. We hope you will enjoy hopping along as we set off on this adventure together.
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